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Make static "Destroy" methods for certain singletons unnecessary.
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@@ -47,12 +47,6 @@ DeviceManager* DeviceManager::Instance()
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return &dm;
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}
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/// Releases memory assosiated with the singleton
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void DeviceManager::Destroy()
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{
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}
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const std::vector<DeviceSourceMap> &DeviceManager::GetInputDeviceMaps()
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{
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if (!m_inited)
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