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Make static "Destroy" methods for certain singletons unnecessary.

This commit is contained in:
Paul Licameli
2016-04-06 14:42:36 -04:00
parent c9d50dc20b
commit df5fcc3581
9 changed files with 18 additions and 44 deletions

View File

@@ -47,12 +47,6 @@ DeviceManager* DeviceManager::Instance()
return &dm;
}
/// Releases memory assosiated with the singleton
void DeviceManager::Destroy()
{
}
const std::vector<DeviceSourceMap> &DeviceManager::GetInputDeviceMaps()
{
if (!m_inited)