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https://github.com/cookiengineer/audacity
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Andrew Hallendorff's SSE accelerated Equalization.
This commit is contained in:
924
src/effects/Equalization48x.cpp
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924
src/effects/Equalization48x.cpp
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/**********************************************************************
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Audacity: A Digital Audio Editor
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EffectEqualization.cpp
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Andrew Hallendorff
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*******************************************************************//**
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\file Equalization48x.cpp
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\brief Fast SSE based implementation of equalization.
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*//****************************************************************/
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#include "../Audacity.h"
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#include "../Project.h"
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#ifdef EXPERIMENTAL_EQ_SSE_THREADED
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#include "Equalization.h"
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#include "../WaveTrack.h"
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#include "float_cast.h"
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#include <vector>
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#include <wx/dcmemory.h>
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#include <wx/event.h>
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#include <wx/string.h>
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#if wxUSE_TOOLTIPS
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#include <wx/tooltip.h>
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#endif
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#include <wx/utils.h>
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#include <math.h>
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#include <wx/arrimpl.cpp>
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#include "Equalization48x.h"
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#include "../RealFFTf.h"
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#include "../RealFFTf48x.h"
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#ifndef USE_SSE2
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#define USE_SSE2
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#endif
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#include <stdlib.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <math.h>
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#include <xmmintrin.h>
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#ifdef _WIN32
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// Windows
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#include <intrin.h>
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#define cpuid __cpuid
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#else
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// GCC Inline Assembly
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void cpuid(int CPUInfo[4],int InfoType){
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__asm__ __volatile__ (
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"cpuid":
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"=a" (CPUInfo[0]),
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"=b" (CPUInfo[1]),
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"=c" (CPUInfo[2]),
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"=d" (CPUInfo[3]) :
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"a" (InfoType)
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);
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}
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#endif
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bool sMathCapsInitialized = false;
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MathCaps sMathCaps;
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// dirty switcher
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int sMathPath=MATH_FUNCTION_SSE|MATH_FUNCTION_THREADED;
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void EffectEqualization48x::SetMathPath(int mathPath) { sMathPath=mathPath; };
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int EffectEqualization48x::GetMathPath() { return sMathPath; };
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void EffectEqualization48x::AddMathPathOption(int mathPath) { sMathPath|=mathPath; };
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void EffectEqualization48x::RemoveMathPathOption(int mathPath) { sMathPath&=~mathPath; };
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MathCaps *EffectEqualization48x::GetMathCaps()
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{
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if(!sMathCapsInitialized)
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{
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sMathCapsInitialized=true;
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sMathCaps.x64 = false;
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sMathCaps.MMX = false;
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sMathCaps.SSE = false;
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sMathCaps.SSE2 = false;
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sMathCaps.SSE3 = false;
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sMathCaps.SSSE3 = false;
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sMathCaps.SSE41 = false;
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sMathCaps.SSE42 = false;
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sMathCaps.SSE4a = false;
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sMathCaps.AVX = false;
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sMathCaps.XOP = false;
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sMathCaps.FMA3 = false;
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sMathCaps.FMA4 = false;
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int info[4];
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cpuid(info, 0);
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int nIds = info[0];
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cpuid(info, 0x80000000);
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int nExIds = info[0];
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// Detect Instruction Set
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if (nIds >= 1){
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cpuid(info,0x00000001);
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sMathCaps.MMX = (info[3] & ((int)1 << 23)) != 0;
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sMathCaps.SSE = (info[3] & ((int)1 << 25)) != 0;
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sMathCaps.SSE2 = (info[3] & ((int)1 << 26)) != 0;
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sMathCaps.SSE3 = (info[2] & ((int)1 << 0)) != 0;
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sMathCaps.SSSE3 = (info[2] & ((int)1 << 9)) != 0;
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sMathCaps.SSE41 = (info[2] & ((int)1 << 19)) != 0;
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sMathCaps.SSE42 = (info[2] & ((int)1 << 20)) != 0;
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sMathCaps.AVX = (info[2] & ((int)1 << 28)) != 0;
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sMathCaps.FMA3 = (info[2] & ((int)1 << 12)) != 0;
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}
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if (nExIds >= 0x80000001){
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cpuid(info,0x80000001);
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sMathCaps.x64 = (info[3] & ((int)1 << 29)) != 0;
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sMathCaps.SSE4a = (info[2] & ((int)1 << 6)) != 0;
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sMathCaps.FMA4 = (info[2] & ((int)1 << 16)) != 0;
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sMathCaps.XOP = (info[2] & ((int)1 << 11)) != 0;
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}
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if(sMathCaps.SSE)
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sMathPath=MATH_FUNCTION_SSE|MATH_FUNCTION_THREADED; // we are starting on.
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}
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return &sMathCaps;
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};
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void * malloc_simd(const size_t size)
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{
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#if defined WIN32 // WIN32
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return _aligned_malloc(size, 16);
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#elif defined __linux__ // Linux
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return memalign (16, size);
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#elif defined __MACH__ // Mac OS X
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return malloc(size);
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#else // other (use valloc for page-aligned memory)
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return valloc(size);
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#endif
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}
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void free_simd(void* mem)
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{
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#if defined WIN32 // WIN32
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_aligned_free(mem);
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#else
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free(mem);
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#endif
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}
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EffectEqualization48x::EffectEqualization48x():
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mThreadCount(0),mFilterSize(0),mWindowSize(0),mBlockSize(0),mWorkerDataCount(0),mBlocksPerBuffer(20),
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mScratchBufferSize(0),mSubBufferSize(0),mBigBuffer(NULL),mBufferInfo(NULL),mEQWorkers(0),mThreaded(false),
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mBenching(false)
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{
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}
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EffectEqualization48x::~EffectEqualization48x()
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{
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}
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bool EffectEqualization48x::AllocateBuffersWorkers(bool threaded)
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{
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if(mBigBuffer)
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FreeBuffersWorkers();
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mFilterSize=(mEffectEqualization->mM-1)&(~15); // 4000 !!! Filter MUST BE QUAD WORD ALIGNED !!!!
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mWindowSize=mEffectEqualization->windowSize;
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mBlockSize=mWindowSize-mFilterSize; // 12,384
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mThreaded=threaded;
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if( mThreaded )
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{
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mThreadCount=wxThread::GetCPUCount();
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mWorkerDataCount=mThreadCount+2; // 2 extra slots (maybe double later)
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// we're skewing the data by one block to allow for 1/4 block intersections.
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// this will remove the disparity in data at the intersections of the runs
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// The nice magic allocation
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// megabyte - 3 windows - 4 overlaping buffers - filter
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// 2^20 = 1,048,576 - 3 * 2^14 (16,384) - ((4 * 20) - 3) * 12,384 - 4000
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// 1,048,576 - 49,152 - 953,568 - 4000 = 41,856 (leftover)
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mScratchBufferSize=mWindowSize*3*(sizeof(__m128)/sizeof(float)); // 3 window size blocks size of __m128 but we allocate in float
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mSubBufferSize=mBlockSize*((mBlocksPerBuffer<<2)-3); // we are going to do a full block overlap -(blockSize*3)
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mBigBuffer=(float *)malloc_simd(sizeof(float)*(mSubBufferSize+mFilterSize+mScratchBufferSize)*mWorkerDataCount); // we run over by filtersize
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// fill the bufferInfo
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mBufferInfo = new BufferInfo[mWorkerDataCount];
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for(int i=0;i<mWorkerDataCount;i++) {
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mBufferInfo[i].mFftWindowSize=mWindowSize;
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mBufferInfo[i].mFftFilterSize=mFilterSize;
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mBufferInfo[i].mBufferLength=mBlockSize*mBlocksPerBuffer;
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mBufferInfo[i].mScratchBuffer=&mBigBuffer[(mSubBufferSize+mScratchBufferSize)*i+mSubBufferSize];
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for(int j=0;j<4;j++)
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mBufferInfo[i].mBufferDest[j]=mBufferInfo[i].mBufferSouce[j]=&mBigBuffer[j*(mBufferInfo[i].mBufferLength-mBlockSize)+(mSubBufferSize+mScratchBufferSize)*i];
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}
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// start the workers
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mDataMutex.IsOk();
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mEQWorkers=new EQWorker[mThreadCount];
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for(int i=0;i<mThreadCount;i++) {
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mEQWorkers[i].SetData( mBufferInfo, mWorkerDataCount, &mDataMutex, this);
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mEQWorkers[i].Create();
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mEQWorkers[i].Run();
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}
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} else {
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mScratchBufferSize=mWindowSize*3*(sizeof(__m128)/sizeof(float)); // 3 window size blocks size of __m128
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mSubBufferSize=mBlockSize*((mBlocksPerBuffer<<2)-3); // we are going to do a full block overlap -(blockSize*3)
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mBigBuffer=(float *)malloc_simd(sizeof(float)*(mSubBufferSize+mFilterSize+mScratchBufferSize)); // we run over by filtersize
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mBufferInfo = new BufferInfo[1]; // yeah it looks odd but it keeps compatibility with threaded processing
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mBufferInfo[0].mFftWindowSize=mWindowSize;
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mBufferInfo[0].mFftFilterSize=mFilterSize;
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mBufferInfo[0].mBufferLength=mBlockSize*mBlocksPerBuffer;
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mBufferInfo[0].mScratchBuffer=&mBigBuffer[mSubBufferSize];
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for(int j=0;j<4;j++)
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mBufferInfo[0].mBufferDest[j]=mBufferInfo[0].mBufferSouce[j]=&mBigBuffer[j*(mBufferInfo[0].mBufferLength-mBlockSize)];
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}
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return true;
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}
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bool EffectEqualization48x::FreeBuffersWorkers()
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{
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if(mThreaded) {
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for(int i=0;i<mThreadCount;i++) { // tell all the workers to exit
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mEQWorkers[i].ExitLoop();
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}
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for(int i=0;i<mThreadCount;i++) {
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mEQWorkers[i].Wait();
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}
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delete[] mEQWorkers; // kill the workers ( go directly to jail)
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mEQWorkers= NULL;
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mThreadCount=0;
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mWorkerDataCount=0;
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}
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delete [] mBufferInfo;
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mBufferInfo = NULL;
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free_simd(mBigBuffer);
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mBigBuffer=NULL;
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return true;
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}
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bool EffectEqualization48x::Process(EffectEqualization* effectEqualization)
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{
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mEffectEqualization=effectEqualization;
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// return TrackCompare(); // used for debugging data
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mEffectEqualization->CopyInputTracks(); // Set up mOutputTracks.
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bool bGoodResult = true;
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TableUsage(sMathPath);
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if(sMathPath) // !!! Filter MUST BE QUAD WORD ALIGNED !!!!
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mEffectEqualization->mM=(mEffectEqualization->mM&(~15))+1;
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AllocateBuffersWorkers((sMathPath & MATH_FUNCTION_THREADED) != 0);
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SelectedTrackListOfKindIterator iter(Track::Wave, mEffectEqualization->mOutputTracks);
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WaveTrack *track = (WaveTrack *) iter.First();
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int count = 0;
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while (track) {
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double trackStart = track->GetStartTime();
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double trackEnd = track->GetEndTime();
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double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
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double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
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if (t1 > t0) {
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sampleCount start = track->TimeToLongSamples(t0);
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sampleCount end = track->TimeToLongSamples(t1);
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sampleCount len = (sampleCount)(end - start);
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if(!sMathPath) {
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if (!mEffectEqualization->ProcessOne(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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} else {
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if(sMathPath<8) {
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if (!ProcessOne4x(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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} else {
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if (!ProcessOne4xThreaded(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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}
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}
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}
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track = (WaveTrack *) iter.Next();
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count++;
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}
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FreeBuffersWorkers();
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mEffectEqualization->ReplaceProcessedTracks(bGoodResult);
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return bGoodResult;
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}
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bool EffectEqualization48x::TrackCompare()
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{
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mEffectEqualization->CopyInputTracks(); // Set up mOutputTracks.
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bool bGoodResult = true;
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TableUsage(sMathPath);
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if(sMathPath) // !!! Filter MUST BE QUAD WORD ALIGNED !!!!
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mEffectEqualization->mM=(mEffectEqualization->mM&(~15))+1;
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AllocateBuffersWorkers((sMathPath & MATH_FUNCTION_THREADED)!=0);
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// Reset map
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wxArrayPtrVoid SecondIMap;
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wxArrayPtrVoid SecondOMap;
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SecondIMap.Clear();
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SecondOMap.Clear();
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TrackList *SecondOutputTracks = new TrackList();
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//iterate over tracks of type trackType (All types if Track::All)
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TrackListOfKindIterator aIt(mEffectEqualization->mOutputTracksType, mEffectEqualization->mTracks);
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for (Track *aTrack = aIt.First(); aTrack; aTrack = aIt.Next()) {
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// Include selected tracks, plus sync-lock selected tracks for Track::All.
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if (aTrack->GetSelected() ||
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(mEffectEqualization->mOutputTracksType == Track::All && aTrack->IsSyncLockSelected()))
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{
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Track *o = aTrack->Duplicate();
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SecondOutputTracks->Add(o);
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SecondIMap.Add(aTrack);
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SecondIMap.Add(o);
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}
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}
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for(int i=0;i<2;i++) {
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SelectedTrackListOfKindIterator iter(Track::Wave, i?mEffectEqualization->mOutputTracks:SecondOutputTracks);
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i?sMathPath=sMathPath:sMathPath=0;
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WaveTrack *track = (WaveTrack *) iter.First();
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int count = 0;
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while (track) {
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double trackStart = track->GetStartTime();
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double trackEnd = track->GetEndTime();
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double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
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double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
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if (t1 > t0) {
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sampleCount start = track->TimeToLongSamples(t0);
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sampleCount end = track->TimeToLongSamples(t1);
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sampleCount len = (sampleCount)(end - start);
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if(!sMathPath) {
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if (!mEffectEqualization->ProcessOne(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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} else {
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if(sMathPath<8) {
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if (!ProcessOne4x(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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} else {
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if (!ProcessOne4xThreaded(count, track, start, len))
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{
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bGoodResult = false;
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break;
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}
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}
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}
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}
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track = (WaveTrack *) iter.Next();
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count++;
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}
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}
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SelectedTrackListOfKindIterator iter(Track::Wave, mEffectEqualization->mOutputTracks);
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SelectedTrackListOfKindIterator iter2(Track::Wave, SecondOutputTracks);
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WaveTrack *track = (WaveTrack *) iter.First();
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WaveTrack *track2 = (WaveTrack *) iter2.First();
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while (track) {
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double trackStart = track->GetStartTime();
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double trackEnd = track->GetEndTime();
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double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
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double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
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if (t1 > t0) {
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sampleCount start = track->TimeToLongSamples(t0);
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sampleCount end = track->TimeToLongSamples(t1);
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sampleCount len = (sampleCount)(end - start);
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DeltaTrack(track, track2, start, len);
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}
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track = (WaveTrack *) iter.Next();
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track2 = (WaveTrack *) iter2.Next();
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}
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delete SecondOutputTracks;
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FreeBuffersWorkers();
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mEffectEqualization->ReplaceProcessedTracks(bGoodResult);
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return bGoodResult;
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}
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bool EffectEqualization48x::DeltaTrack(WaveTrack * t, WaveTrack * t2, sampleCount start, sampleCount len)
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{
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sampleCount trackBlockSize = t->GetMaxBlockSize();
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float *buffer1 = new float[trackBlockSize];
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float *buffer2 = new float[trackBlockSize];
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AudacityProject *p = GetActiveProject();
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WaveTrack *output=p->GetTrackFactory()->NewWaveTrack(floatSample, t->GetRate());
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sampleCount originalLen = len;
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sampleCount currentSample = start;
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while(len) {
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sampleCount curretLength=(trackBlockSize>len)?len:trackBlockSize;
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t->Get((samplePtr)buffer1, floatSample, currentSample, curretLength);
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t2->Get((samplePtr)buffer2, floatSample, currentSample, curretLength);
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for(int i=0;i<curretLength;i++)
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buffer1[i]-=buffer2[i];
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output->Append((samplePtr)buffer1, floatSample, curretLength);
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currentSample+=curretLength;
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len-=curretLength;
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}
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delete[] buffer1;
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delete[] buffer2;
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output->Flush();
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len=originalLen;
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ProcessTail(t, output, start, len);
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delete output;
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return true;
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||||
}
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||||
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||||
bool EffectEqualization48x::Benchmark(EffectEqualization* effectEqualization)
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||||
{
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||||
mEffectEqualization=effectEqualization;
|
||||
mEffectEqualization->CopyInputTracks(); // Set up mOutputTracks.
|
||||
bool bGoodResult = true;
|
||||
|
||||
TableUsage(sMathPath);
|
||||
if(sMathPath) // !!! Filter MUST BE QUAD WORD ALIGNED !!!!
|
||||
mEffectEqualization->mM=(mEffectEqualization->mM&(~15))+1;
|
||||
AllocateBuffersWorkers((bool)MATH_FUNCTION_THREADED);
|
||||
SelectedTrackListOfKindIterator iter(Track::Wave, mEffectEqualization->mOutputTracks);
|
||||
long times[] = { 0,0,0 };
|
||||
wxStopWatch timer;
|
||||
mBenching=true;
|
||||
for(int i=0;i<3;i++) {
|
||||
int localMathPath;
|
||||
switch(i) {
|
||||
case 0: localMathPath=MATH_FUNCTION_SSE|MATH_FUNCTION_THREADED;
|
||||
if(!sMathCaps.SSE)
|
||||
localMathPath=-1;
|
||||
break;
|
||||
case 1: localMathPath=MATH_FUNCTION_SSE;
|
||||
if(!sMathCaps.SSE)
|
||||
localMathPath=-1;
|
||||
break;
|
||||
case 2: localMathPath=0;
|
||||
break;
|
||||
default: localMathPath=-1;
|
||||
}
|
||||
if(localMathPath>=0) {
|
||||
timer.Start();
|
||||
WaveTrack *track = (WaveTrack *) iter.First();
|
||||
int count = 0;
|
||||
while (track) {
|
||||
double trackStart = track->GetStartTime();
|
||||
double trackEnd = track->GetEndTime();
|
||||
double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
|
||||
double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
|
||||
|
||||
if (t1 > t0) {
|
||||
sampleCount start = track->TimeToLongSamples(t0);
|
||||
sampleCount end = track->TimeToLongSamples(t1);
|
||||
sampleCount len = (sampleCount)(end - start);
|
||||
|
||||
if(!localMathPath) {
|
||||
if (!mEffectEqualization->ProcessOne(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if(localMathPath<8) {
|
||||
if (!ProcessOne4x(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (!ProcessOne4xThreaded(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
track = (WaveTrack *) iter.Next();
|
||||
count++;
|
||||
}
|
||||
times[i]=timer.Time();
|
||||
}
|
||||
}
|
||||
FreeBuffersWorkers();
|
||||
mBenching=false;
|
||||
bGoodResult=false;
|
||||
mEffectEqualization->ReplaceProcessedTracks(bGoodResult);
|
||||
|
||||
wxTimeSpan tsSSEThreaded(0, 0, 0, times[0]);
|
||||
wxTimeSpan tsSSE(0, 0, 0, times[1]);
|
||||
wxTimeSpan tsDefault(0, 0, 0, times[2]);
|
||||
wxMessageBox(wxString::Format(_("Benchmark times:\nDefault: %s\nSSE: %s\nSSE Threaded: %s\n"),tsDefault.Format(wxT("%M:%S.%l")).c_str(),tsSSE.Format(wxT("%M:%S.%l")).c_str(),tsSSEThreaded.Format(wxT("%M:%S.%l")).c_str()));
|
||||
/* wxTimeSpan tsSSEThreaded(0, 0, 0, times[0]);
|
||||
wxTimeSpan tsSSE(0, 0, 0, times[1]);
|
||||
wxTimeSpan tsDefault(0, 0, 0, times[2]);
|
||||
wxString outputString;
|
||||
outputString.Format(_("Benchmark times:\nDefault: %s\nSSE: %s\nSSE Threaded: %s\n"),tsDefault.Format(wxT("%M:%S.%l")),tsSSE.Format(wxT("%M:%S.%l")),tsSSEThreaded.Format(wxT("%M:%S.%l")));
|
||||
wxMessageBox(outputString); */
|
||||
|
||||
|
||||
return bGoodResult;
|
||||
}
|
||||
|
||||
|
||||
bool EffectEqualization48x::ProcessBuffer(fft_type *sourceBuffer, fft_type *destBuffer, sampleCount bufferLength)
|
||||
|
||||
{
|
||||
sampleCount blockCount=bufferLength/mBlockSize;
|
||||
sampleCount lastBlockSize=bufferLength%mBlockSize;
|
||||
if(lastBlockSize)
|
||||
blockCount++;
|
||||
|
||||
float *workBuffer=&sourceBuffer[bufferLength]; // all scratch buffers are at the end
|
||||
|
||||
for(int runx=0;runx<blockCount;runx++)
|
||||
{
|
||||
float *currentBuffer=&workBuffer[mWindowSize*(runx&1)];
|
||||
for(int i=0;i<mBlockSize;i++)
|
||||
currentBuffer[i]=sourceBuffer[i];
|
||||
sourceBuffer+=mBlockSize;
|
||||
float *currentFilter=¤tBuffer[mBlockSize];
|
||||
for(int i=0;i<mFilterSize;i++)
|
||||
currentFilter[i]=0;
|
||||
mEffectEqualization->Filter(mWindowSize, currentBuffer);
|
||||
float *writeEnd=currentBuffer+mBlockSize;
|
||||
if(runx==blockCount)
|
||||
writeEnd=currentBuffer+(lastBlockSize+mFilterSize);
|
||||
if(runx) {
|
||||
float *lastOverrun=&workBuffer[mWindowSize*((runx+1)&1)+mBlockSize];
|
||||
for(int j=0;j<mFilterSize;j++)
|
||||
*destBuffer++= *currentBuffer++ + *lastOverrun++;
|
||||
} else
|
||||
currentBuffer+=mFilterSize>>1; // this will skip the first filterSize on the first run
|
||||
while(currentBuffer<writeEnd)
|
||||
*destBuffer++ = *currentBuffer++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EffectEqualization48x::ProcessBuffer4x(BufferInfo *bufferInfo)
|
||||
{
|
||||
// length must be a factor of window size for 4x processing.
|
||||
if(bufferInfo->mBufferLength%mBlockSize)
|
||||
return false;
|
||||
|
||||
sampleCount blockCount=bufferInfo->mBufferLength/mBlockSize;
|
||||
|
||||
__m128 *readBlocks[4]; // some temps so we dont destroy the vars in the struct
|
||||
__m128 *writeBlocks[4];
|
||||
for(int i=0;i<4;i++) {
|
||||
readBlocks[i]=(__m128 *)bufferInfo->mBufferSouce[i];
|
||||
writeBlocks[i]=(__m128 *)bufferInfo->mBufferDest[i];
|
||||
}
|
||||
|
||||
__m128 *swizzledBuffer128=(__m128 *)bufferInfo->mScratchBuffer;
|
||||
__m128 *scratchBuffer=&swizzledBuffer128[mWindowSize*2];
|
||||
|
||||
for(int run4x=0;run4x<blockCount;run4x++)
|
||||
{
|
||||
// swizzle the data to the swizzle buffer
|
||||
__m128 *currentSwizzledBlock=&swizzledBuffer128[mWindowSize*(run4x&1)];
|
||||
for(int i=0,j=0;j<mBlockSize;i++,j+=4) {
|
||||
__m128 tmp0 = _mm_shuffle_ps(readBlocks[0][i], readBlocks[1][i], _MM_SHUFFLE(1,0,1,0));
|
||||
__m128 tmp1 = _mm_shuffle_ps(readBlocks[0][i], readBlocks[1][i], _MM_SHUFFLE(3,2,3,2));
|
||||
__m128 tmp2 = _mm_shuffle_ps(readBlocks[2][i], readBlocks[3][i], _MM_SHUFFLE(1,0,1,0));
|
||||
__m128 tmp3 = _mm_shuffle_ps(readBlocks[2][i], readBlocks[3][i], _MM_SHUFFLE(3,2,3,2));
|
||||
currentSwizzledBlock[j] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(2,0,2,0));
|
||||
currentSwizzledBlock[j+1] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(3,1,3,1));
|
||||
currentSwizzledBlock[j+2] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(2,0,2,0));
|
||||
currentSwizzledBlock[j+3] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(3,1,3,1));
|
||||
}
|
||||
__m128 *thisOverrun128=¤tSwizzledBlock[mBlockSize];
|
||||
for(int i=0;i<mFilterSize;i++)
|
||||
thisOverrun128[i]=_mm_set1_ps(0.0);
|
||||
Filter4x(mWindowSize, (float *)currentSwizzledBlock, (float *)scratchBuffer);
|
||||
int writeStart=0, writeToStart=0; // note readStart is where the read data is written
|
||||
int writeEnd=mBlockSize;
|
||||
if(run4x) {
|
||||
// maybe later swizzle add and write in one
|
||||
__m128 *lastOverrun128=&swizzledBuffer128[mWindowSize*((run4x+1)&1)+mBlockSize];
|
||||
// add and swizzle data + filter
|
||||
for(int i=0,j=0;j<mFilterSize;i++,j+=4) {
|
||||
__m128 tmps0 = _mm_add_ps(currentSwizzledBlock[j], lastOverrun128[j]);
|
||||
__m128 tmps1 = _mm_add_ps(currentSwizzledBlock[j+1], lastOverrun128[j+1]);
|
||||
__m128 tmps2 = _mm_add_ps(currentSwizzledBlock[j+2], lastOverrun128[j+2]);
|
||||
__m128 tmps3 = _mm_add_ps(currentSwizzledBlock[j+3], lastOverrun128[j+3]);
|
||||
__m128 tmp0 = _mm_shuffle_ps(tmps1, tmps0, _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp1 = _mm_shuffle_ps(tmps1, tmps0, _MM_SHUFFLE(2,3,2,3));
|
||||
__m128 tmp2 = _mm_shuffle_ps(tmps3, tmps2, _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp3 = _mm_shuffle_ps(tmps3, tmps2, _MM_SHUFFLE(2,3,2,3));
|
||||
writeBlocks[0][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[1][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(0,2,0,2));
|
||||
writeBlocks[2][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[3][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(0,2,0,2));
|
||||
}
|
||||
writeStart=mFilterSize;
|
||||
writeToStart=mFilterSize>>2;
|
||||
// swizzle it back.
|
||||
for(int i=writeToStart,j=writeStart;j<writeEnd;i++,j+=4) {
|
||||
__m128 tmp0 = _mm_shuffle_ps(currentSwizzledBlock[j+1], currentSwizzledBlock[j], _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp1 = _mm_shuffle_ps(currentSwizzledBlock[j+1], currentSwizzledBlock[j], _MM_SHUFFLE(2,3,2,3));
|
||||
__m128 tmp2 = _mm_shuffle_ps(currentSwizzledBlock[j+3], currentSwizzledBlock[j+2], _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp3 = _mm_shuffle_ps(currentSwizzledBlock[j+3], currentSwizzledBlock[j+2], _MM_SHUFFLE(2,3,2,3));
|
||||
writeBlocks[0][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[1][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(0,2,0,2));
|
||||
writeBlocks[2][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[3][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(0,2,0,2));
|
||||
}
|
||||
} else {
|
||||
// swizzle it back. We overlap one block so we only write the first block on the first run
|
||||
writeStart=0;
|
||||
writeToStart=0;
|
||||
for(int i=writeToStart,j=writeStart;j<writeEnd;i++,j+=4) {
|
||||
__m128 tmp0 = _mm_shuffle_ps(currentSwizzledBlock[j+1], currentSwizzledBlock[j], _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp2 = _mm_shuffle_ps(currentSwizzledBlock[j+3], currentSwizzledBlock[j+2], _MM_SHUFFLE(0,1,0,1));
|
||||
writeBlocks[0][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(1,3,1,3));
|
||||
}
|
||||
}
|
||||
for(int i=0;i<4;i++) { // shift each block
|
||||
readBlocks[i]+=mBlockSize>>2; // these are 128b pointers, each window is 1/4 blockSize for those
|
||||
writeBlocks[i]+=mBlockSize>>2;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::ProcessOne4x(int count, WaveTrack * t,
|
||||
sampleCount start, sampleCount len)
|
||||
{
|
||||
sampleCount blockCount=len/mBlockSize;
|
||||
|
||||
if(blockCount<16) // it's not worth 4x processing do a regular process
|
||||
return mEffectEqualization->ProcessOne(count, t, start, len);
|
||||
|
||||
sampleCount trackBlockSize = t->GetMaxBlockSize();
|
||||
|
||||
AudacityProject *p = GetActiveProject();
|
||||
WaveTrack *output=p->GetTrackFactory()->NewWaveTrack(floatSample, t->GetRate());
|
||||
|
||||
mEffectEqualization->TrackProgress(count, 0.0);
|
||||
int bigRuns=len/(mSubBufferSize-mBlockSize);
|
||||
int trackBlocksPerBig=mSubBufferSize/trackBlockSize;
|
||||
int trackLeftovers=mSubBufferSize-trackBlocksPerBig*trackBlockSize;
|
||||
int singleProcessLength=(mFilterSize>>1)*bigRuns + len%(bigRuns*(mSubBufferSize-mBlockSize));
|
||||
sampleCount currentSample=start;
|
||||
|
||||
for(int bigRun=0;bigRun<bigRuns;bigRun++)
|
||||
{
|
||||
// fill the buffer
|
||||
for(int i=0;i<trackBlocksPerBig;i++) {
|
||||
t->Get((samplePtr)&mBigBuffer[i*trackBlockSize], floatSample, currentSample, trackBlockSize);
|
||||
currentSample+=trackBlockSize;
|
||||
}
|
||||
if(trackLeftovers) {
|
||||
t->Get((samplePtr)&mBigBuffer[trackBlocksPerBig*trackBlockSize], floatSample, currentSample, trackLeftovers);
|
||||
currentSample+=trackLeftovers;
|
||||
}
|
||||
currentSample-=mBlockSize+(mFilterSize>>1);
|
||||
|
||||
ProcessBuffer4x(mBufferInfo);
|
||||
if (mEffectEqualization->TrackProgress(count, (double)(bigRun)/(double)bigRuns))
|
||||
{
|
||||
break;
|
||||
}
|
||||
output->Append((samplePtr)&mBigBuffer[(bigRun?mBlockSize:0)+(mFilterSize>>1)], floatSample, mSubBufferSize-((bigRun?mBlockSize:0)+(mFilterSize>>1)));
|
||||
}
|
||||
if(singleProcessLength) {
|
||||
t->Get((samplePtr)mBigBuffer, floatSample, currentSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
ProcessBuffer(mBigBuffer, mBigBuffer, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
output->Append((samplePtr)&mBigBuffer[mBlockSize], floatSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
}
|
||||
|
||||
output->Flush();
|
||||
ProcessTail(t, output, start, len);
|
||||
delete output;
|
||||
return true;
|
||||
}
|
||||
|
||||
void *EQWorker::Entry()
|
||||
{
|
||||
while(!mExitLoop) {
|
||||
mMutex->Lock();
|
||||
bool bufferAquired=false;
|
||||
for(int i=0;i<mBufferInfoCount;i++)
|
||||
if(mBufferInfoList[i].mBufferStatus==BufferReady) { // we found an unlocked ready buffer
|
||||
bufferAquired=true;
|
||||
mBufferInfoList[i].mBufferStatus=BufferBusy; // we own it now
|
||||
mMutex->Unlock();
|
||||
mEffectEqualization48x->ProcessBuffer4x(&mBufferInfoList[i]);
|
||||
mBufferInfoList[i].mBufferStatus=BufferDone; // we're done
|
||||
break;
|
||||
}
|
||||
if(!bufferAquired)
|
||||
mMutex->Unlock();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::ProcessOne4xThreaded(int count, WaveTrack * t,
|
||||
sampleCount start, sampleCount len)
|
||||
{
|
||||
sampleCount blockCount=len/mBlockSize;
|
||||
|
||||
if(blockCount<16) // it's not worth 4x processing do a regular process
|
||||
return ProcessOne4x(count, t, start, len);
|
||||
if(mThreadCount<=0 || blockCount<256) // dont do it without cores or big data
|
||||
return ProcessOne4x(count, t, start, len);
|
||||
|
||||
AudacityProject *p = GetActiveProject();
|
||||
WaveTrack *output=p->GetTrackFactory()->NewWaveTrack(floatSample, t->GetRate());
|
||||
|
||||
sampleCount trackBlockSize = t->GetMaxBlockSize();
|
||||
mEffectEqualization->TrackProgress(count, 0.0);
|
||||
int bigRuns=len/(mSubBufferSize-mBlockSize);
|
||||
int trackBlocksPerBig=mSubBufferSize/trackBlockSize;
|
||||
int trackLeftovers=mSubBufferSize-trackBlocksPerBig*trackBlockSize;
|
||||
int singleProcessLength=(mFilterSize>>1)*bigRuns + len%(bigRuns*(mSubBufferSize-mBlockSize));
|
||||
sampleCount currentSample=start;
|
||||
|
||||
int bigBlocksRead=mWorkerDataCount, bigBlocksWritten=0;
|
||||
|
||||
// fill the first workerDataCount buffers we checked above and there is at least this data
|
||||
for(int i=0;i<mWorkerDataCount;i++)
|
||||
{
|
||||
// fill the buffer
|
||||
for(int j=0;j<trackBlocksPerBig;j++) {
|
||||
t->Get((samplePtr)&mBufferInfo[i].mBufferSouce[0][j*trackBlockSize], floatSample, currentSample, trackBlockSize);
|
||||
currentSample+=trackBlockSize;
|
||||
}
|
||||
if(trackLeftovers) {
|
||||
t->Get((samplePtr)&mBufferInfo[i].mBufferSouce[0][trackBlocksPerBig*trackBlockSize], floatSample, currentSample, trackLeftovers);
|
||||
currentSample+=trackLeftovers;
|
||||
}
|
||||
currentSample-=mBlockSize+(mFilterSize>>1);
|
||||
mBufferInfo[i].mBufferStatus=BufferReady; // free for grabbin
|
||||
}
|
||||
int currentIndex=0;
|
||||
while(bigBlocksWritten<bigRuns) {
|
||||
mDataMutex.Lock(); // Get in line for data
|
||||
// process as many blocks as we can
|
||||
while((mBufferInfo[currentIndex].mBufferStatus==BufferDone) && (bigBlocksWritten<bigRuns)) { // data is ours
|
||||
if (mEffectEqualization->TrackProgress(count, (double)(bigBlocksWritten)/(double)bigRuns))
|
||||
{
|
||||
break;
|
||||
}
|
||||
output->Append((samplePtr)&mBufferInfo[currentIndex].mBufferDest[0][(bigBlocksWritten?mBlockSize:0)+(mFilterSize>>1)], floatSample, mSubBufferSize-((bigBlocksWritten?mBlockSize:0)+(mFilterSize>>1)));
|
||||
bigBlocksWritten++;
|
||||
if(bigBlocksRead<bigRuns) {
|
||||
// fill the buffer
|
||||
for(int j=0;j<trackBlocksPerBig;j++) {
|
||||
t->Get((samplePtr)&mBufferInfo[currentIndex].mBufferSouce[0][j*trackBlockSize], floatSample, currentSample, trackBlockSize);
|
||||
currentSample+=trackBlockSize;
|
||||
}
|
||||
if(trackLeftovers) {
|
||||
t->Get((samplePtr)&mBufferInfo[currentIndex].mBufferSouce[0][trackBlocksPerBig*trackBlockSize], floatSample, currentSample, trackLeftovers);
|
||||
currentSample+=trackLeftovers;
|
||||
}
|
||||
currentSample-=mBlockSize+(mFilterSize>>1);
|
||||
mBufferInfo[currentIndex].mBufferStatus=BufferReady; // free for grabbin
|
||||
bigBlocksRead++;
|
||||
} else mBufferInfo[currentIndex].mBufferStatus=BufferEmpty; // this is completely unecessary
|
||||
currentIndex=(currentIndex+1)%mWorkerDataCount;
|
||||
}
|
||||
mDataMutex.Unlock(); // Get back in line for data
|
||||
}
|
||||
if(singleProcessLength) {
|
||||
t->Get((samplePtr)mBigBuffer, floatSample, currentSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
ProcessBuffer(mBigBuffer, mBigBuffer, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
output->Append((samplePtr)&mBigBuffer[mBlockSize], floatSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
}
|
||||
output->Flush();
|
||||
ProcessTail(t, output, start, len);
|
||||
delete output;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::ProcessTail(WaveTrack * t, WaveTrack * output, sampleCount start, sampleCount len)
|
||||
{
|
||||
// double offsetT0 = t->LongSamplesToTime((sampleCount)offset);
|
||||
double lenT = t->LongSamplesToTime(len);
|
||||
// 'start' is the sample offset in 't', the passed in track
|
||||
// 'startT' is the equivalent time value
|
||||
// 'output' starts at zero
|
||||
double startT = t->LongSamplesToTime(start);
|
||||
|
||||
//output has one waveclip for the total length, even though
|
||||
//t might have whitespace seperating multiple clips
|
||||
//we want to maintain the original clip structure, so
|
||||
//only paste the intersections of the new clip.
|
||||
|
||||
//Find the bits of clips that need replacing
|
||||
std::vector<std::pair<double, double> > clipStartEndTimes;
|
||||
std::vector<std::pair<double, double> > clipRealStartEndTimes; //the above may be truncated due to a clip being partially selected
|
||||
for (WaveClipList::compatibility_iterator it=t->GetClipIterator(); it; it=it->GetNext())
|
||||
{
|
||||
WaveClip *clip;
|
||||
double clipStartT;
|
||||
double clipEndT;
|
||||
|
||||
clip = it->GetData();
|
||||
clipStartT = clip->GetStartTime();
|
||||
clipEndT = clip->GetEndTime();
|
||||
if( clipEndT <= startT )
|
||||
continue; // clip is not within selection
|
||||
if( clipStartT >= startT + lenT )
|
||||
continue; // clip is not within selection
|
||||
|
||||
//save the actual clip start/end so that we can rejoin them after we paste.
|
||||
clipRealStartEndTimes.push_back(std::pair<double,double>(clipStartT,clipEndT));
|
||||
|
||||
if( clipStartT < startT ) // does selection cover the whole clip?
|
||||
clipStartT = startT; // don't copy all the new clip
|
||||
if( clipEndT > startT + lenT ) // does selection cover the whole clip?
|
||||
clipEndT = startT + lenT; // don't copy all the new clip
|
||||
|
||||
//save them
|
||||
clipStartEndTimes.push_back(std::pair<double,double>(clipStartT,clipEndT));
|
||||
}
|
||||
//now go thru and replace the old clips with new
|
||||
for(unsigned int i=0;i<clipStartEndTimes.size();i++)
|
||||
{
|
||||
Track *toClipOutput;
|
||||
//remove the old audio and get the new
|
||||
t->Clear(clipStartEndTimes[i].first,clipStartEndTimes[i].second);
|
||||
// output->Copy(clipStartEndTimes[i].first-startT+offsetT0,clipStartEndTimes[i].second-startT+offsetT0, &toClipOutput);
|
||||
output->Copy(clipStartEndTimes[i].first-startT,clipStartEndTimes[i].second-startT, &toClipOutput);
|
||||
if(toClipOutput)
|
||||
{
|
||||
//put the processed audio in
|
||||
bool bResult = t->Paste(clipStartEndTimes[i].first, toClipOutput);
|
||||
wxASSERT(bResult); // TO DO: Actually handle this.
|
||||
//if the clip was only partially selected, the Paste will have created a split line. Join is needed to take care of this
|
||||
//This is not true when the selection is fully contained within one clip (second half of conditional)
|
||||
if( (clipRealStartEndTimes[i].first != clipStartEndTimes[i].first ||
|
||||
clipRealStartEndTimes[i].second != clipStartEndTimes[i].second) &&
|
||||
!(clipRealStartEndTimes[i].first <= startT &&
|
||||
clipRealStartEndTimes[i].second >= startT+lenT) )
|
||||
t->Join(clipRealStartEndTimes[i].first,clipRealStartEndTimes[i].second);
|
||||
delete toClipOutput;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void EffectEqualization48x::Filter4x(sampleCount len,
|
||||
float *buffer, float *scratchBuffer)
|
||||
{
|
||||
int i;
|
||||
__m128 real128, imag128;
|
||||
// Apply FFT
|
||||
RealFFTf4x(buffer, mEffectEqualization->hFFT);
|
||||
|
||||
// Apply filter
|
||||
// DC component is purely real
|
||||
__m128 *localFFTBuffer=(__m128 *)scratchBuffer;
|
||||
__m128 *localBuffer=(__m128 *)buffer;
|
||||
|
||||
__m128 filterFuncR, filterFuncI;
|
||||
filterFuncR=_mm_set1_ps(mEffectEqualization->mFilterFuncR[0]);
|
||||
localFFTBuffer[0]=_mm_mul_ps(localBuffer[0], filterFuncR);
|
||||
int halfLength=(len/2);
|
||||
|
||||
bool useBitReverseTable=sMathPath&1;
|
||||
|
||||
for(i=1; i<halfLength; i++)
|
||||
{
|
||||
if(useBitReverseTable) {
|
||||
real128=localBuffer[mEffectEqualization->hFFT->BitReversed[i] ];
|
||||
imag128=localBuffer[mEffectEqualization->hFFT->BitReversed[i]+1];
|
||||
} else {
|
||||
int bitReversed=SmallReverseBits(i,mEffectEqualization->hFFT->pow2Bits);
|
||||
real128=localBuffer[bitReversed];
|
||||
imag128=localBuffer[bitReversed+1];
|
||||
}
|
||||
filterFuncR=_mm_set1_ps(mEffectEqualization->mFilterFuncR[i]);
|
||||
filterFuncI=_mm_set1_ps(mEffectEqualization->mFilterFuncI[i]);
|
||||
localFFTBuffer[2*i ] = _mm_sub_ps( _mm_mul_ps(real128, filterFuncR), _mm_mul_ps(imag128, filterFuncI));
|
||||
localFFTBuffer[2*i+1] = _mm_add_ps( _mm_mul_ps(real128, filterFuncI), _mm_mul_ps(imag128, filterFuncR));
|
||||
}
|
||||
// Fs/2 component is purely real
|
||||
filterFuncR=_mm_set1_ps(mEffectEqualization->mFilterFuncR[halfLength]);
|
||||
localFFTBuffer[1] = _mm_mul_ps(localBuffer[1], filterFuncR);
|
||||
|
||||
// Inverse FFT and normalization
|
||||
InverseRealFFTf4x(scratchBuffer, mEffectEqualization->hFFT);
|
||||
ReorderToTime4x(mEffectEqualization->hFFT, scratchBuffer, buffer);
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user