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mirror of https://github.com/cookiengineer/audacity synced 2025-11-21 08:27:13 +01:00

Move functions into new file TrackUtilities.cpp ...

... so that other files do not have link dependency on TrackMenus.cpp

The new project enlargest the big s.c.c. by 1, to 25
This commit is contained in:
Paul Licameli
2019-06-21 19:52:19 -04:00
parent 02e620d35f
commit d2f386a329
9 changed files with 318 additions and 280 deletions

View File

@@ -18,6 +18,7 @@
#include "../ShuttleGui.h"
#include "../TimeTrack.h"
#include "../TrackPanel.h"
#include "../TrackUtilities.h"
#include "../UndoManager.h"
#include "../WaveClip.h"
#include "../ViewInfo.h"
@@ -567,245 +568,6 @@ void SetTrackPan(AudacityProject &project, WaveTrack * wt, LWSlider * slider)
namespace TrackActions {
// exported helper functions
void DoRemoveTracks( AudacityProject &project )
{
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
std::vector<Track*> toRemove;
for (auto track : tracks.Selected())
toRemove.push_back(track);
// Capture the track preceding the first removed track
Track *f{};
if (!toRemove.empty()) {
auto found = tracks.Find(toRemove[0]);
f = *--found;
}
for (auto track : toRemove)
tracks.Remove(track);
if (!f)
// try to use the last track
f = *tracks.Any().rbegin();
if (f) {
// Try to use the first track after the removal
auto found = tracks.FindLeader(f);
auto t = *++found;
if (t)
f = t;
}
// If we actually have something left, then make sure it's seen
if (f)
trackPanel.EnsureVisible(f);
ProjectHistory::Get( project )
.PushState(_("Removed audio track(s)"), _("Remove Track"));
trackPanel.UpdateViewIfNoTracks();
trackPanel.Refresh(false);
}
void DoTrackMute(AudacityProject &project, Track *t, bool exclusive)
{
const auto &settings = ProjectSettings::Get( project );
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
// Whatever t is, replace with lead channel
t = *tracks.FindLeader(t);
// "exclusive" mute means mute the chosen track and unmute all others.
if (exclusive) {
for (auto leader : tracks.Leaders<PlayableTrack>()) {
const auto group = TrackList::Channels(leader);
bool chosen = (t == leader);
for (auto channel : group)
channel->SetMute( chosen ),
channel->SetSolo( false );
}
}
else {
// Normal click toggles this track.
auto pt = dynamic_cast<PlayableTrack *>( t );
if (!pt)
return;
bool wasMute = pt->GetMute();
for (auto channel : TrackList::Channels(pt))
channel->SetMute( !wasMute );
if (settings.IsSoloSimple() || settings.IsSoloNone())
{
// We also set a solo indicator if we have just one track / stereo pair playing.
// in a group of more than one playable tracks.
// otherwise clear solo on everything.
auto range = tracks.Leaders<PlayableTrack>();
auto nPlayableTracks = range.size();
auto nPlaying = (range - &PlayableTrack::GetMute).size();
for (auto track : tracks.Any<PlayableTrack>())
// will set both of a stereo pair
track->SetSolo( (nPlaying==1) && (nPlayableTracks > 1 ) && !track->GetMute() );
}
}
ProjectHistory::Get( project ).ModifyState(true);
trackPanel.UpdateAccessibility();
trackPanel.Refresh(false);
}
void DoTrackSolo(AudacityProject &project, Track *t, bool exclusive)
{
const auto &settings = ProjectSettings::Get( project );
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
// Whatever t is, replace with lead channel
t = *tracks.FindLeader(t);
const auto pt = dynamic_cast<PlayableTrack *>( t );
if (!pt)
return;
bool bWasSolo = pt->GetSolo();
bool bSoloMultiple = !settings.IsSoloSimple() ^ exclusive;
// Standard and Simple solo have opposite defaults:
// Standard - Behaves as individual buttons, shift=radio buttons
// Simple - Behaves as radio buttons, shift=individual
// In addition, Simple solo will mute/unmute tracks
// when in standard radio button mode.
if ( bSoloMultiple )
{
for (auto channel : TrackList::Channels(pt))
channel->SetSolo( !bWasSolo );
}
else
{
// Normal click solo this track only, mute everything else.
// OR unmute and unsolo everything.
for (auto leader : tracks.Leaders<PlayableTrack>()) {
const auto group = TrackList::Channels(leader);
bool chosen = (t == leader);
for (auto channel : group) {
if (chosen) {
channel->SetSolo( !bWasSolo );
if( settings.IsSoloSimple() )
channel->SetMute( false );
}
else {
channel->SetSolo( false );
if( settings.IsSoloSimple() )
channel->SetMute( !bWasSolo );
}
}
}
}
ProjectHistory::Get( project ).ModifyState(true);
trackPanel.UpdateAccessibility();
trackPanel.Refresh(false);
}
void DoRemoveTrack(AudacityProject &project, Track * toRemove)
{
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
auto &window = ProjectWindow::Get( project );
// If it was focused, then NEW focus is the next or, if
// unavailable, the previous track. (The NEW focus is set
// after the track has been removed.)
bool toRemoveWasFocused = trackPanel.GetFocusedTrack() == toRemove;
Track* newFocus{};
if (toRemoveWasFocused) {
auto iterNext = tracks.FindLeader(toRemove), iterPrev = iterNext;
newFocus = *++iterNext;
if (!newFocus) {
newFocus = *--iterPrev;
}
}
wxString name = toRemove->GetName();
auto channels = TrackList::Channels(toRemove);
// Be careful to post-increment over positions that get erased!
auto &iter = channels.first;
while (iter != channels.end())
tracks.Remove( * iter++ );
if (toRemoveWasFocused)
trackPanel.SetFocusedTrack(newFocus);
ProjectHistory::Get( project ).PushState(
wxString::Format(_("Removed track '%s.'"),
name),
_("Track Remove"));
window.FixScrollbars();
window.HandleResize();
trackPanel.Refresh(false);
}
void DoMoveTrack
(AudacityProject &project, Track* target, MoveChoice choice)
{
auto &trackPanel = TrackPanel::Get( project );
auto &tracks = TrackList::Get( project );
wxString longDesc, shortDesc;
switch (choice)
{
case OnMoveTopID:
/* i18n-hint: Past tense of 'to move', as in 'moved audio track up'.*/
longDesc = _("Moved '%s' to Top");
shortDesc = _("Move Track to Top");
// TODO: write TrackList::Rotate to do this in one step and avoid emitting
// an event for each swap
while (tracks.CanMoveUp(target))
tracks.Move(target, true);
break;
case OnMoveBottomID:
/* i18n-hint: Past tense of 'to move', as in 'moved audio track up'.*/
longDesc = _("Moved '%s' to Bottom");
shortDesc = _("Move Track to Bottom");
// TODO: write TrackList::Rotate to do this in one step and avoid emitting
// an event for each swap
while (tracks.CanMoveDown(target))
tracks.Move(target, false);
break;
default:
bool bUp = (OnMoveUpID == choice);
tracks.Move(target, bUp);
longDesc =
/* i18n-hint: Past tense of 'to move', as in 'moved audio track up'.*/
bUp? _("Moved '%s' Up")
: _("Moved '%s' Down");
shortDesc =
/* i18n-hint: Past tense of 'to move', as in 'moved audio track up'.*/
bUp? _("Move Track Up")
: _("Move Track Down");
}
longDesc = longDesc.Format(target->GetName());
ProjectHistory::Get( project ).PushState(longDesc, shortDesc);
trackPanel.Refresh(false);
}
// Menu handler functions
struct Handler : CommandHandlerObject {
@@ -1040,7 +802,7 @@ void OnResample(const CommandContext &context)
void OnRemoveTracks(const CommandContext &context)
{
DoRemoveTracks( context.project );
TrackUtilities::DoRemoveTracks( context.project );
}
void OnMuteAllTracks(const CommandContext &context)
@@ -1399,7 +1161,7 @@ void OnTrackMute(const CommandContext &context)
const auto track = trackPanel.GetFocusedTrack();
if (track) track->TypeSwitch( [&](PlayableTrack *t) {
DoTrackMute(project, t, false);
TrackUtilities::DoTrackMute(project, t, false);
});
}
@@ -1410,7 +1172,7 @@ void OnTrackSolo(const CommandContext &context)
const auto track = trackPanel.GetFocusedTrack();
if (track) track->TypeSwitch( [&](PlayableTrack *t) {
DoTrackSolo(project, t, false);
TrackUtilities::DoTrackSolo(project, t, false);
});
}
@@ -1433,7 +1195,7 @@ void OnTrackClose(const CommandContext &context)
return;
}
DoRemoveTrack(project, t);
TrackUtilities::DoRemoveTrack(project, t);
trackPanel.UpdateViewIfNoTracks();
trackPanel.Refresh(false);
@@ -1447,7 +1209,7 @@ void OnTrackMoveUp(const CommandContext &context)
Track *const focusedTrack = trackPanel.GetFocusedTrack();
if (tracks.CanMoveUp(focusedTrack)) {
DoMoveTrack(project, focusedTrack, OnMoveUpID);
DoMoveTrack(project, focusedTrack, TrackUtilities::OnMoveUpID);
trackPanel.Refresh(false);
}
}
@@ -1460,7 +1222,7 @@ void OnTrackMoveDown(const CommandContext &context)
Track *const focusedTrack = trackPanel.GetFocusedTrack();
if (tracks.CanMoveDown(focusedTrack)) {
DoMoveTrack(project, focusedTrack, OnMoveDownID);
DoMoveTrack(project, focusedTrack, TrackUtilities::OnMoveDownID);
trackPanel.Refresh(false);
}
}
@@ -1473,7 +1235,7 @@ void OnTrackMoveTop(const CommandContext &context)
Track *const focusedTrack = trackPanel.GetFocusedTrack();
if (tracks.CanMoveUp(focusedTrack)) {
DoMoveTrack(project, focusedTrack, OnMoveTopID);
DoMoveTrack(project, focusedTrack, TrackUtilities::OnMoveTopID);
trackPanel.Refresh(false);
}
}
@@ -1486,7 +1248,7 @@ void OnTrackMoveBottom(const CommandContext &context)
Track *const focusedTrack = trackPanel.GetFocusedTrack();
if (tracks.CanMoveDown(focusedTrack)) {
DoMoveTrack(project, focusedTrack, OnMoveBottomID);
DoMoveTrack(project, focusedTrack, TrackUtilities::OnMoveBottomID);
trackPanel.Refresh(false);
}
}