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I think this completes the refactoring for const-rate vs var-rate resampling.
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@@ -1319,7 +1319,7 @@ int AudioIO::StartStream(WaveTrackArray playbackTracks,
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// Set everything to zero in case we have to delete these due to a memory exception.
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memset(mCaptureBuffers, 0, sizeof(RingBuffer*)*mCaptureTracks.GetCount());
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memset(mResample, 0, sizeof(Resample*)*mCaptureTracks.GetCount());
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memset(mResample, 0, sizeof(ConstRateResample*)*mCaptureTracks.GetCount());
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for( unsigned int i = 0; i < mCaptureTracks.GetCount(); i++ )
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{
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