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mirror of https://github.com/cookiengineer/audacity synced 2025-04-30 15:49:41 +02:00

Bug 2626 - Mac: Temporary files directory on exFAT makes Audacity fail at launch

This commit is contained in:
Leland Lucius 2021-01-11 00:56:30 -06:00
parent 7e6842c1f9
commit c961d6236b

View File

@ -1796,32 +1796,140 @@ bool AudacityApp::CreateSingleInstanceChecker(const wxString &dir)
#if defined(__UNIX__) #if defined(__UNIX__)
#include <sys/ipc.h>
#include <sys/sem.h>
#include <sys/shm.h>
// Return true if there are no other instances of Audacity running, // Return true if there are no other instances of Audacity running,
// false otherwise. // false otherwise.
//
// Use "dir" for creating lockfiles (on OS X and Unix).
bool AudacityApp::CreateSingleInstanceChecker(const wxString &dir) bool AudacityApp::CreateSingleInstanceChecker(const wxString &dir)
{ {
wxUNIXaddress addr;
addr.Filename(dir + wxT("/.audacity.sock"));
mIPCServ.reset(); mIPCServ.reset();
// Try twice to either become the server or make a connection to one. If bool isServer = false;
// both attempts fail, then there's something wrong that we can't deal with, wxIPV4address addr;
// like insufficient access to create the socket, no memory, etc. addr.LocalHost();
for (int attempts = 0; attempts < 2; ++attempts)
struct sembuf op = {};
// Generate the IPC key we'll use for both shared memory and semaphores.
wxString datadir = FileNames::DataDir();
key_t memkey = ftok(datadir.c_str(), 0);
key_t servkey = ftok(datadir.c_str(), 1);
key_t lockkey = ftok(datadir.c_str(), 2);
// Create and map the shared memory segment where the port number
// will be stored.
int memid = shmget(memkey, sizeof(int), IPC_CREAT | S_IRUSR | S_IWUSR);
int *portnum = (int *) shmat(memid, nullptr, 0);
// Create (or return) the SERVER semaphore ID
int servid = semget(servkey, 1, IPC_CREAT | S_IRUSR | S_IWUSR);
// Create the LOCK semaphore only if it doens't already exist.
int lockid = semget(lockkey, 1, IPC_CREAT | IPC_EXCL | S_IRUSR | S_IWUSR);
// If the LOCK semaphore was successfully created, then this is the first
// time Audacity has been run during this boot of the system. In this
// case we know we'll become the "server" application, so set up the
// semaphores to prepare for it.
if (lockid != -1)
{ {
// Make sure only the current user has access to the socket after // Initialize value of each semaphore, 1 indicates released and 0
// it's created. // indicates acquired.
wxUmaskChanger mask(077); //
// Note that this action is NOT recorded in the semaphore's
// UNDO buffer.
semctl(servid, 0, SETVAL, 1);
semctl(lockid, 0, SETVAL, 1);
// Now acquire them so the semaphores will be set to the
// released state when the process terminates.
op.sem_num = 0;
op.sem_op = -1;
op.sem_flg = SEM_UNDO;
if (semop(lockid, &op, 1) == -1 || semop(servid, &op, 1) == -1)
{
AudacityMessageBox(
XO("Unable to acquire semaphores.\n\n"
"This is likely due to a resource shortage\n"
"and a reboot may be required."),
XO("Audacity Startup Failure"),
wxOK | wxICON_ERROR);
return false;
}
// We will be the server...
isServer = true;
}
// Something catastrophic must have happened, so bail.
else if (errno != EEXIST)
{
AudacityMessageBox(
XO("Unable to create semaphores.\n\n"
"This is likely due to a resource shortage\n"
"and a reboot may be required."),
XO("Audacity Startup Failure"),
wxOK | wxICON_ERROR);
return false;
}
// Otherwise it's a normal startup and we need to determine whether
// we'll be the server or the client.
else
{
// Retrieve the LOCK semaphore since we wouldn't have gotten it above.
lockid = semget(lockkey, 1, 0);
// Acquire the LOCK semaphore. We may block here if another
// process is currently setting up the server.
op.sem_num = 0;
op.sem_op = -1;
op.sem_flg = SEM_UNDO;
if (semop(lockid, &op, 1) == -1)
{
AudacityMessageBox(
XO("Unable to acquire lock semaphore.\n\n"
"This is likely due to a resource shortage\n"
"and a reboot may be required."),
XO("Audacity Startup Failure"),
wxOK | wxICON_ERROR);
return false;
}
// Try to acquire the SERVER semaphore. If it's not currently active, then
// we will become the server. Otherwise, this will fail and we'll know that
// the server is already active and we will become the client.
op.sem_num = 0;
op.sem_op = -1;
op.sem_flg = IPC_NOWAIT | SEM_UNDO;
if (semop(servid, &op, 1) == 0)
{
isServer = true;
}
else if (errno != EAGAIN)
{
AudacityMessageBox(
XO("Unable to acquire server semaphore.\n\n"
"This is likely due to a resource shortage\n"
"and a reboot may be required."),
XO("Audacity Startup Failure"),
wxOK | wxICON_ERROR);
return false;
}
}
// Initialize the socket server if we're to be the server.
if (isServer)
{
// The system will randomly assign a port
addr.Service(0);
// Create the socket and bind to it. // Create the socket and bind to it.
//
// Here is where the actual socket inode is created. If it
// already exists and is currently bound or abandoned, this will
// fail. Otherwise, we have become the server.
auto serv = std::make_unique<wxSocketServer>(addr, wxSOCKET_NOWAIT); auto serv = std::make_unique<wxSocketServer>(addr, wxSOCKET_NOWAIT);
if (serv && serv->IsOk()) if (serv && serv->IsOk())
{ {
@ -1829,115 +1937,118 @@ bool AudacityApp::CreateSingleInstanceChecker(const wxString &dir)
serv->SetNotify(wxSOCKET_CONNECTION_FLAG); serv->SetNotify(wxSOCKET_CONNECTION_FLAG);
serv->Notify(true); serv->Notify(true);
mIPCServ = std::move(serv); mIPCServ = std::move(serv);
return true;
// Save the port number in shared memory so that clients
// know where to connect.
mIPCServ->GetLocal(addr);
*portnum = addr.Service();
} }
// If we get here, then Audacity is currently active or it has // Now that the server is active, we release the LOCK semaphore
// failed, leaving the socket inode defined in the filesystem. // to allow any waiters to continue. The SERVER semaphore will
// // remain locked for the duration of this processes execution
// So, we try to connect to it and if that is successful, we // and will be cleaned up by the system.
// forward all filenames listed on the command line to the op.sem_num = 0;
// active process. op.sem_op = 1;
// semop(lockid, &op, 1);
// If we can't connect after several attempts, we assume we've
// had a failure, cleanup the socket inode, and loop back up to
// retry creating a server.
// Setup the socket // Bail if the server creation failed.
// if (mIPCServ == nullptr)
// A wxSocketClient must not be deleted by us, but rather, let the
// framework do appropriate delayed deletion after Destroy()
Destroy_ptr<wxSocketClient> sock { safenew wxSocketClient() };
sock->SetFlags(wxSOCKET_WAITALL);
// We try up to 20 times since there's a small window
// where the server may not have been fully initialized.
for (int i = 0; i < 20; ++i)
{ {
// Attempt to connect to an active Audacity. AudacityMessageBox(
sock->Connect(addr, true); XO("The Audacity IPC server failed to initialize.\n\n"
if (sock->IsConnected()) "This is likely due to a resource shortage\n"
{ "and a reboot may be required."),
// Parse the command line to ensure correct syntax, but ignore XO("Audacity Startup Failure"),
// options other than -v, and only use the filenames, if any. wxOK | wxICON_ERROR);
auto parser = ParseCommandLine();
if (!parser)
{
// Complaints have already been made
return false;
}
if (parser->Found(wxT("v"))) return false;
{ }
wxPrintf("Audacity v%s\n", AUDACITY_VERSION_STRING);
return false;
}
#ifdef __WXMAC__ // We've successfully created the socket server and the app
// On Mac the client gets events from the wxWidgets framework that // should continue to initialize.
// go to AudacityApp::MacOpenFile. It is not the command line that return true;
// communicates to us the files to be opened. }
// Forward the file names to the prior instance via the socket.
for (const auto &filename: ofqueue) { // Retrieve the port number that the server is listening on.
auto str = filename.c_str().AsWChar(); addr.Service(*portnum);
sock->WriteMsg(
str, (filename.length() + 1) * sizeof(*str)); // Now release the LOCK semaphore.
} op.sem_num = 0;
#else op.sem_op = 1;
// Windows and Linux require absolute file names as command may semop(lockid, &op, 1);
// not come from current working directory.
for (size_t j = 0, cnt = parser->GetParamCount(); j < cnt; ++j) // If we get here, then Audacity is currently active. So, we connect
{ // to it and we forward all filenames listed on the command line to
wxFileName filename(parser->GetParam(j)); // the active process.
if (filename.MakeAbsolute())
{ // Setup the socket
const wxString param = filename.GetLongPath(); //
sock->WriteMsg((const wxChar *) param, (param.length() + 1) * sizeof(wxChar)); // A wxSocketClient must not be deleted by us, but rather, let the
} // framework do appropriate delayed deletion after Destroy()
} Destroy_ptr<wxSocketClient> sock { safenew wxSocketClient() };
sock->SetFlags(wxSOCKET_WAITALL);
// Attempt to connect to an active Audacity.
sock->Connect(addr, true);
if (!sock->IsConnected())
{
// All attempts to become the server or connect to one have failed. Not
// sure what we can say about the error, but it's probably not because
// Audacity is already running.
AudacityMessageBox(
XO("An unrecoverable error has occurred during startup"),
XO("Audacity Startup Failure"),
wxOK | wxICON_ERROR);
return false;
}
// Parse the command line to ensure correct syntax, but ignore
// options other than -v, and only use the filenames, if any.
auto parser = ParseCommandLine();
if (!parser)
{
// Complaints have already been made
return false;
}
// Display Audacity's version if requested
if (parser->Found(wxT("v")))
{
wxPrintf("Audacity v%s\n", AUDACITY_VERSION_STRING);
return false;
}
#if defined(__WXMAC__)
// On macOS the client gets events from the wxWidgets framework that
// go to AudacityApp::MacOpenFile. Forward the file names to the prior
// instance via the socket.
for (const auto &filename: ofqueue)
{
auto str = filename.c_str().AsWChar();
sock->WriteMsg(str, (filename.length() + 1) * sizeof(*str));
}
#endif #endif
// Send an empty string to force existing Audacity to front // On macOS and Linux, forward any file names found in the command
sock->WriteMsg(wxEmptyString, sizeof(wxChar)); // line arguments.
for (size_t j = 0, cnt = parser->GetParamCount(); j < cnt; ++j)
return sock->Error(); {
} wxFileName filename(parser->GetParam(j));
if (filename.MakeAbsolute())
wxMilliSleep(100);
if (i == 0)
{
printf("Attempting to connect to Audacity failed...retrying\n");
}
}
// At this point, we've exhausted our connections attempts. So, we assume
// that we've had a failure and clean up any existing socket inodes.
//
// We could use POSIX shared memory to store the servers PID and check that
// here to see if it's still active using kill(pid, 0), but I "think" it's
// a pretty safe bet that it's not.
// Clean up the socket it if still exists.
wxFileName file(addr.Filename());
if (file.Exists())
{ {
// Reset the sockets permissions in case they got munged somehow. const wxString param = filename.GetLongPath();
file.SetPermissions( wxS_DEFAULT ); sock->WriteMsg((const wxChar *) param, (param.length() + 1) * sizeof(wxChar));
// And remove it
wxRemove(file.GetFullPath());
} }
} }
// All attempts to become the server or connect to one have failed. Not // Send an empty string to force existing Audacity to front
// sure what we can say about the error, but it's probably not because sock->WriteMsg(wxEmptyString, sizeof(wxChar));
// Audacity is already running.
AudacityMessageBox(
XO("An unrecoverable error has occurred during startup"),
XO("Audacity Startup Failure"),
wxOK | wxICON_ERROR);
// We've forwarded all of the filenames, so let the caller know
// to terminate.
return false; return false;
} }
@ -2090,17 +2201,6 @@ int AudacityApp::OnExit()
// Terminate the PluginManager (must be done before deleting the locale) // Terminate the PluginManager (must be done before deleting the locale)
PluginManager::Get().Terminate(); PluginManager::Get().Terminate();
if (mIPCServ)
{
#if defined(__UNIX__)
wxUNIXaddress addr;
if (mIPCServ->GetLocal(addr))
{
remove(OSFILENAME(addr.Filename()));
}
#endif
}
return 0; return 0;
} }