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Clean up conflict markers in commented-out code

This commit is contained in:
Paul Licameli 2016-07-10 15:37:32 -04:00
commit c8d5905bd3

View File

@ -182,17 +182,8 @@ bool LabelTrack::Clear(double b, double e)
bool LabelTrack::SplitDelete(double b, double e)
{
// May delete labels, so use subscripts to iterate
<<<<<<< HEAD
for (size_t i = 0, len = mLabels.size(); i < len; ++i) {
<<<<<<< HEAD
auto &labelStruct = *mLabels[i];
=======
for (size_t i = 0; i < mLabels.size(); ++i) {
auto &labelStruct = mLabels[i];
>>>>>>> 1352006... fix
=======
auto &labelStruct = mLabels[i];
>>>>>>> d6970df... Put labels directly in a vector, not pointers to them...
LabelStruct::TimeRelations relation =
labelStruct.RegionRelation(b, e, this);
if (relation == LabelStruct::SURROUNDS_LABEL) {