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Clean up conflict markers in commented-out code
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c8d5905bd3
@ -182,17 +182,8 @@ bool LabelTrack::Clear(double b, double e)
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bool LabelTrack::SplitDelete(double b, double e)
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{
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// May delete labels, so use subscripts to iterate
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<<<<<<< HEAD
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for (size_t i = 0, len = mLabels.size(); i < len; ++i) {
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<<<<<<< HEAD
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auto &labelStruct = *mLabels[i];
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=======
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for (size_t i = 0; i < mLabels.size(); ++i) {
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auto &labelStruct = mLabels[i];
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>>>>>>> 1352006... fix
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=======
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auto &labelStruct = mLabels[i];
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>>>>>>> d6970df... Put labels directly in a vector, not pointers to them...
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LabelStruct::TimeRelations relation =
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labelStruct.RegionRelation(b, e, this);
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if (relation == LabelStruct::SURROUNDS_LABEL) {
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