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Clean up some issues with Effect abstract classes, primarily that the progress dialog had Stop and Cancel buttons that produced exactly the same results, i.e., Cancel, so I removed the Stop button.
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@@ -62,7 +62,7 @@ void EffectManager::RegisterEffect(Effect *f, int NewFlags)
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int i;
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for(i=0; i<len; i++)
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if (name.CmpNoCase(Effect::StripAmpersand(mEffects[i]->GetEffectName())) < 0) {
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mEffects.Insert(f, i);
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mEffects.Insert(f, i);
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break;
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}
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if (i==len)
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