mirror of
https://github.com/cookiengineer/audacity
synced 2025-06-16 16:10:06 +02:00
Use XDG dirs by default on Linux
Signed-off-by: Campbell Jones <git@serebit.com>
This commit is contained in:
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74f5f2ef98
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@ -187,7 +187,11 @@ void AboutDialog::CreateInformationTab(ShuttleGui& AboutDialogGUI) {
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#endif
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// Location of settings
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AddBuildInfoRow(&informationStr, XO("Settings folder:"), FileNames::DataDir());
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AddBuildInfoRow(&informationStr, XO("Config folder:"), \
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FileNames::ConfigDir());
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// Location of data
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AddBuildInfoRow(&informationStr, XO("Data folder:"), \
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FileNames::DataDir());
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informationStr
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<< wxT("<h3>")
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@ -681,7 +681,7 @@ IMPLEMENT_WX_THEME_SUPPORT
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int main(int argc, char* argv[]) {
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wxDISABLE_DEBUG_SUPPORT();
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// Bug #1986 workaround - This doesn't actually reduce the number of
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// Bug #1986 workaround - This doesn't actually reduce the number of
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// messages, it simply hides them in Release builds. We'll probably
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// never be able to get rid of the messages entirely, but we should
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// look into what's causing them, so allow them to show in Debug
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@ -1048,6 +1048,9 @@ bool AudacityApp::OnInit() {
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// AddHandler takes ownership
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wxFileSystem::AddHandler(safenew wxZipFSHandler);
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// encouraged by wxwidgets
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wxStandardPaths::Get().SetFileLayout(wxStandardPaths::FileLayout::FileLayout_XDG);
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//
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// Paths: set search path and temp dir path
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//
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@ -1197,7 +1200,7 @@ bool AudacityApp::OnInit() {
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// Initialize preferences and language
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{
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wxFileName configFileName(FileNames::DataDir(), wxT("tenacity.cfg"));
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wxFileName configFileName(FileNames::ConfigDir(), wxT("tenacity.cfg"));
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auto appName = wxTheApp->GetAppName();
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InitPreferences(AudacityFileConfig::Create(
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appName, wxEmptyString,
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@ -1309,7 +1312,7 @@ bool AudacityApp::InitPart2() {
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AudacityProject* project;
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{
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// Bug 718: Position splash screen on same screen
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// Bug 718: Position splash screen on same screen
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// as where Audacity project will appear.
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wxRect wndRect;
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bool bMaximized = false;
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@ -1326,11 +1329,11 @@ bool AudacityApp::InitPart2() {
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wxDefaultSize,
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wxSTAY_ON_TOP);
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// Unfortunately with the Windows 10 Creators update, the splash screen
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// Unfortunately with the Windows 10 Creators update, the splash screen
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// now appears before setting its position.
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// On a dual monitor screen it will appear on one screen and then
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// On a dual monitor screen it will appear on one screen and then
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// possibly jump to the second.
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// We could fix this by writing our own splash screen and using Hide()
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// We could fix this by writing our own splash screen and using Hide()
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// until the splash scren was correctly positioned, then Show()
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// Possibly move it on to the second screen...
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@ -47,6 +47,11 @@ used throughout Audacity into this one place.
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#include <windows.h>
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#endif
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#if defined(__WXGTK__)
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static wxString gOldUnixDataDir;
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#endif
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static wxString gConfigDir;
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static wxString gDataDir;
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const FileNames::FileType
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@ -176,7 +181,7 @@ bool FileNames::HardLinkFile( const FilePath& file1, const FilePath& file2 )
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#ifdef __WXMSW__
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// Fix forced ASCII conversions and wrong argument order - MJB - 29/01/2019
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//return ::CreateHardLinkA( file1.c_str(), file2.c_str(), NULL );
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//return ::CreateHardLinkA( file1.c_str(), file2.c_str(), NULL );
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return ( 0 != ::CreateHardLink( file2, file1, NULL ) );
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#else
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@ -226,8 +231,49 @@ wxString FileNames::LowerCaseAppNameInPath( const wxString & dirIn){
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return dir;
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}
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FilePath FileNames::ConfigDir()
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{
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#if defined(__WXGTK__)
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if (gOldUnixDataDir.empty())
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gOldUnixDataDir = wxFileName::GetHomeDir() + wxT("/.audacity-data");
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#endif
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if (gConfigDir.empty())
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{
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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#if defined(__WXMAC__)
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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// just remove the MacOSX part.
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exePath.RemoveLastDir();
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#endif
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wxFileName portablePrefsPath(exePath.GetPath(), wxT("Portable Settings"));
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if (::wxDirExists(portablePrefsPath.GetFullPath()))
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{
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// Use "Portable Settings" folder
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gConfigDir = portablePrefsPath.GetFullPath();
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#if defined(__WXGTK__)
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} else if (::wxDirExists(gOldUnixDataDir))
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{
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// Use old user data dir folder
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gConfigDir = gOldUnixDataDir;
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#endif
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} else {
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// Use OS-provided user data dir folder
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wxString configDir(wxStandardPaths::Get().GetUserConfigDir() + wxT("/audacity"));
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gConfigDir = FileNames::MkDir(configDir);
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}
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}
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return gConfigDir;
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}
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FilePath FileNames::DataDir()
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{
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#if defined(__WXGTK__)
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if (gOldUnixDataDir.empty())
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gOldUnixDataDir = wxFileName::GetHomeDir() + wxT("/.audacity-data");
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#endif
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// LLL: Wouldn't you know that as of WX 2.6.2, there is a conflict
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// between wxStandardPaths and wxConfig under Linux. The latter
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// creates a normal file as "$HOME/.audacity", while the former
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@ -251,12 +297,25 @@ FilePath FileNames::DataDir()
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{
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// Use "Portable Settings" folder
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gDataDir = portablePrefsPath.GetFullPath();
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#if defined(__WXGTK__)
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} else if (::wxDirExists(gOldUnixDataDir))
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{
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// Use old user data dir folder
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gDataDir = gOldUnixDataDir;
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} else
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{
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wxString dataDir;
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// see if XDG_DATA_HOME is defined. if it is, use its value. if it isn't, use the default
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// XDG-specified value
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if ( !wxGetEnv(wxS("XDG_DATA_HOME"), &dataDir) || dataDir.empty() )
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dataDir = wxFileName::GetHomeDir() + wxT("/.local/share");
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dataDir = dataDir + wxT("/audacity");
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#else
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} else
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{
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// Use OS-provided user data dir folder
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wxString dataDir( LowerCaseAppNameInPath( wxStandardPaths::Get().GetUserDataDir() ));
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#if defined( __WXGTK__ )
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dataDir = dataDir + wxT("-data");
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#endif
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gDataDir = FileNames::MkDir(dataDir);
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}
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@ -317,12 +376,12 @@ FilePath FileNames::PlugInDir()
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FilePath FileNames::PluginRegistry()
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{
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return wxFileName( DataDir(), wxT("pluginregistry.cfg") ).GetFullPath();
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return wxFileName( ConfigDir(), wxT("pluginregistry.cfg") ).GetFullPath();
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}
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FilePath FileNames::PluginSettings()
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{
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return wxFileName( DataDir(), wxT("pluginsettings.cfg") ).GetFullPath();
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return wxFileName( ConfigDir(), wxT("pluginsettings.cfg") ).GetFullPath();
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}
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FilePath FileNames::BaseDir()
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@ -472,7 +531,7 @@ wxFileNameWrapper FileNames::DefaultToDocumentsFolder(const wxString &preference
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// MJB: Bug 1899 & Bug 2007. Only create directory if the result is the default path
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bool bIsDefaultPath = result == defaultPath;
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if( !bIsDefaultPath )
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if( !bIsDefaultPath )
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{
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// IF the prefs directory doesn't exist - (Deleted by our user perhaps?)
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// or exists as a file
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@ -75,7 +75,7 @@ namespace FileNames
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, DynamicLibraries // depends on the operating system
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, TextFiles // *.txt
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, XMLFiles; // *.xml, *.XML
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using FileTypes = std::vector< FileType >;
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// Convert fileTypes into a single string as expected by wxWidgets file
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@ -112,10 +112,15 @@ namespace FileNames
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FilePaths &otherNames, wxFileName &newName);
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AUDACITY_DLL_API wxString LowerCaseAppNameInPath( const wxString & dirIn);
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/** \brief Audacity user config directory
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*
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* Where audacity keeps its settigns squirreled away, by default ~/.config/audacity/
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* on Unix, Application Data/Audacity on Windows */
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FilePath ConfigDir();
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/** \brief Audacity user data directory
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*
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* Where audacity keeps its settings and other user data squirreled away,
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* by default ~/.audacity-data/ on Unix, Application Data/Audacity on
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* by default ~/.local/share/audacity/ on Unix, Application Data/Audacity on
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* windows system */
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AUDACITY_DLL_API FilePath DataDir();
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AUDACITY_DLL_API FilePath ResourcesDir();
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