mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-05 22:28:57 +02:00
Windows build fixes
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parent
89e33da072
commit
bc80ffe766
@ -285,7 +285,8 @@ public:
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{
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}
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bool IsSupportedFormat(const wxDataFormat & format, Direction WXUNUSED(dir = Get)) const override
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bool IsSupportedFormat(const wxDataFormat & format, Direction WXUNUSED(dir = Get)) const
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// PRL: This function does NOT override any inherited virtual! What does it do?
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{
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if (format.GetType() == wxDF_FILENAME) {
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return true;
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@ -29,62 +29,62 @@ using CommandFunctorPointer = std::shared_ptr <CommandFunctor>;
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// Define functor subclasses that dispatch to the correct call sequence on
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// member functions of AudacityProject (or other class!)
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template<typename THIS>
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using audCommandFunction = void (THIS::*)();
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template<typename OBJ>
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using audCommandFunction = void (OBJ::*)();
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template<typename THIS>
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template<typename OBJ>
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class VoidFunctor final : public CommandFunctor
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{
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public:
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explicit VoidFunctor(THIS *This, audCommandFunction<THIS> pfn)
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explicit VoidFunctor(OBJ *This, audCommandFunction<OBJ> pfn)
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: mThis{ This }, mCommandFunction{ pfn } {}
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void operator () (int, const wxEvent *) override
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{ (mThis->*mCommandFunction) (); }
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private:
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THIS *const mThis;
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const audCommandFunction<THIS> mCommandFunction;
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OBJ *const mThis;
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const audCommandFunction<OBJ> mCommandFunction;
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};
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template<typename THIS>
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using audCommandKeyFunction = void (THIS::*)(const wxEvent *);
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template<typename OBJ>
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using audCommandKeyFunction = void (OBJ::*)(const wxEvent *);
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template<typename THIS>
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template<typename OBJ>
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class KeyFunctor final : public CommandFunctor
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{
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public:
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explicit KeyFunctor(THIS *This, audCommandKeyFunction<THIS> pfn)
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explicit KeyFunctor(OBJ *This, audCommandKeyFunction<OBJ> pfn)
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: mThis{ This }, mCommandKeyFunction{ pfn } {}
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void operator () (int, const wxEvent *evt) override
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{ (mThis->*mCommandKeyFunction) (evt); }
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private:
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THIS *const mThis;
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const audCommandKeyFunction<THIS> mCommandKeyFunction;
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OBJ *const mThis;
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const audCommandKeyFunction<OBJ> mCommandKeyFunction;
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};
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template<typename THIS>
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using audCommandListFunction = void (THIS::*)(int);
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template<typename OBJ>
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using audCommandListFunction = void (OBJ::*)(int);
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template<typename THIS>
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template<typename OBJ>
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class ListFunctor final : public CommandFunctor
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{
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public:
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explicit ListFunctor(THIS *This, audCommandListFunction<THIS> pfn)
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explicit ListFunctor(OBJ *This, audCommandListFunction<OBJ> pfn)
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: mThis{ This }, mCommandListFunction{ pfn } {}
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void operator () (int index, const wxEvent *) override
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{ (mThis->*mCommandListFunction)(index); }
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private:
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THIS *const mThis;
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const audCommandListFunction<THIS> mCommandListFunction;
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OBJ *const mThis;
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const audCommandListFunction<OBJ> mCommandListFunction;
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};
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template<typename THIS>
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using audCommandPluginFunction = bool (THIS::*)(const PluginID &, int);
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template<typename OBJ>
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using audCommandPluginFunction = bool (OBJ::*)(const PluginID &, int);
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template<typename THIS>
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template<typename OBJ>
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class PluginFunctor final : public CommandFunctor
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{
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public:
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explicit PluginFunctor(THIS *This, const PluginID &id, audCommandPluginFunction<THIS> pfn)
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explicit PluginFunctor(OBJ *This, const PluginID &id, audCommandPluginFunction<OBJ> pfn)
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: mPluginID{ id }, mThis{ This }, mCommandPluginFunction{ pfn } {}
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void operator () (int, const wxEvent *) override
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{ (mThis->*mCommandPluginFunction)
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@ -93,34 +93,34 @@ public:
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); }
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private:
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const PluginID mPluginID;
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THIS *const mThis;
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const audCommandPluginFunction<THIS> mCommandPluginFunction;
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OBJ *const mThis;
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const audCommandPluginFunction<OBJ> mCommandPluginFunction;
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};
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// Now define an overloaded factory function
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template<typename THIS>
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inline CommandFunctorPointer MakeFunctor(THIS *This,
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audCommandFunction<THIS> pfn)
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{ return CommandFunctorPointer{ safenew VoidFunctor<THIS>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew VoidFunctor<OBJ>{ This, pfn } }; }
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template<typename THIS>
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inline CommandFunctorPointer MakeFunctor(THIS *This,
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audCommandKeyFunction<THIS> pfn)
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{ return CommandFunctorPointer{ safenew KeyFunctor<THIS>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandKeyFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew KeyFunctor<OBJ>{ This, pfn } }; }
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template<typename THIS>
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inline CommandFunctorPointer MakeFunctor(THIS *This,
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audCommandListFunction<THIS> pfn)
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{ return CommandFunctorPointer{ safenew ListFunctor<THIS>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandListFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew ListFunctor<OBJ>{ This, pfn } }; }
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template<typename THIS>
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inline CommandFunctorPointer MakeFunctor(THIS *This, const PluginID &id,
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audCommandPluginFunction<THIS> pfn)
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{ return CommandFunctorPointer{ safenew PluginFunctor<THIS>{ This, id, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This, const PluginID &id,
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audCommandPluginFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew PluginFunctor<OBJ>{ This, id, pfn } }; }
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// Now define the macro abbreviations that call the factory
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#define FNT(THIS, This, X) (MakeFunctor<THIS>(This, X ))
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#define FNTS(THIS, This, X, S) (MakeFunctor<THIS>(This, (S), X ))
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#define FNT(OBJ, This, X) (MakeFunctor<OBJ>(This, X ))
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#define FNTS(OBJ, This, X, S) (MakeFunctor<OBJ>(This, (S), X ))
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#define FN(X) FNT(AudacityProject, this, & AudacityProject :: X)
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#define FNS(X, S) FNTS(AudacityProject, this, & AudacityProject :: X, S)
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