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A single UIHandle can define multiple rotation states
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@@ -15,10 +15,20 @@ UIHandle::~UIHandle()
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{
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}
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void UIHandle::Enter()
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void UIHandle::Enter(bool)
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{
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}
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bool UIHandle::HasRotation() const
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{
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return false;
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}
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bool UIHandle::Rotate(bool)
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{
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return false;
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}
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void UIHandle::DrawExtras
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(DrawingPass, wxDC *, const wxRegion &, const wxRect &)
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{
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