mirror of
https://github.com/cookiengineer/audacity
synced 2026-02-05 19:21:59 +01:00
Don't copy wxFileName often, it's not lightweight! Use wxFileNameWrapper...
... which is a new class that defines moves.
This commit is contained in:
committed by
Paul Licameli
parent
b0ef9c4e82
commit
b6fdffbab2
@@ -42,10 +42,10 @@ class ODDecodeBlockFile final : public SimpleBlockFile
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// Constructor / Destructor
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/// Create a disk file and write summary and sample data to it
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ODDecodeBlockFile(wxFileName baseFileName,wxFileName audioFileName, sampleCount aliasStart,
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ODDecodeBlockFile(wxFileNameWrapper &&baseFileName, wxFileNameWrapper &&audioFileName, sampleCount aliasStart,
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sampleCount aliasLen, int aliasChannel, unsigned int decodeType);
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/// Create the memory structure to refer to the given block file
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ODDecodeBlockFile(wxFileName existingFile, wxFileName audioFileName, sampleCount aliasStart,
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ODDecodeBlockFile(wxFileNameWrapper &&existingFile, wxFileNameWrapper &&audioFileName, sampleCount aliasStart,
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sampleCount aliasLen, int aliasChannel, unsigned int decodeType,
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float min, float max, float rms, bool dataAvailable);
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@@ -77,7 +77,7 @@ class ODDecodeBlockFile final : public SimpleBlockFile
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///Makes NEW ODPCMAliasBlockFile or PCMAliasBlockFile depending on summary availability
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BlockFile *Copy(wxFileName fileName) override;
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BlockFile *Copy(wxFileNameWrapper &&fileName) override;
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///Saves as xml ODPCMAliasBlockFile or PCMAliasBlockFile depending on summary availability
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void SaveXML(XMLWriter &xmlFile) override;
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@@ -129,10 +129,10 @@ class ODDecodeBlockFile final : public SimpleBlockFile
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///set the decoder,
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void SetODFileDecoder(ODFileDecoder* decoder);
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wxFileName GetAudioFileName(){return mAudioFileName;}
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const wxFileName &GetAudioFileName(){return mAudioFileName;}
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///sets the file name the summary info will be saved in. threadsafe.
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void SetFileName(wxFileName &name) override;
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void SetFileName(wxFileNameWrapper &&name) override;
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wxFileName GetFileName() const override;
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/// Prevents a read on other threads of the encoded audio file.
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@@ -142,7 +142,7 @@ class ODDecodeBlockFile final : public SimpleBlockFile
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///// Get the name of the file where the audio data for this block is
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/// stored.
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wxFileName GetEncodedAudioFilename()
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const wxFileName &GetEncodedAudioFilename()
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{
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return mAudioFileName;
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}
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@@ -150,7 +150,7 @@ class ODDecodeBlockFile final : public SimpleBlockFile
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/// Modify this block to point at a different file. This is generally
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/// looked down on, but it is necessary in one case: see
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/// DirManager::EnsureSafeFilename().
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void ChangeAudioFile(wxFileName newAudioFile);
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void ChangeAudioFile(wxFileNameWrapper &&newAudioFile);
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protected:
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@@ -165,7 +165,7 @@ class ODDecodeBlockFile final : public SimpleBlockFile
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mutable ODLock mFileNameMutex;
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///The original file the audio came from.
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wxFileName mAudioFileName;
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wxFileNameWrapper mAudioFileName;
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mutable ODLock mDataAvailableMutex;
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bool mDataAvailable;
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