1
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mirror of https://github.com/cookiengineer/audacity synced 2025-11-26 15:20:21 +01:00

Reverting r12850...hopefully

Never removed one before, but I'm pretty sure it is correct.
This commit is contained in:
lllucius
2013-11-03 01:54:50 +00:00
parent a68955a0dd
commit b4ba110811
360 changed files with 62988 additions and 62988 deletions

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@@ -1,338 +1,338 @@
//////////////////////////////////////////////////////////////////////////////
///
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
/// Library interface.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// $Id: SoundTouchDLL.cpp 96 2010-12-12 19:12:12Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <string.h>
#include "SoundTouchDLL.h"
#include "soundtouch.h"
using namespace soundtouch;
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
//////////////
typedef struct
{
DWORD dwMagic;
SoundTouch *pst;
} STHANDLE;
#define STMAGIC 0x1770C001
SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
{
STHANDLE *tmp = new STHANDLE;
if (tmp)
{
tmp->dwMagic = STMAGIC;
tmp->pst = new SoundTouch();
if (tmp->pst == NULL)
{
delete tmp;
tmp = NULL;
}
}
return (HANDLE)tmp;
}
SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
{
/*
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
*/
/*
sth->dwMagic = 0;
delete sth->pst;
sth->pst = NULL;
delete sth;
*/
}
/// Get SoundTouch library version string
SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
{
return SoundTouch::getVersionString();
}
/// Get SoundTouch library version string - alternative function for
/// environments that can't properly handle character string as return value
SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize)
{
strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
versionString[bufferSize - 1] = 0;
}
/// Get SoundTouch library version Id
SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
{
return SoundTouch::getVersionId();
}
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setRate(newRate);
}
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setTempo(newTempo);
}
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setRateChange(newRate);
}
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setTempoChange(newTempo);
}
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setPitch(newPitch);
}
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setPitchOctaves(newPitch);
}
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setPitchSemiTones(newPitch);
}
/// Sets the number of channels, 1 = mono, 2 = stereo
SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setChannels(numChannels);
}
/// Sets sample rate.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setSampleRate(srate);
}
/// Flushes the last samples from the processing pipeline to the output.
/// Clears also the internal processing buffers.
//
/// Note: This function is meant for extracting the last samples of a sound
/// stream. This function may introduce additional blank samples in the end
/// of the sound stream, and thus it's not recommended to call this function
/// in the middle of a sound stream.
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->flush();
}
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->putSamples(samples, numSamples);
}
/// Clears all the samples in the object's output and internal processing
/// buffers.
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->clear();
}
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return FALSE;
return sth->pst->setSetting(settingId, value);
}
/// Reads a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return -1;
return sth->pst->getSetting(settingId);
}
/// Returns number of samples currently unprocessed.
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
return sth->pst->numUnprocessedSamples();
}
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
if (outBuffer)
{
return sth->pst->receiveSamples(outBuffer, maxSamples);
}
else
{
return sth->pst->receiveSamples(maxSamples);
}
}
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
return sth->pst->numSamples();
}
/// Returns nonzero if there aren't any samples available for outputting.
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return -1;
return sth->pst->isEmpty();
}
//////////////////////////////////////////////////////////////////////////////
///
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
/// Library interface.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// $Id: SoundTouchDLL.cpp 96 2010-12-12 19:12:12Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <string.h>
#include "SoundTouchDLL.h"
#include "soundtouch.h"
using namespace soundtouch;
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
//////////////
typedef struct
{
DWORD dwMagic;
SoundTouch *pst;
} STHANDLE;
#define STMAGIC 0x1770C001
SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
{
STHANDLE *tmp = new STHANDLE;
if (tmp)
{
tmp->dwMagic = STMAGIC;
tmp->pst = new SoundTouch();
if (tmp->pst == NULL)
{
delete tmp;
tmp = NULL;
}
}
return (HANDLE)tmp;
}
SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
{
/*
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
*/
/*
sth->dwMagic = 0;
delete sth->pst;
sth->pst = NULL;
delete sth;
*/
}
/// Get SoundTouch library version string
SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
{
return SoundTouch::getVersionString();
}
/// Get SoundTouch library version string - alternative function for
/// environments that can't properly handle character string as return value
SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize)
{
strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
versionString[bufferSize - 1] = 0;
}
/// Get SoundTouch library version Id
SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
{
return SoundTouch::getVersionId();
}
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setRate(newRate);
}
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setTempo(newTempo);
}
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setRateChange(newRate);
}
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setTempoChange(newTempo);
}
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setPitch(newPitch);
}
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setPitchOctaves(newPitch);
}
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12)
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setPitchSemiTones(newPitch);
}
/// Sets the number of channels, 1 = mono, 2 = stereo
SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setChannels(numChannels);
}
/// Sets sample rate.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->setSampleRate(srate);
}
/// Flushes the last samples from the processing pipeline to the output.
/// Clears also the internal processing buffers.
//
/// Note: This function is meant for extracting the last samples of a sound
/// stream. This function may introduce additional blank samples in the end
/// of the sound stream, and thus it's not recommended to call this function
/// in the middle of a sound stream.
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->flush();
}
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->putSamples(samples, numSamples);
}
/// Clears all the samples in the object's output and internal processing
/// buffers.
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
sth->pst->clear();
}
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return FALSE;
return sth->pst->setSetting(settingId, value);
}
/// Reads a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return -1;
return sth->pst->getSetting(settingId);
}
/// Returns number of samples currently unprocessed.
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
return sth->pst->numUnprocessedSamples();
}
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
if (outBuffer)
{
return sth->pst->receiveSamples(outBuffer, maxSamples);
}
else
{
return sth->pst->receiveSamples(maxSamples);
}
}
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
return sth->pst->numSamples();
}
/// Returns nonzero if there aren't any samples available for outputting.
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return -1;
return sth->pst->isEmpty();
}

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@@ -1,168 +1,168 @@
//////////////////////////////////////////////////////////////////////////////
///
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
/// Library interface.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// $Id: SoundTouchDLL.h 94 2010-12-12 18:28:49Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef _SoundTouchDLL_h_
#define _SoundTouchDLL_h_
#ifdef __cplusplus
extern "C" {
#endif
#ifdef DLL_EXPORTS
#define SOUNDTOUCHDLL_API __declspec(dllexport)
#else
#define SOUNDTOUCHDLL_API __declspec(dllimport)
#endif
typedef void * HANDLE;
/// Create a new instance of SoundTouch processor.
SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance();
/// Destroys a SoundTouch processor instance.
SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h);
/// Get SoundTouch library version string
SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString();
/// Get SoundTouch library version string - alternative function for
/// environments that can't properly handle character string as return value
SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize);
/// Get SoundTouch library version Id
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_getVersionId();
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate);
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo);
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate);
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo);
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch);
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch);
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
/// Sets the number of channels, 1 = mono, 2 = stereo
SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, unsigned int numChannels);
/// Sets sample rate.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, unsigned int srate);
/// Flushes the last samples from the processing pipeline to the output.
/// Clears also the internal processing buffers.
//
/// Note: This function is meant for extracting the last samples of a sound
/// stream. This function may introduce additional blank samples in the end
/// of the sound stream, and thus it's not recommended to call this function
/// in the middle of a sound stream.
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h);
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
const float *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
);
/// Clears all the samples in the object's output and internal processing
/// buffers.
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h);
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
);
/// Reads a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
);
/// Returns number of samples currently unprocessed.
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_numUnprocessedSamples(HANDLE h);
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_receiveSamples(HANDLE h,
float *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
);
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_numSamples(HANDLE h);
/// Returns nonzero if there aren't any samples available for outputting.
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h);
#ifdef __cplusplus
}
#endif
#endif // _SoundTouchDLL_h_
//////////////////////////////////////////////////////////////////////////////
///
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
/// Library interface.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// $Id: SoundTouchDLL.h 94 2010-12-12 18:28:49Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef _SoundTouchDLL_h_
#define _SoundTouchDLL_h_
#ifdef __cplusplus
extern "C" {
#endif
#ifdef DLL_EXPORTS
#define SOUNDTOUCHDLL_API __declspec(dllexport)
#else
#define SOUNDTOUCHDLL_API __declspec(dllimport)
#endif
typedef void * HANDLE;
/// Create a new instance of SoundTouch processor.
SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance();
/// Destroys a SoundTouch processor instance.
SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h);
/// Get SoundTouch library version string
SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString();
/// Get SoundTouch library version string - alternative function for
/// environments that can't properly handle character string as return value
SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize);
/// Get SoundTouch library version Id
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_getVersionId();
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate);
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo);
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate);
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo);
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch);
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch);
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12);
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
/// Sets the number of channels, 1 = mono, 2 = stereo
SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, unsigned int numChannels);
/// Sets sample rate.
SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, unsigned int srate);
/// Flushes the last samples from the processing pipeline to the output.
/// Clears also the internal processing buffers.
//
/// Note: This function is meant for extracting the last samples of a sound
/// stream. This function may introduce additional blank samples in the end
/// of the sound stream, and thus it's not recommended to call this function
/// in the middle of a sound stream.
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h);
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
const float *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
);
/// Clears all the samples in the object's output and internal processing
/// buffers.
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h);
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
);
/// Reads a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
);
/// Returns number of samples currently unprocessed.
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_numUnprocessedSamples(HANDLE h);
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_receiveSamples(HANDLE h,
float *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
);
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API unsigned int __stdcall soundtouch_numSamples(HANDLE h);
/// Returns nonzero if there aren't any samples available for outputting.
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h);
#ifdef __cplusplus
}
#endif
#endif // _SoundTouchDLL_h_

View File

@@ -1,469 +1,469 @@
unit SoundTouchDLL;
//////////////////////////////////////////////////////////////////////////////
//
// SoundTouch.dll wrapper for accessing SoundTouch routines from Delphi/Pascal
//
// Module Author : Christian Budde
//
////////////////////////////////////////////////////////////////////////////////
//
// $Id: SoundTouchDLL.pas 66 2009-02-24 14:32:44Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
interface
uses
Windows;
type
TSoundTouchHandle = THandle;
// Create a new instance of SoundTouch processor.
TSoundTouchCreateInstance = function : TSoundTouchHandle; stdcall;
// Destroys a SoundTouch processor instance.
TSoundTouchDestroyInstance = procedure (Handle: TSoundTouchHandle); stdcall;
// Get SoundTouch library version string
TSoundTouchGetVersionString = function : PChar; stdcall;
// Get SoundTouch library version Id
TSoundTouchGetVersionId = function : Cardinal; stdcall;
// Sets new rate control value. Normal rate = 1.0, smaller values
// represent slower rate, larger faster rates.
TSoundTouchSetRate = procedure (Handle: TSoundTouchHandle; newRate: Single); stdcall;
// Sets new tempo control value. Normal tempo = 1.0, smaller values
// represent slower tempo, larger faster tempo.
TSoundTouchSetTempo = procedure (Handle: TSoundTouchHandle; newTempo: Single); stdcall;
// Sets new rate control value as a difference in percents compared
// to the original rate (-50 .. +100 %);
TSoundTouchSetRateChange = procedure (Handle: TSoundTouchHandle; newRate: Single); stdcall;
// Sets new tempo control value as a difference in percents compared
// to the original tempo (-50 .. +100 %);
TSoundTouchSetTempoChange = procedure (Handle: TSoundTouchHandle; newTempo: Single); stdcall;
// Sets new pitch control value. Original pitch = 1.0, smaller values
// represent lower pitches, larger values higher pitch.
TSoundTouchSetPitch = procedure (Handle: TSoundTouchHandle; newPitch: Single); stdcall;
// Sets pitch change in octaves compared to the original pitch
// (-1.00 .. +1.00);
TSoundTouchSetPitchOctaves = procedure (Handle: TSoundTouchHandle; newPitch: Single); stdcall;
// Sets pitch change in semi-tones compared to the original pitch
// (-12 .. +12);
TSoundTouchSetPitchSemiTones = procedure (Handle: TSoundTouchHandle; newPitch: Single); stdcall;
// Sets the number of channels, 1 = mono, 2 = stereo
TSoundTouchSetChannels = procedure (Handle: TSoundTouchHandle; numChannels: Cardinal); stdcall;
// Sets sample rate.
TSoundTouchSetSampleRate = procedure (Handle: TSoundTouchHandle; SampleRate: Cardinal); stdcall;
// Flushes the last samples from the processing pipeline to the output.
// Clears also the internal processing buffers.
//
// Note: This function is meant for extracting the last samples of a sound
// stream. This function may introduce additional blank samples in the end
// of the sound stream, and thus it
// in the middle of a sound stream.
TSoundTouchFlush = procedure (Handle: TSoundTouchHandle); stdcall;
// Adds 'numSamples' pcs of samples from the 'samples' memory position into
// the input of the object. Notice that sample rate _has_to_ be set before
// calling this function, otherwise throws a runtime_error exception.
TSoundTouchPutSamples = procedure (Handle: TSoundTouchHandle;
const Samples: PSingle; //< Pointer to sample buffer.
NumSamples: Cardinal //< Number of samples in buffer. Notice
//< that in case of stereo-sound a single sample
//< contains data for both channels.
); stdcall;
// Clears all the samples in the object's output and internal processing
// buffers.
TSoundTouchClear = procedure (Handle: TSoundTouchHandle); stdcall;
// Changes a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
// \return 'TRUE' if the setting was succesfully changed
TSoundTouchSetSetting = function (Handle: TSoundTouchHandle;
SettingId: Integer; //< Setting ID number. see SETTING_... defines.
Value: Integer //< New setting value.
): Boolean; stdcall;
// Reads a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
// \return the setting value.
TSoundTouchGetSetting = function (Handle: TSoundTouchHandle;
settingId: Integer //< Setting ID number, see SETTING_... defines.
): Integer; stdcall;
// Returns number of samples currently unprocessed.
TSoundTouchNumUnprocessedSamples = function (Handle: TSoundTouchHandle): Cardinal; stdcall;
// Adjusts book-keeping so that given number of samples are removed from beginning of the
// sample buffer without copying them anywhere.
//
// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
// with 'ptrBegin' function.
TSoundTouchReceiveSamples = function (Handle: TSoundTouchHandle;
outBuffer: PSingle; //< Buffer where to copy output samples.
maxSamples: Integer //< How many samples to receive at max.
): Cardinal; stdcall;
// Returns number of samples currently available.
TSoundTouchNumSamples = function (Handle: TSoundTouchHandle): Cardinal; stdcall;
// Returns nonzero if there aren't any samples available for outputting.
TSoundTouchIsEmpty = function (Handle: TSoundTouchHandle): Integer; stdcall;
var
SoundTouchCreateInstance : TSoundTouchCreateInstance;
SoundTouchDestroyInstance : TSoundTouchDestroyInstance;
SoundTouchGetVersionString : TSoundTouchGetVersionString;
SoundTouchGetVersionId : TSoundTouchGetVersionId;
SoundTouchSetRate : TSoundTouchSetRate;
SoundTouchSetTempo : TSoundTouchSetTempo;
SoundTouchSetRateChange : TSoundTouchSetRateChange;
SoundTouchSetTempoChange : TSoundTouchSetTempoChange;
SoundTouchSetPitch : TSoundTouchSetPitch;
SoundTouchSetPitchOctaves : TSoundTouchSetPitchOctaves;
SoundTouchSetPitchSemiTones : TSoundTouchSetPitchSemiTones;
SoundTouchSetChannels : TSoundTouchSetChannels;
SoundTouchSetSampleRate : TSoundTouchSetSampleRate;
SoundTouchFlush : TSoundTouchFlush;
SoundTouchPutSamples : TSoundTouchPutSamples;
SoundTouchClear : TSoundTouchClear;
SoundTouchSetSetting : TSoundTouchSetSetting;
SoundTouchGetSetting : TSoundTouchGetSetting;
SoundTouchNumUnprocessedSamples : TSoundTouchNumUnprocessedSamples;
SoundTouchReceiveSamples : TSoundTouchReceiveSamples;
SoundTouchNumSamples : TSoundTouchNumSamples;
SoundTouchIsEmpty : TSoundTouchIsEmpty;
type
TSoundTouch = class
private
FHandle : TSoundTouchHandle;
FRate : Single;
FPitch : Single;
FTempo : Single;
FSampleRate : Single;
FChannels : Cardinal;
function GetNumSamples: Cardinal;
function GetNumUnprocessedSamples: Cardinal;
function GetIsEmpty: Integer;
function GetPitchChange: Single;
function GetRateChange: Single;
function GetTempoChange: Single;
procedure SetRate(const Value: Single);
procedure SetPitch(const Value: Single);
procedure SetTempo(const Value: Single);
procedure SetPitchChange(const Value: Single);
procedure SetRateChange(const Value: Single);
procedure SetTempoChange(const Value: Single);
procedure SetChannels(const Value: Cardinal);
procedure SetSampleRate(const Value: Single);
protected
procedure SamplerateChanged; virtual;
procedure ChannelsChanged; virtual;
procedure PitchChanged; virtual;
procedure TempoChanged; virtual;
procedure RateChanged; virtual;
public
class function GetVersionString: string;
class function GetVersionId: Cardinal;
constructor Create; virtual;
destructor Destroy; override;
procedure Flush; virtual;
procedure Clear; virtual;
procedure PutSamples(const Samples: PSingle; const NumSamples: Cardinal);
function ReceiveSamples(const outBuffer: PSingle; const maxSamples: Integer): Cardinal;
function SetSetting(const SettingId: Integer; const Value: Integer): Boolean;
function GetSetting(const settingId: Integer): Integer;
property VersionString: string read GetVersionString;
property VersionID: Cardinal read GetVersionId;
property Channels: Cardinal read FChannels write SetChannels;
property Rate: Single read FRate write SetRate;
property RateChange: Single read GetRateChange write SetRateChange;
property Tempo: Single read FTempo write SetTempo;
property TempoChange: Single read GetTempoChange write SetTempoChange;
property Pitch: Single read FPitch write SetPitch;
property PitchChange: Single read GetPitchChange write SetPitchChange;
property SampleRate: Single read FSampleRate write SetSampleRate;
property NumSamples: Cardinal read GetNumSamples;
property NumUnprocessedSamples: Cardinal read GetNumUnprocessedSamples;
property IsEmpty: Integer read GetIsEmpty;
end;
implementation
uses
SysUtils;
{ TSoundTouch }
constructor TSoundTouch.Create;
begin
inherited;
FHandle := SoundTouchCreateInstance;
FRate := 1;
FTempo := 1;
FPitch := 1;
FChannels := 1;
FSampleRate := 44100;
SamplerateChanged;
ChannelsChanged;
end;
destructor TSoundTouch.Destroy;
begin
SoundTouchDestroyInstance(FHandle);
inherited;
end;
procedure TSoundTouch.Flush;
begin
SoundTouchFlush(FHandle);
end;
procedure TSoundTouch.Clear;
begin
SoundTouchClear(FHandle);
end;
function TSoundTouch.GetIsEmpty: Integer;
begin
result := SoundTouchIsEmpty(FHandle);
end;
function TSoundTouch.GetNumSamples: Cardinal;
begin
result := SoundTouchNumSamples(FHandle);
end;
function TSoundTouch.GetNumUnprocessedSamples: Cardinal;
begin
result := SoundTouchNumUnprocessedSamples(FHandle);
end;
function TSoundTouch.GetPitchChange: Single;
begin
result := 100 * (FPitch - 1.0);
end;
function TSoundTouch.GetRateChange: Single;
begin
result := 100 * (FRate - 1.0);
end;
function TSoundTouch.GetTempoChange: Single;
begin
result := 100 * (FTempo - 1.0);
end;
class function TSoundTouch.GetVersionId: Cardinal;
begin
result := SoundTouchGetVersionId;
end;
class function TSoundTouch.GetVersionString: string;
begin
result := StrPas(SoundTouchGetVersionString);
end;
procedure TSoundTouch.SetChannels(const Value: Cardinal);
begin
if FChannels <> Value then
begin
FChannels := Value;
ChannelsChanged;
end;
end;
procedure TSoundTouch.ChannelsChanged;
begin
assert(FChannels in [1, 2]);
SoundTouchSetChannels(FHandle, FChannels);
end;
procedure TSoundTouch.SetPitch(const Value: Single);
begin
if FPitch <> Value then
begin
FPitch := Value;
PitchChanged;
end;
end;
procedure TSoundTouch.PitchChanged;
begin
SoundTouchSetPitch(FHandle, FPitch);
end;
procedure TSoundTouch.putSamples(const Samples: PSingle;
const NumSamples: Cardinal);
begin
SoundTouchPutSamples(FHandle, Samples, NumSamples);
end;
procedure TSoundTouch.RateChanged;
begin
SoundTouchSetRate(FHandle, FRate);
end;
function TSoundTouch.ReceiveSamples(const outBuffer: PSingle;
const maxSamples: Integer): Cardinal;
begin
result := SoundTouchReceiveSamples(FHandle, outBuffer, maxSamples);
end;
procedure TSoundTouch.SetPitchChange(const Value: Single);
begin
Pitch := 1.0 + 0.01 * Value;
end;
procedure TSoundTouch.SetRate(const Value: Single);
begin
if FRate <> Value then
begin
FRate := Value;
RateChanged;
end;
end;
procedure TSoundTouch.SetRateChange(const Value: Single);
begin
Rate := 1.0 + 0.01 * Value;
end;
procedure TSoundTouch.SetSampleRate(const Value: Single);
begin
if FSampleRate <> Value then
begin
FSampleRate := Value;
SamplerateChanged;
end;
end;
procedure TSoundTouch.SamplerateChanged;
begin
assert(FSampleRate > 0);
SoundTouchsetSampleRate(FHandle, round(FSampleRate));
end;
procedure TSoundTouch.SetTempo(const Value: Single);
begin
if FTempo <> Value then
begin
FTempo := Value;
TempoChanged;
end;
end;
procedure TSoundTouch.SetTempoChange(const Value: Single);
begin
Tempo := 1.0 + 0.01 * Value;
end;
function TSoundTouch.GetSetting(const SettingId: Integer): Integer;
begin
result := SoundTouchGetSetting(FHandle, SettingId);
end;
function TSoundTouch.SetSetting(const SettingId: Integer;
const Value: Integer): Boolean;
begin
result := SoundTouchSetSetting(FHandle, SettingId, Value);
end;
procedure TSoundTouch.TempoChanged;
begin
SoundTouchsetTempo(FHandle, FTempo);
end;
var
SoundTouchLibHandle: HINST;
SoundTouchDLL: PAnsiChar = 'SoundTouch.DLL';
procedure InitDLL;
begin
SoundTouchLibHandle := LoadLibrary(SoundTouchDLL);
if SoundTouchLibHandle <> 0 then
try
SoundTouchCreateInstance := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 2)); //'soundtouch_createInstance');
SoundTouchDestroyInstance := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 3)); //'soundtouch_destroyInstance');
SoundTouchGetVersionString := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 7)); //'soundtouch_getVersionString');
SoundTouchGetVersionId := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 6)); //'soundtouch_getVersionId');
SoundTouchSetRate := GetProcAddress(SoundTouchLibHandle, PAnsiChar(17)); //'soundtouch_setRate');
SoundTouchSetTempo := GetProcAddress(SoundTouchLibHandle, PAnsiChar(21)); //'soundtouch_setTempo');
SoundTouchSetRateChange := GetProcAddress(SoundTouchLibHandle, PAnsiChar(18)); //'soundtouch_setRateChange');
SoundTouchSetTempoChange := GetProcAddress(SoundTouchLibHandle, PAnsiChar(22)); //'soundtouch_setTempoChange');
SoundTouchSetPitch := GetProcAddress(SoundTouchLibHandle, PAnsiChar(14)); //'soundtouch_setPitch');
SoundTouchSetPitchOctaves := GetProcAddress(SoundTouchLibHandle, PAnsiChar(15)); //'soundtouch_setPitchOctaves');
SoundTouchSetPitchSemiTones := GetProcAddress(SoundTouchLibHandle, PAnsiChar(16)); //'soundtouch_setPitchSemiTones');
SoundTouchSetChannels := GetProcAddress(SoundTouchLibHandle, PAnsiChar(13)); //'soundtouch_setChannels');
SoundTouchSetSampleRate := GetProcAddress(SoundTouchLibHandle, PAnsiChar(19)); //'soundtouch_setSampleRate');
SoundTouchFlush := GetProcAddress(SoundTouchLibHandle, PAnsiChar(4)); //'soundtouch_flush');
SoundTouchPutSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(11)); //'soundtouch_putSamples');
SoundTouchClear := GetProcAddress(SoundTouchLibHandle, PAnsiChar(1)); //'soundtouch_clear');
SoundTouchSetSetting := GetProcAddress(SoundTouchLibHandle, PAnsiChar(20)); //'soundtouch_SetSetting');
SoundTouchGetSetting := GetProcAddress(SoundTouchLibHandle, PAnsiChar(5)); //'soundtouch_setSetting');
SoundTouchNumUnprocessedSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(10)); //'soundtouch_numUnprocessedSamples');
SoundTouchReceiveSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(12)); //'soundtouch_receiveSamples');
SoundTouchNumSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(9)); //'soundtouch_numSamples');
SoundTouchIsEmpty := GetProcAddress(SoundTouchLibHandle, PAnsiChar(8)); //'soundtouch_isEmpty');
except
FreeLibrary(SoundTouchLibHandle);
SoundTouchLibHandle := 0;
end;
end;
procedure FreeDLL;
begin
if SoundTouchLibHandle <> 0 then FreeLibrary(SoundTouchLibHandle);
end;
initialization
InitDLL;
finalization
FreeDLL;
end.
unit SoundTouchDLL;
//////////////////////////////////////////////////////////////////////////////
//
// SoundTouch.dll wrapper for accessing SoundTouch routines from Delphi/Pascal
//
// Module Author : Christian Budde
//
////////////////////////////////////////////////////////////////////////////////
//
// $Id: SoundTouchDLL.pas 66 2009-02-24 14:32:44Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
interface
uses
Windows;
type
TSoundTouchHandle = THandle;
// Create a new instance of SoundTouch processor.
TSoundTouchCreateInstance = function : TSoundTouchHandle; stdcall;
// Destroys a SoundTouch processor instance.
TSoundTouchDestroyInstance = procedure (Handle: TSoundTouchHandle); stdcall;
// Get SoundTouch library version string
TSoundTouchGetVersionString = function : PChar; stdcall;
// Get SoundTouch library version Id
TSoundTouchGetVersionId = function : Cardinal; stdcall;
// Sets new rate control value. Normal rate = 1.0, smaller values
// represent slower rate, larger faster rates.
TSoundTouchSetRate = procedure (Handle: TSoundTouchHandle; newRate: Single); stdcall;
// Sets new tempo control value. Normal tempo = 1.0, smaller values
// represent slower tempo, larger faster tempo.
TSoundTouchSetTempo = procedure (Handle: TSoundTouchHandle; newTempo: Single); stdcall;
// Sets new rate control value as a difference in percents compared
// to the original rate (-50 .. +100 %);
TSoundTouchSetRateChange = procedure (Handle: TSoundTouchHandle; newRate: Single); stdcall;
// Sets new tempo control value as a difference in percents compared
// to the original tempo (-50 .. +100 %);
TSoundTouchSetTempoChange = procedure (Handle: TSoundTouchHandle; newTempo: Single); stdcall;
// Sets new pitch control value. Original pitch = 1.0, smaller values
// represent lower pitches, larger values higher pitch.
TSoundTouchSetPitch = procedure (Handle: TSoundTouchHandle; newPitch: Single); stdcall;
// Sets pitch change in octaves compared to the original pitch
// (-1.00 .. +1.00);
TSoundTouchSetPitchOctaves = procedure (Handle: TSoundTouchHandle; newPitch: Single); stdcall;
// Sets pitch change in semi-tones compared to the original pitch
// (-12 .. +12);
TSoundTouchSetPitchSemiTones = procedure (Handle: TSoundTouchHandle; newPitch: Single); stdcall;
// Sets the number of channels, 1 = mono, 2 = stereo
TSoundTouchSetChannels = procedure (Handle: TSoundTouchHandle; numChannels: Cardinal); stdcall;
// Sets sample rate.
TSoundTouchSetSampleRate = procedure (Handle: TSoundTouchHandle; SampleRate: Cardinal); stdcall;
// Flushes the last samples from the processing pipeline to the output.
// Clears also the internal processing buffers.
//
// Note: This function is meant for extracting the last samples of a sound
// stream. This function may introduce additional blank samples in the end
// of the sound stream, and thus it
// in the middle of a sound stream.
TSoundTouchFlush = procedure (Handle: TSoundTouchHandle); stdcall;
// Adds 'numSamples' pcs of samples from the 'samples' memory position into
// the input of the object. Notice that sample rate _has_to_ be set before
// calling this function, otherwise throws a runtime_error exception.
TSoundTouchPutSamples = procedure (Handle: TSoundTouchHandle;
const Samples: PSingle; //< Pointer to sample buffer.
NumSamples: Cardinal //< Number of samples in buffer. Notice
//< that in case of stereo-sound a single sample
//< contains data for both channels.
); stdcall;
// Clears all the samples in the object's output and internal processing
// buffers.
TSoundTouchClear = procedure (Handle: TSoundTouchHandle); stdcall;
// Changes a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
// \return 'TRUE' if the setting was succesfully changed
TSoundTouchSetSetting = function (Handle: TSoundTouchHandle;
SettingId: Integer; //< Setting ID number. see SETTING_... defines.
Value: Integer //< New setting value.
): Boolean; stdcall;
// Reads a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
// \return the setting value.
TSoundTouchGetSetting = function (Handle: TSoundTouchHandle;
settingId: Integer //< Setting ID number, see SETTING_... defines.
): Integer; stdcall;
// Returns number of samples currently unprocessed.
TSoundTouchNumUnprocessedSamples = function (Handle: TSoundTouchHandle): Cardinal; stdcall;
// Adjusts book-keeping so that given number of samples are removed from beginning of the
// sample buffer without copying them anywhere.
//
// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
// with 'ptrBegin' function.
TSoundTouchReceiveSamples = function (Handle: TSoundTouchHandle;
outBuffer: PSingle; //< Buffer where to copy output samples.
maxSamples: Integer //< How many samples to receive at max.
): Cardinal; stdcall;
// Returns number of samples currently available.
TSoundTouchNumSamples = function (Handle: TSoundTouchHandle): Cardinal; stdcall;
// Returns nonzero if there aren't any samples available for outputting.
TSoundTouchIsEmpty = function (Handle: TSoundTouchHandle): Integer; stdcall;
var
SoundTouchCreateInstance : TSoundTouchCreateInstance;
SoundTouchDestroyInstance : TSoundTouchDestroyInstance;
SoundTouchGetVersionString : TSoundTouchGetVersionString;
SoundTouchGetVersionId : TSoundTouchGetVersionId;
SoundTouchSetRate : TSoundTouchSetRate;
SoundTouchSetTempo : TSoundTouchSetTempo;
SoundTouchSetRateChange : TSoundTouchSetRateChange;
SoundTouchSetTempoChange : TSoundTouchSetTempoChange;
SoundTouchSetPitch : TSoundTouchSetPitch;
SoundTouchSetPitchOctaves : TSoundTouchSetPitchOctaves;
SoundTouchSetPitchSemiTones : TSoundTouchSetPitchSemiTones;
SoundTouchSetChannels : TSoundTouchSetChannels;
SoundTouchSetSampleRate : TSoundTouchSetSampleRate;
SoundTouchFlush : TSoundTouchFlush;
SoundTouchPutSamples : TSoundTouchPutSamples;
SoundTouchClear : TSoundTouchClear;
SoundTouchSetSetting : TSoundTouchSetSetting;
SoundTouchGetSetting : TSoundTouchGetSetting;
SoundTouchNumUnprocessedSamples : TSoundTouchNumUnprocessedSamples;
SoundTouchReceiveSamples : TSoundTouchReceiveSamples;
SoundTouchNumSamples : TSoundTouchNumSamples;
SoundTouchIsEmpty : TSoundTouchIsEmpty;
type
TSoundTouch = class
private
FHandle : TSoundTouchHandle;
FRate : Single;
FPitch : Single;
FTempo : Single;
FSampleRate : Single;
FChannels : Cardinal;
function GetNumSamples: Cardinal;
function GetNumUnprocessedSamples: Cardinal;
function GetIsEmpty: Integer;
function GetPitchChange: Single;
function GetRateChange: Single;
function GetTempoChange: Single;
procedure SetRate(const Value: Single);
procedure SetPitch(const Value: Single);
procedure SetTempo(const Value: Single);
procedure SetPitchChange(const Value: Single);
procedure SetRateChange(const Value: Single);
procedure SetTempoChange(const Value: Single);
procedure SetChannels(const Value: Cardinal);
procedure SetSampleRate(const Value: Single);
protected
procedure SamplerateChanged; virtual;
procedure ChannelsChanged; virtual;
procedure PitchChanged; virtual;
procedure TempoChanged; virtual;
procedure RateChanged; virtual;
public
class function GetVersionString: string;
class function GetVersionId: Cardinal;
constructor Create; virtual;
destructor Destroy; override;
procedure Flush; virtual;
procedure Clear; virtual;
procedure PutSamples(const Samples: PSingle; const NumSamples: Cardinal);
function ReceiveSamples(const outBuffer: PSingle; const maxSamples: Integer): Cardinal;
function SetSetting(const SettingId: Integer; const Value: Integer): Boolean;
function GetSetting(const settingId: Integer): Integer;
property VersionString: string read GetVersionString;
property VersionID: Cardinal read GetVersionId;
property Channels: Cardinal read FChannels write SetChannels;
property Rate: Single read FRate write SetRate;
property RateChange: Single read GetRateChange write SetRateChange;
property Tempo: Single read FTempo write SetTempo;
property TempoChange: Single read GetTempoChange write SetTempoChange;
property Pitch: Single read FPitch write SetPitch;
property PitchChange: Single read GetPitchChange write SetPitchChange;
property SampleRate: Single read FSampleRate write SetSampleRate;
property NumSamples: Cardinal read GetNumSamples;
property NumUnprocessedSamples: Cardinal read GetNumUnprocessedSamples;
property IsEmpty: Integer read GetIsEmpty;
end;
implementation
uses
SysUtils;
{ TSoundTouch }
constructor TSoundTouch.Create;
begin
inherited;
FHandle := SoundTouchCreateInstance;
FRate := 1;
FTempo := 1;
FPitch := 1;
FChannels := 1;
FSampleRate := 44100;
SamplerateChanged;
ChannelsChanged;
end;
destructor TSoundTouch.Destroy;
begin
SoundTouchDestroyInstance(FHandle);
inherited;
end;
procedure TSoundTouch.Flush;
begin
SoundTouchFlush(FHandle);
end;
procedure TSoundTouch.Clear;
begin
SoundTouchClear(FHandle);
end;
function TSoundTouch.GetIsEmpty: Integer;
begin
result := SoundTouchIsEmpty(FHandle);
end;
function TSoundTouch.GetNumSamples: Cardinal;
begin
result := SoundTouchNumSamples(FHandle);
end;
function TSoundTouch.GetNumUnprocessedSamples: Cardinal;
begin
result := SoundTouchNumUnprocessedSamples(FHandle);
end;
function TSoundTouch.GetPitchChange: Single;
begin
result := 100 * (FPitch - 1.0);
end;
function TSoundTouch.GetRateChange: Single;
begin
result := 100 * (FRate - 1.0);
end;
function TSoundTouch.GetTempoChange: Single;
begin
result := 100 * (FTempo - 1.0);
end;
class function TSoundTouch.GetVersionId: Cardinal;
begin
result := SoundTouchGetVersionId;
end;
class function TSoundTouch.GetVersionString: string;
begin
result := StrPas(SoundTouchGetVersionString);
end;
procedure TSoundTouch.SetChannels(const Value: Cardinal);
begin
if FChannels <> Value then
begin
FChannels := Value;
ChannelsChanged;
end;
end;
procedure TSoundTouch.ChannelsChanged;
begin
assert(FChannels in [1, 2]);
SoundTouchSetChannels(FHandle, FChannels);
end;
procedure TSoundTouch.SetPitch(const Value: Single);
begin
if FPitch <> Value then
begin
FPitch := Value;
PitchChanged;
end;
end;
procedure TSoundTouch.PitchChanged;
begin
SoundTouchSetPitch(FHandle, FPitch);
end;
procedure TSoundTouch.putSamples(const Samples: PSingle;
const NumSamples: Cardinal);
begin
SoundTouchPutSamples(FHandle, Samples, NumSamples);
end;
procedure TSoundTouch.RateChanged;
begin
SoundTouchSetRate(FHandle, FRate);
end;
function TSoundTouch.ReceiveSamples(const outBuffer: PSingle;
const maxSamples: Integer): Cardinal;
begin
result := SoundTouchReceiveSamples(FHandle, outBuffer, maxSamples);
end;
procedure TSoundTouch.SetPitchChange(const Value: Single);
begin
Pitch := 1.0 + 0.01 * Value;
end;
procedure TSoundTouch.SetRate(const Value: Single);
begin
if FRate <> Value then
begin
FRate := Value;
RateChanged;
end;
end;
procedure TSoundTouch.SetRateChange(const Value: Single);
begin
Rate := 1.0 + 0.01 * Value;
end;
procedure TSoundTouch.SetSampleRate(const Value: Single);
begin
if FSampleRate <> Value then
begin
FSampleRate := Value;
SamplerateChanged;
end;
end;
procedure TSoundTouch.SamplerateChanged;
begin
assert(FSampleRate > 0);
SoundTouchsetSampleRate(FHandle, round(FSampleRate));
end;
procedure TSoundTouch.SetTempo(const Value: Single);
begin
if FTempo <> Value then
begin
FTempo := Value;
TempoChanged;
end;
end;
procedure TSoundTouch.SetTempoChange(const Value: Single);
begin
Tempo := 1.0 + 0.01 * Value;
end;
function TSoundTouch.GetSetting(const SettingId: Integer): Integer;
begin
result := SoundTouchGetSetting(FHandle, SettingId);
end;
function TSoundTouch.SetSetting(const SettingId: Integer;
const Value: Integer): Boolean;
begin
result := SoundTouchSetSetting(FHandle, SettingId, Value);
end;
procedure TSoundTouch.TempoChanged;
begin
SoundTouchsetTempo(FHandle, FTempo);
end;
var
SoundTouchLibHandle: HINST;
SoundTouchDLL: PAnsiChar = 'SoundTouch.DLL';
procedure InitDLL;
begin
SoundTouchLibHandle := LoadLibrary(SoundTouchDLL);
if SoundTouchLibHandle <> 0 then
try
SoundTouchCreateInstance := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 2)); //'soundtouch_createInstance');
SoundTouchDestroyInstance := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 3)); //'soundtouch_destroyInstance');
SoundTouchGetVersionString := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 7)); //'soundtouch_getVersionString');
SoundTouchGetVersionId := GetProcAddress(SoundTouchLibHandle, PAnsiChar( 6)); //'soundtouch_getVersionId');
SoundTouchSetRate := GetProcAddress(SoundTouchLibHandle, PAnsiChar(17)); //'soundtouch_setRate');
SoundTouchSetTempo := GetProcAddress(SoundTouchLibHandle, PAnsiChar(21)); //'soundtouch_setTempo');
SoundTouchSetRateChange := GetProcAddress(SoundTouchLibHandle, PAnsiChar(18)); //'soundtouch_setRateChange');
SoundTouchSetTempoChange := GetProcAddress(SoundTouchLibHandle, PAnsiChar(22)); //'soundtouch_setTempoChange');
SoundTouchSetPitch := GetProcAddress(SoundTouchLibHandle, PAnsiChar(14)); //'soundtouch_setPitch');
SoundTouchSetPitchOctaves := GetProcAddress(SoundTouchLibHandle, PAnsiChar(15)); //'soundtouch_setPitchOctaves');
SoundTouchSetPitchSemiTones := GetProcAddress(SoundTouchLibHandle, PAnsiChar(16)); //'soundtouch_setPitchSemiTones');
SoundTouchSetChannels := GetProcAddress(SoundTouchLibHandle, PAnsiChar(13)); //'soundtouch_setChannels');
SoundTouchSetSampleRate := GetProcAddress(SoundTouchLibHandle, PAnsiChar(19)); //'soundtouch_setSampleRate');
SoundTouchFlush := GetProcAddress(SoundTouchLibHandle, PAnsiChar(4)); //'soundtouch_flush');
SoundTouchPutSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(11)); //'soundtouch_putSamples');
SoundTouchClear := GetProcAddress(SoundTouchLibHandle, PAnsiChar(1)); //'soundtouch_clear');
SoundTouchSetSetting := GetProcAddress(SoundTouchLibHandle, PAnsiChar(20)); //'soundtouch_SetSetting');
SoundTouchGetSetting := GetProcAddress(SoundTouchLibHandle, PAnsiChar(5)); //'soundtouch_setSetting');
SoundTouchNumUnprocessedSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(10)); //'soundtouch_numUnprocessedSamples');
SoundTouchReceiveSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(12)); //'soundtouch_receiveSamples');
SoundTouchNumSamples := GetProcAddress(SoundTouchLibHandle, PAnsiChar(9)); //'soundtouch_numSamples');
SoundTouchIsEmpty := GetProcAddress(SoundTouchLibHandle, PAnsiChar(8)); //'soundtouch_isEmpty');
except
FreeLibrary(SoundTouchLibHandle);
SoundTouchLibHandle := 0;
end;
end;
procedure FreeDLL;
begin
if SoundTouchLibHandle <> 0 then FreeLibrary(SoundTouchLibHandle);
end;
initialization
InitDLL;
finalization
FreeDLL;
end.

View File

@@ -1,114 +1,114 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
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3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Finnish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FIN)
#ifdef _WIN32
LANGUAGE LANG_FINNISH, SUBLANG_DEFAULT
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,7,0,0
PRODUCTVERSION 1,7,0,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "SoundTouch Library licensed for 3rd party applications subject to LGPL license v2.1. Visit http://www.surina.net/soundtouch for more information about the SoundTouch library."
VALUE "FileDescription", "SoundTouch Dynamic Link Library"
VALUE "FileVersion", "1, 7, 0, 0"
VALUE "InternalName", "SoundTouch"
VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 1999-2012"
VALUE "OriginalFilename", "SoundTouch.dll"
VALUE "ProductName", " SoundTouch Dynamic Link Library"
VALUE "ProductVersion", "1, 7, 0, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#endif // Finnish resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Finnish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FIN)
#ifdef _WIN32
LANGUAGE LANG_FINNISH, SUBLANG_DEFAULT
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,7,0,0
PRODUCTVERSION 1,7,0,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "SoundTouch Library licensed for 3rd party applications subject to LGPL license v2.1. Visit http://www.surina.net/soundtouch for more information about the SoundTouch library."
VALUE "FileDescription", "SoundTouch Dynamic Link Library"
VALUE "FileVersion", "1, 7, 0, 0"
VALUE "InternalName", "SoundTouch"
VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 1999-2012"
VALUE "OriginalFilename", "SoundTouch.dll"
VALUE "ProductName", " SoundTouch Dynamic Link Library"
VALUE "ProductVersion", "1, 7, 0, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#endif // Finnish resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -1,28 +1,28 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouchDLL", "SoundTouchDLL.vcproj", "{164DE61D-6391-4265-8273-30740117D356}"
ProjectSection(ProjectDependencies) = postProject
{68A5DD20-7057-448B-8FE0-B6AC8D205509} = {68A5DD20-7057-448B-8FE0-B6AC8D205509}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "..\SoundTouch\SoundTouch.vcproj", "{68A5DD20-7057-448B-8FE0-B6AC8D205509}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{164DE61D-6391-4265-8273-30740117D356}.Debug|Win32.ActiveCfg = Debug|Win32
{164DE61D-6391-4265-8273-30740117D356}.Debug|Win32.Build.0 = Debug|Win32
{164DE61D-6391-4265-8273-30740117D356}.Release|Win32.ActiveCfg = Release|Win32
{164DE61D-6391-4265-8273-30740117D356}.Release|Win32.Build.0 = Release|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.ActiveCfg = Debug|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.Build.0 = Debug|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.ActiveCfg = Release|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouchDLL", "SoundTouchDLL.vcproj", "{164DE61D-6391-4265-8273-30740117D356}"
ProjectSection(ProjectDependencies) = postProject
{68A5DD20-7057-448B-8FE0-B6AC8D205509} = {68A5DD20-7057-448B-8FE0-B6AC8D205509}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "..\SoundTouch\SoundTouch.vcproj", "{68A5DD20-7057-448B-8FE0-B6AC8D205509}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{164DE61D-6391-4265-8273-30740117D356}.Debug|Win32.ActiveCfg = Debug|Win32
{164DE61D-6391-4265-8273-30740117D356}.Debug|Win32.Build.0 = Debug|Win32
{164DE61D-6391-4265-8273-30740117D356}.Release|Win32.ActiveCfg = Release|Win32
{164DE61D-6391-4265-8273-30740117D356}.Release|Win32.Build.0 = Release|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.ActiveCfg = Debug|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.Build.0 = Debug|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.ActiveCfg = Release|Win32
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,15 +1,15 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by SoundTouchDLL.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by SoundTouchDLL.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif