mirror of
https://github.com/cookiengineer/audacity
synced 2025-12-04 07:40:12 +01:00
Reverting r12850...hopefully
Never removed one before, but I'm pretty sure it is correct.
This commit is contained in:
@@ -1,26 +1,26 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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EndProject
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Debug|Win32 = Debug|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|Win32.Build.0 = Debug|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|x64.ActiveCfg = Debug|x64
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|x64.Build.0 = Debug|x64
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|Win32.ActiveCfg = Release|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|Win32.Build.0 = Release|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|x64.ActiveCfg = Release|x64
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|x64.Build.0 = Release|x64
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PortAudioJNI", "PortAudioJNI.vcxproj", "{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}"
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Global
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|Win32.ActiveCfg = Debug|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|Win32.Build.0 = Debug|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|x64.ActiveCfg = Debug|x64
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Debug|x64.Build.0 = Debug|x64
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|Win32.ActiveCfg = Release|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|Win32.Build.0 = Release|Win32
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|x64.ActiveCfg = Release|x64
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{4024D885-39B0-4C8A-B3E7-BAB4BA08DFBB}.Release|x64.Build.0 = Release|x64
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@@ -1,174 +1,174 @@
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|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\..\..\include;%JAVA_HOME%\include;%JAVA_HOME%\include\win32</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;PORTAUDIOJNI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\..\..\include;%JAVA_HOME%\include;%JAVA_HOME%\include\win32</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\src\com_portaudio_BlockingStream.c" />
|
||||
<ClCompile Include="..\..\..\src\com_portaudio_PortAudio.c" />
|
||||
<ClCompile Include="..\..\..\src\jpa_tools.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\src\com_portaudio_BlockingStream.h" />
|
||||
<ClInclude Include="..\..\..\src\com_portaudio_PortAudio.h" />
|
||||
<ClInclude Include="..\..\..\src\jpa_tools.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\..\..\jportaudio\portaudio_x64.lib" />
|
||||
<Library Include="..\..\..\..\jportaudio\portaudio_x86.lib" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,65 +1,65 @@
|
||||
/**
|
||||
@page java_binding JPortAudio Java Binding
|
||||
@ingroup jportaudio
|
||||
|
||||
<i>Note: this page has not been reviewed, and may contain errors.</i>
|
||||
|
||||
@section java_draft DRAFT - IN PROGRESS
|
||||
|
||||
9/4/12 JPortAudio is very new and should be considered an "alpha" release.
|
||||
The building of JPortAudio will eventually be integrated into the Makefile as an optional build.
|
||||
|
||||
Currently JPortAudio is only supported for Windows and Macintosh. Please contact us if you want to help with porting Linux.
|
||||
|
||||
For reference documentation of the JPortAudio API see: com.portaudio.PortAudio
|
||||
|
||||
For an example see: PlaySine.java
|
||||
|
||||
@section java_comp_windows Building JPortAudio on Windows
|
||||
|
||||
Build the Java code using the Eclipse project in "jportaudio". Export as "jportaudio.jar".
|
||||
|
||||
If you modify the JNI API then you will need to regenerate the JNI .h files using:
|
||||
|
||||
@code
|
||||
cd bindings/java/scripts
|
||||
make_header.bat
|
||||
@endcode
|
||||
|
||||
Build the JNI DLL using the Visual Studio 2010 solution in "java/c/build/vs2010/PortAudioJNI".
|
||||
|
||||
@section java_use_windows Using JPortAudio on Windows
|
||||
|
||||
Put the "jportaudio.jar" in the classpath for your application.
|
||||
Place the following libraries where they can be found, typically in the same folder as your application.
|
||||
|
||||
- portaudio_x86.dll
|
||||
- portaudio_x64.dll
|
||||
- jportaudio_x86.dll
|
||||
- jportaudio_x64.dll
|
||||
|
||||
@section java_comp_max Building JPortAudio on Mac
|
||||
|
||||
These are notes from building JPortAudio on a Mac with 10.6.8 and XCode 4.
|
||||
|
||||
I created a target of type 'C' library.
|
||||
|
||||
I added the regular PortAudio frameworks plus the JavaVM framework.
|
||||
|
||||
I modified com_portaudio_PortAudio.h and com_portaudio_BlockingStream.h so that jni.h could found.
|
||||
|
||||
@code
|
||||
#if defined(__APPLE__)
|
||||
#include <JavaVM/jni.h>
|
||||
#else
|
||||
#include <jni.h>
|
||||
#endif
|
||||
@endcode
|
||||
|
||||
This is bad because those header files are autogenerated and will be overwritten.
|
||||
We need a better solution for this.
|
||||
|
||||
I had trouble finding the "libjportaudio.jnilib". So I added a Build Phase that copied the library to "/Users/phil/Library/Java/Extensions".
|
||||
|
||||
On the Mac we can create a universal library for both 32 and 64-bit JVMs. So in the JAR file I will open "jportaudio" on Apple. ON WIndows I will continue to open "jportaudio_x64" and "jportaudio_x86".
|
||||
*/
|
||||
/**
|
||||
@page java_binding JPortAudio Java Binding
|
||||
@ingroup jportaudio
|
||||
|
||||
<i>Note: this page has not been reviewed, and may contain errors.</i>
|
||||
|
||||
@section java_draft DRAFT - IN PROGRESS
|
||||
|
||||
9/4/12 JPortAudio is very new and should be considered an "alpha" release.
|
||||
The building of JPortAudio will eventually be integrated into the Makefile as an optional build.
|
||||
|
||||
Currently JPortAudio is only supported for Windows and Macintosh. Please contact us if you want to help with porting Linux.
|
||||
|
||||
For reference documentation of the JPortAudio API see: com.portaudio.PortAudio
|
||||
|
||||
For an example see: PlaySine.java
|
||||
|
||||
@section java_comp_windows Building JPortAudio on Windows
|
||||
|
||||
Build the Java code using the Eclipse project in "jportaudio". Export as "jportaudio.jar".
|
||||
|
||||
If you modify the JNI API then you will need to regenerate the JNI .h files using:
|
||||
|
||||
@code
|
||||
cd bindings/java/scripts
|
||||
make_header.bat
|
||||
@endcode
|
||||
|
||||
Build the JNI DLL using the Visual Studio 2010 solution in "java/c/build/vs2010/PortAudioJNI".
|
||||
|
||||
@section java_use_windows Using JPortAudio on Windows
|
||||
|
||||
Put the "jportaudio.jar" in the classpath for your application.
|
||||
Place the following libraries where they can be found, typically in the same folder as your application.
|
||||
|
||||
- portaudio_x86.dll
|
||||
- portaudio_x64.dll
|
||||
- jportaudio_x86.dll
|
||||
- jportaudio_x64.dll
|
||||
|
||||
@section java_comp_max Building JPortAudio on Mac
|
||||
|
||||
These are notes from building JPortAudio on a Mac with 10.6.8 and XCode 4.
|
||||
|
||||
I created a target of type 'C' library.
|
||||
|
||||
I added the regular PortAudio frameworks plus the JavaVM framework.
|
||||
|
||||
I modified com_portaudio_PortAudio.h and com_portaudio_BlockingStream.h so that jni.h could found.
|
||||
|
||||
@code
|
||||
#if defined(__APPLE__)
|
||||
#include <JavaVM/jni.h>
|
||||
#else
|
||||
#include <jni.h>
|
||||
#endif
|
||||
@endcode
|
||||
|
||||
This is bad because those header files are autogenerated and will be overwritten.
|
||||
We need a better solution for this.
|
||||
|
||||
I had trouble finding the "libjportaudio.jnilib". So I added a Build Phase that copied the library to "/Users/phil/Library/Java/Extensions".
|
||||
|
||||
On the Mac we can create a universal library for both 32 and 64-bit JVMs. So in the JAR file I will open "jportaudio" on Apple. ON WIndows I will continue to open "jportaudio_x64" and "jportaudio_x86".
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
REM Generate the JNI header file from the Java code for JPortAudio
|
||||
REM by Phil Burk
|
||||
|
||||
javah -classpath ../jportaudio/bin -d ../c/src com.portaudio.PortAudio com.portaudio.BlockingStream
|
||||
REM Generate the JNI header file from the Java code for JPortAudio
|
||||
REM by Phil Burk
|
||||
|
||||
javah -classpath ../jportaudio/bin -d ../c/src com.portaudio.PortAudio com.portaudio.BlockingStream
|
||||
|
||||
Reference in New Issue
Block a user