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Use IdentInterfaceSymbol to identify commands and effects
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@@ -23,7 +23,7 @@
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class ShuttleGui;
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#define BASSTREBLE_PLUGIN_SYMBOL XO("Bass and Treble")
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#define BASSTREBLE_PLUGIN_SYMBOL IdentInterfaceSymbol{ XO("Bass and Treble") }
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class EffectBassTrebleState
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{
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@@ -47,7 +47,7 @@ public:
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// IdentInterface implementation
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wxString GetSymbol() override;
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IdentInterfaceSymbol GetSymbol() override;
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wxString GetDescription() override;
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wxString ManualPage() override;
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