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Use IdentInterfaceSymbol to identify commands and effects

This commit is contained in:
Paul Licameli
2018-03-09 13:11:20 -05:00
parent 11d217076a
commit b200819f75
116 changed files with 239 additions and 332 deletions

View File

@@ -24,13 +24,13 @@
#include "CommandType.h"
#include "Command.h"
#define MESSAGE_PLUGIN_SYMBOL XO("Message")
#define MESSAGE_PLUGIN_SYMBOL IdentInterfaceSymbol{ XO("Message") }
class MessageCommand : public AudacityCommand
{
public:
// CommandDefinitionInterface overrides
wxString GetSymbol() override {return MESSAGE_PLUGIN_SYMBOL;};
IdentInterfaceSymbol GetSymbol() override {return MESSAGE_PLUGIN_SYMBOL;};
wxString GetDescription() override {return _("Echos a message.");};
bool DefineParams( ShuttleParams & S ) override;
void PopulateOrExchange(ShuttleGui & S) override;