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Fixes 2 VST issues, an RTP issue, and relaxes an AU restriction
1) Shell VSTs were completely unrecognized...that is no longer the case
2) All VSTs will now ALWAYS be initialized and cleaned up from the main
GUI thread. I found that some Waves VSTs would freeze Audacity when
initialized in the audio thread and closed in the GUI thread.
3) While realtime previewing, it was possible that the wrong slave
could be used to process new blocks of audio.
4) I found that the Waves AUs don't crash on a real Mac (instead of a
virtual machine), so I removed the "black list" I'd put in just for
them. (Something to do with needing full 3D support I think.)
Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
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@@ -137,7 +137,9 @@ public:
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virtual bool RealtimeFinalize() = 0;
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virtual bool RealtimeSuspend() = 0;
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virtual bool RealtimeResume() = 0;
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virtual sampleCount RealtimeProcess(int group, float **inbuf, float **outbuf, sampleCount size) = 0;
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virtual bool RealtimeProcessStart() = 0;
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virtual sampleCount RealtimeProcess(int group, float **inbuf, float **outbuf, sampleCount numSamples) = 0;
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virtual bool RealtimeProcessEnd() = 0;
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virtual bool ShowInterface(wxWindow *parent, bool forceModal = false) = 0;
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