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https://github.com/cookiengineer/audacity
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Move class ZoomInfo to separate files
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123
src/ZoomInfo.cpp
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123
src/ZoomInfo.cpp
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/**********************************************************************
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Audacity: A Digital Audio Editor
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ZoomInfo.cpp
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Paul Licameli split from ViewInfo.cpp
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**********************************************************************/
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#include "ZoomInfo.h"
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#include "prefs/GUISettings.h"
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namespace {
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static const double gMaxZoom = 6000000;
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static const double gMinZoom = 0.001;
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}
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ZoomInfo::ZoomInfo(double start, double pixelsPerSecond)
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: vpos(0)
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, h(start)
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, zoom(pixelsPerSecond)
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{
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UpdatePrefs();
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}
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ZoomInfo::~ZoomInfo()
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{
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}
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void ZoomInfo::UpdatePrefs()
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{
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dBr = gPrefs->Read(ENV_DB_KEY, ENV_DB_RANGE);
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}
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/// Converts a position (mouse X coordinate) to
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/// project time, in seconds. Needs the left edge of
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/// the track as an additional parameter.
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double ZoomInfo::PositionToTime(wxInt64 position,
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wxInt64 origin
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, bool // ignoreFisheye
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) const
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{
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return h + (position - origin) / zoom;
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}
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/// STM: Converts a project time to screen x position.
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wxInt64 ZoomInfo::TimeToPosition(double projectTime,
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wxInt64 origin
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, bool // ignoreFisheye
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) const
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{
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double t = 0.5 + zoom * (projectTime - h) + origin ;
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if( t < wxINT64_MIN )
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return wxINT64_MIN;
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if( t > wxINT64_MAX )
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return wxINT64_MAX;
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t = floor( t );
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return t;
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}
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// This always ignores the fisheye. Use with caution!
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// You should prefer to call TimeToPosition twice, for endpoints, and take the difference!
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double ZoomInfo::TimeRangeToPixelWidth(double timeRange) const
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{
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return timeRange * zoom;
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}
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bool ZoomInfo::ZoomInAvailable() const
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{
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return zoom < gMaxZoom;
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}
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bool ZoomInfo::ZoomOutAvailable() const
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{
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return zoom > gMinZoom;
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}
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double ZoomInfo::GetZoom( ) const { return zoom;};
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double ZoomInfo::GetMaxZoom( ) { return gMaxZoom;};
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double ZoomInfo::GetMinZoom( ) { return gMinZoom;};
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void ZoomInfo::SetZoom(double pixelsPerSecond)
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{
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zoom = std::max(gMinZoom, std::min(gMaxZoom, pixelsPerSecond));
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// DA: Avoids stuck in snap-to
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#ifdef EXPERIMENTAL_DA
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// Disable snapping if user zooms in a long way.
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// Helps stop users be trapped in snap-to.
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// The level chosen is in sample viewing range with samples
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// still quite close together.
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if( zoom > (gMaxZoom * 0.06 ))
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{
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AudacityProject * project = GetActiveProject();
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if( project )
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project->OnSnapToOff();
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}
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#endif
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}
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void ZoomInfo::ZoomBy(double multiplier)
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{
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SetZoom(zoom * multiplier);
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}
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void ZoomInfo::FindIntervals
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(double /*rate*/, Intervals &results, wxInt64 width, wxInt64 origin) const
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{
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results.clear();
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results.reserve(2);
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const wxInt64 rightmost(origin + (0.5 + width));
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wxASSERT(origin <= rightmost);
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{
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results.push_back(Interval(origin, zoom, false));
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}
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if (origin < rightmost)
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results.push_back(Interval(rightmost, 0, false));
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wxASSERT(!results.empty() && results[0].position == origin);
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}
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