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Make the experimental effects rack window compilable and usable...

... though there remain crash bugs to figure out, turning it on and off
during play.
This commit is contained in:
Paul Licameli
2018-01-29 03:29:08 -05:00
parent 586542bfe2
commit 9dd5b521ea
4 changed files with 16 additions and 2 deletions

View File

@@ -245,7 +245,7 @@ static const struct Entry {
{ ETBZoomFitID, wxT("FitInWindow"), XO("Fit project to width") },
#if defined(EXPERIMENTAL_EFFECTS_RACK)
{ ETBEffectsID, wxT(""), XO("Open Effects Rack") },
{ ETBEffectsID, wxT("ShowEffectsRack"), XO("Open Effects Rack") },
#endif
};