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Make the experimental effects rack window compilable and usable...
... though there remain crash bugs to figure out, turning it on and off during play.
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@@ -245,7 +245,7 @@ static const struct Entry {
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{ ETBZoomFitID, wxT("FitInWindow"), XO("Fit project to width") },
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#if defined(EXPERIMENTAL_EFFECTS_RACK)
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{ ETBEffectsID, wxT(""), XO("Open Effects Rack") },
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{ ETBEffectsID, wxT("ShowEffectsRack"), XO("Open Effects Rack") },
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#endif
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};
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