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Replace virtual with override wherever possible; eliminate needless virtual...

... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
This commit is contained in:
Paul Licameli
2016-02-24 01:06:47 -05:00
parent 74121c1494
commit 990080ae7d
169 changed files with 1652 additions and 1639 deletions

View File

@@ -146,7 +146,7 @@ const wxArrayString &SpectrogramSettings::GetScaleNames()
{
class ScaleNamesArray final : public TranslatableStringArray
{
virtual void Populate()
void Populate() override
{
// Keep in correspondence with enum SpectrogramSettings::ScaleType:
mContents.Add(_("Linear"));
@@ -171,7 +171,7 @@ const wxArrayString &SpectrogramSettings::GetAlgorithmNames()
{
class AlgorithmNamesArray final : public TranslatableStringArray
{
virtual void Populate()
void Populate() override
{
// Keep in correspondence with enum SpectrogramSettings::Algorithm:
mContents.Add(_("Frequencies"));