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mirror of https://github.com/cookiengineer/audacity synced 2025-10-21 22:12:58 +02:00

Replace virtual with override wherever possible; eliminate needless virtual...

... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
This commit is contained in:
Paul Licameli
2016-02-24 01:06:47 -05:00
parent 74121c1494
commit 990080ae7d
169 changed files with 1652 additions and 1639 deletions

View File

@@ -25,9 +25,9 @@
class ImportCommandType final : public CommandType
{
public:
virtual wxString BuildName();
virtual void BuildSignature(CommandSignature &signature);
virtual Command *Create(CommandOutputTarget *target);
wxString BuildName() override;
void BuildSignature(CommandSignature &signature) override;
Command *Create(CommandOutputTarget *target) override;
};
class ImportCommand final : public CommandImplementation
@@ -39,7 +39,7 @@ public:
{ }
virtual ~ImportCommand();
virtual bool Apply(CommandExecutionContext context);
bool Apply(CommandExecutionContext context) override;
};
// Export
@@ -47,9 +47,9 @@ public:
class ExportCommandType final : public CommandType
{
public:
virtual wxString BuildName();
virtual void BuildSignature(CommandSignature &signature);
virtual Command *Create(CommandOutputTarget *target);
wxString BuildName() override;
void BuildSignature(CommandSignature &signature) override;
Command *Create(CommandOutputTarget *target) override;
};
class ExportCommand final : public CommandImplementation
@@ -61,5 +61,5 @@ public:
{ }
virtual ~ExportCommand();
virtual bool Apply(CommandExecutionContext context);
bool Apply(CommandExecutionContext context) override;
};