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Replace virtual with override wherever possible; eliminate needless virtual...

... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
This commit is contained in:
Paul Licameli
2016-02-24 01:06:47 -05:00
parent 74121c1494
commit 990080ae7d
169 changed files with 1652 additions and 1639 deletions

View File

@@ -47,7 +47,7 @@ class ScreenFrame final : public wxFrame
ScreenFrame(wxWindow *parent, wxWindowID id);
virtual ~ScreenFrame();
virtual bool ProcessEvent(wxEvent & event);
bool ProcessEvent(wxEvent & event) override;
private:
void Populate();
@@ -143,7 +143,7 @@ class ScreenFrameTimer final : public wxTimer
evt = event.Clone();
}
virtual void Notify()
void Notify() override
{
evt->SetEventObject(NULL);
screenFrame->ProcessEvent(*evt);