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Removed a confusing and unnecessary paragraph. It originally was about why we wanted to build static libraries for wxWidgets, got expanded in that direction. But we now build DLL's not, LIBs, so it's misleading. Plus, let's keep it simple and focused -- to build Audacity, nobody needs to read about all the wxWidgets options, only the instructions in compile.txt. Anybody sophisticated enough to understand the different build options is sophisticated enough to find the wxWidgets documentation themselves.

This commit is contained in:
v.audacity 2011-11-27 23:55:28 +00:00
parent 483cf70bab
commit 96f8d0a42d

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@ -57,14 +57,6 @@ MSVC++ STEP 2: Build wxWidgets
When you have downloaded and installed wxWidgets, you must When you have downloaded and installed wxWidgets, you must
build it. build it.
For wxWidgets' instructions on compilation
(and details about static versus dll linkage), see
"C:\wxWidgets-2.8.12\docs\msw\install.txt".
Note therein that wx_dll.dsw adds the dependencies to
force the correct build order for DLLs, which wx.dsw
does not. Because of this, wx_dll.dsw doesn't work for
static libraries.
1. Open "C:\wxWidgets-2.8.12\build\msw\wx_dll.dsw" with 1. Open "C:\wxWidgets-2.8.12\build\msw\wx_dll.dsw" with
Visual Studio 2008 (for VC9). Visual Studio 2008 (for VC9).