mirror of
https://github.com/cookiengineer/audacity
synced 2025-07-01 23:53:48 +02:00
Make MIDI track stretch path-independent
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9fb7185ea4
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@ -562,29 +562,30 @@ bool NoteTrack::Shift(double t) // t is always seconds
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return true;
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}
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double NoteTrack::NearestBeatTime(double time, double *beat) const
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QuantizedTimeAndBeat NoteTrack::NearestBeatTime( double time ) const
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{
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wxASSERT(mSeq);
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// Alg_seq knows nothing about offset, so remove offset time
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double seq_time = time - GetOffset();
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seq_time = mSeq->nearest_beat_time(seq_time, beat);
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double beat;
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seq_time = mSeq->nearest_beat_time(seq_time, &beat);
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// add the offset back in to get "actual" audacity track time
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return seq_time + GetOffset();
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return { seq_time + GetOffset(), beat };
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}
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bool NoteTrack::StretchRegion(double t0, double t1, double dur)
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bool NoteTrack::StretchRegion
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( QuantizedTimeAndBeat t0, QuantizedTimeAndBeat t1, double newDur )
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{
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wxASSERT(mSeq);
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// Alg_seq::stretch_region uses beats, so we translate time
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// to beats first:
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t0 -= GetOffset();
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t1 -= GetOffset();
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double b0 = mSeq->get_time_map()->time_to_beat(t0);
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double b1 = mSeq->get_time_map()->time_to_beat(t1);
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bool result = mSeq->stretch_region(b0, b1, dur);
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bool result = mSeq->stretch_region( t0.second, t1.second, newDur );
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if (result) {
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const auto oldDur = t1.first - t0.first;
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#if 0
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// PRL: Would this be better ?
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mSeq->set_real_dur(mSeq->get_real_dur() + newDur - oldDur);
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#else
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mSeq->convert_to_seconds();
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mSeq->set_dur(mSeq->get_dur() + dur - (t1 - t0));
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mSeq->set_dur(mSeq->get_dur() + newDur - oldDur);
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#endif
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}
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return result;
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}
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@ -11,6 +11,7 @@
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#ifndef __AUDACITY_NOTETRACK__
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#define __AUDACITY_NOTETRACK__
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#include <utility>
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#include <wx/string.h>
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#include "Audacity.h"
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#include "Experimental.h"
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@ -58,6 +59,8 @@ using NoteTrackBase =
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#endif
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;
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using QuantizedTimeAndBeat = std::pair< double, double >;
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class AUDACITY_DLL_API NoteTrack final
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: public NoteTrackBase
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{
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@ -112,8 +115,9 @@ class AUDACITY_DLL_API NoteTrack final
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void SetVelocity(float velocity) { mVelocity = velocity; }
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#endif
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double NearestBeatTime(double time, double *beat) const;
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bool StretchRegion(double b0, double b1, double dur);
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QuantizedTimeAndBeat NearestBeatTime( double time ) const;
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bool StretchRegion
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( QuantizedTimeAndBeat t0, QuantizedTimeAndBeat t1, double newDur );
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int GetBottomNote() const { return mBottomNote; }
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int GetPitchHeight() const { return mPitchHeight; }
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@ -2238,22 +2238,29 @@ void TrackPanel::SelectionHandleClick(wxMouseEvent & event,
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const auto nt = static_cast<NoteTrack *>(pTrack);
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// find nearest beat to sel0, sel1
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double minPeriod = 0.05; // minimum beat period
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double qBeat0, qBeat1;
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double centerBeat = 0.0f;
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mStretchState.mSel0 = nt->NearestBeatTime(mViewInfo->selectedRegion.t0(), &qBeat0);
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mStretchState.mSel1 = nt->NearestBeatTime(mViewInfo->selectedRegion.t1(), &qBeat1);
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mStretchState.mBeatCenter = { 0, 0 };
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mStretchState.mBeat0 =
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nt->NearestBeatTime( mViewInfo->selectedRegion.t0() );
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mStretchState.mBeat1 =
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nt->NearestBeatTime( mViewInfo->selectedRegion.t1() );
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// If there is not (almost) a beat to stretch that is slower
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// than 20 beats per second, don't stretch
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if (within(qBeat0, qBeat1, 0.9) ||
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(mStretchState.mSel1 - mStretchState.mSel0) / (qBeat1 - qBeat0) < minPeriod) return;
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if ( within( mStretchState.mBeat0.second,
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mStretchState.mBeat1.second, 0.9 ) ||
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( mStretchState.mBeat1.first - mStretchState.mBeat0.first ) /
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( mStretchState.mBeat1.second - mStretchState.mBeat0.second )
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< minPeriod )
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return;
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if (startNewSelection) { // mouse is not at an edge, but after
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// quantization, we could be indicating the selection edge
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mSelStartValid = true;
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mSelStart = std::max(0.0, mViewInfo->PositionToTime(event.m_x, rect.x));
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mStretchState.mStart = nt->NearestBeatTime(mSelStart, ¢erBeat);
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if (within(qBeat0, centerBeat, 0.1)) {
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mStretchState.mBeatCenter = nt->NearestBeatTime( mSelStart );
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if ( within( mStretchState.mBeat0.second,
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mStretchState.mBeatCenter.second, 0.1 ) ) {
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mListener->TP_DisplayStatusMessage(
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_("Click and drag to stretch selected region."));
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SetCursor(*mStretchLeftCursor);
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@ -2261,7 +2268,9 @@ void TrackPanel::SelectionHandleClick(wxMouseEvent & event,
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mSelStart = mViewInfo->selectedRegion.t1();
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// condition that implies stretchLeft
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startNewSelection = false;
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} else if (within(qBeat1, centerBeat, 0.1)) {
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}
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else if ( within( mStretchState.mBeat1.second,
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mStretchState.mBeatCenter.second, 0.1 ) ) {
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mListener->TP_DisplayStatusMessage(
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_("Click and drag to stretch selected region."));
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SetCursor(*mStretchRightCursor);
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@ -2274,22 +2283,28 @@ void TrackPanel::SelectionHandleClick(wxMouseEvent & event,
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if (startNewSelection) {
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mStretchState.mMode = stretchCenter;
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mStretchState.mLeftBeats = qBeat1 - centerBeat;
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mStretchState.mRightBeats = centerBeat - qBeat0;
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} else if (mSelStartValid && mViewInfo->selectedRegion.t1() == mSelStart) {
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mStretchState.mLeftBeats =
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mStretchState.mBeat1.second - mStretchState.mBeatCenter.second;
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mStretchState.mRightBeats =
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mStretchState.mBeatCenter.second - mStretchState.mBeat0.second;
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}
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else if (mSelStartValid && mViewInfo->selectedRegion.t1() == mSelStart) {
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// note that at this point, mSelStart is at the opposite
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// end of the selection from the cursor. If the cursor is
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// over sel0, then mSelStart is at sel1.
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mStretchState.mMode = stretchLeft;
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} else {
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}
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else {
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mStretchState.mMode = stretchRight;
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}
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if (mStretchState.mMode == stretchLeft) {
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mStretchState.mLeftBeats = 0;
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mStretchState.mRightBeats = qBeat1 - qBeat0;
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mStretchState.mRightBeats =
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mStretchState.mBeat1.second - mStretchState.mBeat0.second;
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} else if (mStretchState.mMode == stretchRight) {
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mStretchState.mLeftBeats = qBeat1 - qBeat0;
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mStretchState.mLeftBeats =
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mStretchState.mBeat1.second - mStretchState.mBeat0.second;
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mStretchState.mRightBeats = 0;
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}
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@ -2297,7 +2312,7 @@ void TrackPanel::SelectionHandleClick(wxMouseEvent & event,
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MakeParentModifyState( false );
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mViewInfo->selectedRegion.setTimes
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(mStretchState.mSel0, mStretchState.mSel1);
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( mStretchState.mBeat0.first, mStretchState.mBeat1.first );
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mStretchState.mStretching = true;
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// Full refresh since the label area may need to indicate
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@ -2784,65 +2799,62 @@ void TrackPanel::Stretch(int mouseXCoordinate, int trackLeftEdge,
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return;
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}
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NoteTrack *pNt = (NoteTrack *) pTrack;
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double moveto = std::max(0.0, mViewInfo->PositionToTime(mouseXCoordinate, trackLeftEdge));
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NoteTrack *pNt = static_cast< NoteTrack * >( pTrack );
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double moveto =
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std::max(0.0, mViewInfo->PositionToTime(mouseXCoordinate, trackLeftEdge));
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auto t1 = mViewInfo->selectedRegion.t1();
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auto t0 = mViewInfo->selectedRegion.t0();
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double dur, left_dur, right_dur;
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// check to make sure tempo is not higher than 20 beats per second
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// (In principle, tempo can be higher, but not infinity.)
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double minPeriod = 0.05; // minimum beat period
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double qBeat0, qBeat1;
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pNt->NearestBeatTime(mViewInfo->selectedRegion.t0(), &qBeat0); // get beat
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pNt->NearestBeatTime(mViewInfo->selectedRegion.t1(), &qBeat1);
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const double minPeriod = 0.05; // minimum beat period
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// We could be moving 3 things: left edge, right edge, a point between
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// make sure target duration is not too short
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// Take quick exit if so, without changing the selection.
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switch (mStretchState.mMode) {
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case stretchLeft: {
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// make sure target duration is not too short
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double dur = mViewInfo->selectedRegion.t1() - moveto;
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if (dur < mStretchState.mRightBeats * minPeriod) {
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dur = mStretchState.mRightBeats * minPeriod;
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moveto = mViewInfo->selectedRegion.t1() - dur;
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}
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if (pNt->StretchRegion(mStretchState.mSel0, mStretchState.mSel1, dur)) {
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pNt->SetOffset(pNt->GetOffset() + moveto - mStretchState.mSel0);
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mViewInfo->selectedRegion.setT0(moveto);
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}
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dur = t1 - moveto;
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if (dur < mStretchState.mRightBeats * minPeriod)
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return;
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pNt->StretchRegion
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( mStretchState.mBeat0, mStretchState.mBeat1, dur );
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pNt->Offset( moveto - t0 );
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mStretchState.mBeat0.first = moveto;
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mViewInfo->selectedRegion.setT0(moveto);
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break;
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}
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case stretchRight: {
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// make sure target duration is not too short
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double dur = moveto - mViewInfo->selectedRegion.t0();
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if (dur < mStretchState.mLeftBeats * minPeriod) {
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dur = mStretchState.mLeftBeats * minPeriod;
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moveto = mStretchState.mSel0 + dur;
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}
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if (pNt->StretchRegion(mStretchState.mSel0, mStretchState.mSel1, dur)) {
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mViewInfo->selectedRegion.setT1(moveto);
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}
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dur = moveto - t0;
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if (dur < mStretchState.mLeftBeats * minPeriod)
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return;
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pNt->StretchRegion
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( mStretchState.mBeat0, mStretchState.mBeat1, dur );
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mViewInfo->selectedRegion.setT1(moveto);
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mStretchState.mBeat1.first = moveto;
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break;
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}
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case stretchCenter: {
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// make sure both left and right target durations are not too short
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double left_dur = moveto - mViewInfo->selectedRegion.t0();
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double right_dur = mViewInfo->selectedRegion.t1() - moveto;
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double centerBeat;
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pNt->NearestBeatTime(mSelStart, ¢erBeat);
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if (left_dur < mStretchState.mLeftBeats * minPeriod) {
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left_dur = mStretchState.mLeftBeats * minPeriod;
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moveto = mStretchState.mSel0 + left_dur;
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}
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if (right_dur < mStretchState.mRightBeats * minPeriod) {
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right_dur = mStretchState.mRightBeats * minPeriod;
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moveto = mStretchState.mSel1 - right_dur;
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}
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pNt->StretchRegion(mStretchState.mStart, mStretchState.mSel1, right_dur);
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pNt->StretchRegion(mStretchState.mSel0, mStretchState.mStart, left_dur);
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left_dur = moveto - t0;
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right_dur = t1 - moveto;
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if (left_dur < mStretchState.mLeftBeats * minPeriod ||
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right_dur < mStretchState.mRightBeats * minPeriod)
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return;
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pNt->StretchRegion
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( mStretchState.mBeatCenter, mStretchState.mBeat1, right_dur );
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pNt->StretchRegion
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( mStretchState.mBeat0, mStretchState.mBeatCenter, left_dur );
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mStretchState.mBeatCenter.first = moveto;
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break;
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}
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default:
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wxASSERT(false);
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break;
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}
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Refresh(false);
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}
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#endif
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@ -326,11 +326,13 @@ class AUDACITY_DLL_API TrackPanel final : public OverlayPanel {
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};
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struct StretchState {
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StretchEnum mMode { stretchCenter }; // remembers what to drag
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using QuantizedTimeAndBeat = std::pair< double, double >;
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bool mStretching {}; // true between mouse down and mouse up
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double mStart {}; // time of initial mouse position, quantized
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// to the nearest beat
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double mSel0 {}; // initial sel0 (left) quantized to nearest beat
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double mSel1 {}; // initial sel1 (left) quantized to nearest beat
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QuantizedTimeAndBeat mBeatCenter { 0, 0 };
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QuantizedTimeAndBeat mBeat0 { 0, 0 };
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QuantizedTimeAndBeat mBeat1 { 0, 0 };
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double mLeftBeats {}; // how many beats from left to cursor
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double mRightBeats {}; // how many beats from cursor to right
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} mStretchState;
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