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Preserve InterfaceSymbol when changing effect name
Thanks to Paul for the implementation, and the prompting as to how to fix it.
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@@ -30,8 +30,8 @@
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#define AUDIOUNITEFFECTS_VERSION wxT("1.0.0.0")
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/* 18n-hint: the name of an Apple audio software protocol */
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#define AUDIOUNITEFFECTS_FAMILY XO("Audio Unit")
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#define AUDIOUNITEFFECTS_FAMILY ComponentInterfaceSymbol{ wxT("AudioUnit"),
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XO("Audio Unit") }
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class AudioUnitEffect;
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using AudioUnitEffectArray = std::vector<std::unique_ptr<AudioUnitEffect>>;
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