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mirror of https://github.com/cookiengineer/audacity synced 2025-12-17 14:11:13 +01:00

Migrating the remaining effects

This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
This commit is contained in:
Leland Lucius
2015-04-16 22:53:42 -05:00
parent 40e6bcc56a
commit 8fbfa460c4
140 changed files with 17288 additions and 20367 deletions

View File

@@ -8,57 +8,92 @@
*******************************************************************//**
\class EffectFadeIn
\brief An EffectSimpleMono
*//****************************************************************//**
\class EffectFadeOut
\brief An EffectSimpleMono
\class EffectFade
\brief An Effect
*//*******************************************************************/
#include "../Audacity.h"
#include <wx/intl.h>
#include "Fade.h"
#include "../WaveTrack.h"
#include <wx/generic/textdlgg.h>
#include <math.h>
bool EffectFadeIn::NewTrackSimpleMono()
EffectFade::EffectFade(bool fadeIn)
{
mFadeIn = fadeIn;
}
EffectFade::~EffectFade()
{
}
// IdentInterface implementation
wxString EffectFade::GetSymbol()
{
return mFadeIn
? FADEIN_PLUGIN_SYMBOL
: FADEOUT_PLUGIN_SYMBOL;
}
wxString EffectFade::GetDescription()
{
return mFadeIn
? wxTRANSLATE("Applies a linear fade-in to the selected audio")
: wxTRANSLATE("Applies a linear fade-out to the selected audio");
}
// EffectIdentInterface implementation
EffectType EffectFade::GetType()
{
return EffectTypeProcess;
}
bool EffectFade::IsInteractive()
{
return false;
}
// EffectClientInterface implementation
int EffectFade::GetAudioInCount()
{
return 1;
}
int EffectFade::GetAudioOutCount()
{
return 1;
}
bool EffectFade::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
{
mLen = (int)((mCurT1 - mCurT0) * mCurRate + 0.5);
mSample = 0;
return true;
}
bool EffectFadeIn::ProcessSimpleMono(float *buffer, sampleCount len)
sampleCount EffectFade::ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen)
{
for (sampleCount i = 0; i < len; i++)
buffer[i] = (float) (buffer[i] * (float) (mSample + i)
/ (float) (mLen));
mSample += len;
float *ibuf = inBlock[0];
float *obuf = outBlock[0];
return true;
}
bool EffectFadeOut::NewTrackSimpleMono()
{
mLen = (int)((mCurT1 - mCurT0) * mCurRate + 0.5);
mSample = 0;
return true;
}
bool EffectFadeOut::ProcessSimpleMono(float *buffer, sampleCount len)
{
for (sampleCount i = 0; i < len; i++)
buffer[i] = (float) (buffer[i]
* (float) (mLen - 1 - (mSample + i))
/ (float) (mLen));
mSample += len;
return true;
if (mFadeIn)
{
for (sampleCount i = 0; i < blockLen; i++)
{
obuf[i] = (ibuf[i] * ((float) mSample++)) / mSampleCnt;
}
}
else
{
for (sampleCount i = 0; i < blockLen; i++)
{
obuf[i] = (ibuf[i] * ((float) mSampleCnt - 1 - mSample++)) / mSampleCnt;
}
}
return blockLen;
}