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https://github.com/cookiengineer/audacity
synced 2025-05-05 22:28:57 +02:00
Add SBSMS option to Change Tempo effect
Thanks to Clayton Otey for his help and patience.
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@ -19,6 +19,11 @@
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#if USE_SOUNDTOUCH
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#if USE_SBSMS
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#include "sbsms.h"
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#include <wx/valgen.h>
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#endif
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#include <math.h>
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#include <wx/intl.h>
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@ -44,6 +49,7 @@ enum
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//
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// Name Type Key Def Min Max Scale
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Param( Percentage, double, XO("Percentage"), 0.0, -99.0, 3000.0, 1 );
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Param( UseSBSMS, bool, XO("SBSMS"), false, false, true, 1 );
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// We warp the slider to go up to 400%, but user can enter higher values.
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static const double kSliderMax = 100.0; // warped above zero to actually go up to 400%
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@ -71,6 +77,12 @@ EffectChangeTempo::EffectChangeTempo()
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m_bLoopDetect = false;
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#if USE_SBSMS
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mUseSBSMS = DEF_UseSBSMS;
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#else
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mUseSBSMS = false;
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#endif
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SetLinearEffectFlag(true);
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}
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@ -107,6 +119,7 @@ bool EffectChangeTempo::SupportsAutomation()
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bool EffectChangeTempo::GetAutomationParameters(EffectAutomationParameters & parms)
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{
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parms.Write(KEY_Percentage, m_PercentChange);
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parms.Write(KEY_UseSBSMS, mUseSBSMS);
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return true;
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}
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@ -114,9 +127,15 @@ bool EffectChangeTempo::GetAutomationParameters(EffectAutomationParameters & par
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bool EffectChangeTempo::SetAutomationParameters(EffectAutomationParameters & parms)
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{
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ReadAndVerifyDouble(Percentage);
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m_PercentChange = Percentage;
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#if USE_SBSMS
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ReadAndVerifyBool(UseSBSMS);
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mUseSBSMS = UseSBSMS;
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#else
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mUseSBSMS = false;
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#endif
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return true;
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}
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@ -146,14 +165,31 @@ bool EffectChangeTempo::Init()
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bool EffectChangeTempo::Process()
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{
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mSoundTouch = std::make_unique<SoundTouch>();
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mSoundTouch->setTempoChange(m_PercentChange);
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double mT1Dashed = mT0 + (mT1 - mT0)/(m_PercentChange/100.0 + 1.0);
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SetTimeWarper(std::make_unique<RegionTimeWarper>(mT0, mT1,
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std::make_unique<LinearTimeWarper>(mT0, mT0, mT1, mT1Dashed )));
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bool success = EffectSoundTouch::Process();
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if( success )
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bool success = false;
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#if USE_SBSMS
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if (mUseSBSMS)
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{
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double tempoRatio = 1.0 + m_PercentChange / 100.0;
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SelectedRegion region(mT0, mT1);
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EffectSBSMS proxy;
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proxy.setParameters(tempoRatio, 1.0);
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success = proxy.DoEffect(mUIParent, mProjectRate, mTracks, mFactory, ®ion, false);
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}
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else
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#endif
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{
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mSoundTouch = std::make_unique<SoundTouch>();
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mSoundTouch->setTempoChange(m_PercentChange);
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double mT1Dashed = mT0 + (mT1 - mT0)/(m_PercentChange/100.0 + 1.0);
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SetTimeWarper(std::make_unique<RegionTimeWarper>(mT0, mT1,
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std::make_unique<LinearTimeWarper>(mT0, mT0, mT1, mT1Dashed )));
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success = EffectSoundTouch::Process();
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}
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if(success)
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mT1 = mT0 + (mT1 - mT0)/(m_PercentChange/100 + 1.);
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return success;
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}
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@ -186,50 +222,67 @@ void EffectChangeTempo::PopulateOrExchange(ShuttleGui & S)
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}
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S.EndHorizontalLay();
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//
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S.StartMultiColumn(5, wxCENTER);
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S.StartStatic(_("Beats per minute"));
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{
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//
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S.AddUnits(_("Beats per minute:"));
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S.StartHorizontalLay(wxALIGN_CENTER);
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{
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FloatingPointValidator<double> vldFromBPM(3, &m_FromBPM, NUM_VAL_THREE_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
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m_pTextCtrl_FromBPM = S.Id(ID_FromBPM)
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.AddTextBox(_("from"), wxT(""), 12);
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m_pTextCtrl_FromBPM->SetName(_("From beats per minute"));
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m_pTextCtrl_FromBPM->SetValidator(vldFromBPM);
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FloatingPointValidator<double> vldFromBPM(3, &m_FromBPM, NUM_VAL_THREE_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
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m_pTextCtrl_FromBPM = S.Id(ID_FromBPM)
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.AddTextBox(_("from"), wxT(""), 12);
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m_pTextCtrl_FromBPM->SetName(_("From beats per minute"));
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m_pTextCtrl_FromBPM->SetValidator(vldFromBPM);
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FloatingPointValidator<double> vldToBPM(3, &m_ToBPM, NUM_VAL_THREE_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
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m_pTextCtrl_ToBPM = S.Id(ID_ToBPM)
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.AddTextBox(_("to"), wxT(""), 12);
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m_pTextCtrl_ToBPM->SetName(_("To beats per minute"));
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m_pTextCtrl_ToBPM->SetValidator(vldToBPM);
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}
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S.EndHorizontalLay();
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}
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S.EndStatic();
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FloatingPointValidator<double> vldToBPM(3, &m_ToBPM, NUM_VAL_THREE_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
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m_pTextCtrl_ToBPM = S.Id(ID_ToBPM)
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.AddTextBox(_("to"), wxT(""), 12);
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m_pTextCtrl_ToBPM->SetName(_("To beats per minute"));
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m_pTextCtrl_ToBPM->SetValidator(vldToBPM);
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//
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S.StartStatic(_("Length (seconds)"));
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{
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S.StartHorizontalLay(wxALIGN_CENTER);
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{
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int precission = 2;
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FloatingPointValidator<double> vldFromLength(precission, &m_FromLength, NUM_VAL_TWO_TRAILING_ZEROES);
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m_pTextCtrl_FromLength = S.Id(ID_FromLength)
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.AddTextBox(_("from"), wxT(""), 12);
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m_pTextCtrl_FromLength->SetName(_("From length in seconds"));
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m_pTextCtrl_FromLength->SetValidator(vldFromLength);
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m_pTextCtrl_FromLength->Enable(false); // Disable because the value comes from the user selection.
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//
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S.AddUnits(_("Length (seconds):"));
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FloatingPointValidator<double> vldToLength(2, &m_ToLength, NUM_VAL_TWO_TRAILING_ZEROES);
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int precission = 2;
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FloatingPointValidator<double> vldFromLength(precission, &m_FromLength, NUM_VAL_TWO_TRAILING_ZEROES);
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m_pTextCtrl_FromLength = S.Id(ID_FromLength)
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.AddTextBox(_("from"), wxT(""), 12);
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m_pTextCtrl_FromLength->SetName(_("From length in seconds"));
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m_pTextCtrl_FromLength->SetValidator(vldFromLength);
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m_pTextCtrl_FromLength->Enable(false); // Disable because the value comes from the user selection.
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// min and max need same precision as what we're validating (bug 963)
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double minLength = (m_FromLength * 100.0) / (100.0 + MAX_Percentage);
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double maxLength = (m_FromLength * 100.0) / (100.0 + MIN_Percentage);
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minLength = Internat::CompatibleToDouble(Internat::ToString(minLength, precission));
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maxLength = Internat::CompatibleToDouble(Internat::ToString(maxLength, precission));
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FloatingPointValidator<double> vldToLength(2, &m_ToLength, NUM_VAL_TWO_TRAILING_ZEROES);
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vldToLength.SetRange(minLength, maxLength);
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m_pTextCtrl_ToLength = S.Id(ID_ToLength)
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.AddTextBox(_("to"), wxT(""), 12);
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m_pTextCtrl_ToLength->SetName(_("To length in seconds"));
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m_pTextCtrl_ToLength->SetValidator(vldToLength);
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}
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S.EndHorizontalLay();
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}
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S.EndStatic();
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// min and max need same precision as what we're validating (bug 963)
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double minLength = (m_FromLength * 100.0) / (100.0 + MAX_Percentage);
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double maxLength = (m_FromLength * 100.0) / (100.0 + MIN_Percentage);
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minLength = Internat::CompatibleToDouble(Internat::ToString(minLength, precission));
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maxLength = Internat::CompatibleToDouble(Internat::ToString(maxLength, precission));
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vldToLength.SetRange(minLength, maxLength);
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m_pTextCtrl_ToLength = S.Id(ID_ToLength)
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.AddTextBox(_("to"), wxT(""), 12);
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m_pTextCtrl_ToLength->SetName(_("To length in seconds"));
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m_pTextCtrl_ToLength->SetValidator(vldToLength);
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#if USE_SBSMS
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S.StartMultiColumn(2);
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{
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mUseSBSMSCheckBox = S.AddCheckBox(_("Use high quality stretching (slow)"),
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mUseSBSMS? wxT("true") : wxT("false"));
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mUseSBSMSCheckBox->SetValidator(wxGenericValidator(&mUseSBSMS));
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}
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S.EndMultiColumn();
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#endif
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}
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S.EndVerticalLay();
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@ -16,6 +16,11 @@
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#ifndef __AUDACITY_EFFECT_CHANGETEMPO__
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#define __AUDACITY_EFFECT_CHANGETEMPO__
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#if USE_SBSMS
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#include "SBSMSEffect.h"
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#include <wx/checkbox.h>
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#endif
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#include <wx/event.h>
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#include <wx/slider.h>
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#include <wx/string.h>
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@ -75,6 +80,7 @@ private:
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void Update_Text_ToLength(); // Use m_FromLength & m_PercentChange to set NEW m_ToLength & control.
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private:
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bool mUseSBSMS;
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double m_PercentChange; // percent change to apply to tempo
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// -100% is meaningless, but sky's the upper limit
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double m_FromBPM; // user-set beats-per-minute. Zero means not yet set.
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@ -92,6 +98,10 @@ private:
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wxTextCtrl * m_pTextCtrl_FromLength;
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wxTextCtrl * m_pTextCtrl_ToLength;
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#if USE_SBSMS
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wxCheckBox * mUseSBSMSCheckBox;
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#endif
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DECLARE_EVENT_TABLE();
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};
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