mirror of
https://github.com/cookiengineer/audacity
synced 2025-12-15 09:01:12 +01:00
All loaded built-in effects have nullary constructors
This commit is contained in:
@@ -100,11 +100,11 @@ using EQCurveArray = std::vector<EQCurve>;
|
|||||||
class EffectEqualization48x;
|
class EffectEqualization48x;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class EffectEqualization final : public Effect,
|
class EffectEqualization : public Effect,
|
||||||
public XMLTagHandler
|
public XMLTagHandler
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EffectEqualization(int Options);
|
EffectEqualization(int Options = kEqLegacy);
|
||||||
virtual ~EffectEqualization();
|
virtual ~EffectEqualization();
|
||||||
|
|
||||||
// ComponentInterface implementation
|
// ComponentInterface implementation
|
||||||
@@ -290,6 +290,18 @@ private:
|
|||||||
friend class EditCurvesDialog;
|
friend class EditCurvesDialog;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class EffectEqualizationCurve final : public EffectEqualization
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EffectEqualizationCurve() : EffectEqualization( kEqOptionCurve ) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EffectEqualizationGraphic final : public EffectEqualization
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EffectEqualizationGraphic() : EffectEqualization( kEqOptionGraphic ) {}
|
||||||
|
};
|
||||||
|
|
||||||
class EqualizationPanel final : public wxPanelWrapper
|
class EqualizationPanel final : public wxPanelWrapper
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
#define FADEIN_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Fade In") }
|
#define FADEIN_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Fade In") }
|
||||||
#define FADEOUT_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Fade Out") }
|
#define FADEOUT_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Fade Out") }
|
||||||
|
|
||||||
class EffectFade final : public Effect
|
class EffectFade : public Effect
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EffectFade(bool fadeIn = false);
|
EffectFade(bool fadeIn = false);
|
||||||
@@ -40,10 +40,23 @@ public:
|
|||||||
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
|
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// EffectFadeIn implementation
|
// EffectFade implementation
|
||||||
|
|
||||||
bool mFadeIn;
|
bool mFadeIn;
|
||||||
sampleCount mSample;
|
sampleCount mSample;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class EffectFadeIn final : public EffectFade
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EffectFadeIn() : EffectFade{ true } {}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class EffectFadeOut final : public EffectFade
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EffectFadeOut() : EffectFade{ false } {}
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -106,41 +106,41 @@
|
|||||||
// Define the list of effects that will be autoregistered and how to instantiate each
|
// Define the list of effects that will be autoregistered and how to instantiate each
|
||||||
//
|
//
|
||||||
#define EFFECT_LIST \
|
#define EFFECT_LIST \
|
||||||
EFFECT( CHIRP, EffectToneGen, (true) ) \
|
EFFECT( CHIRP, EffectChirp, () ) \
|
||||||
EFFECT( DTMFTONES, EffectDtmf, () ) \
|
EFFECT( DTMFTONES, EffectDtmf, () ) \
|
||||||
EFFECT( NOISE, EffectNoise, () ) \
|
EFFECT( NOISE, EffectNoise, () ) \
|
||||||
EFFECT( SILENCE, EffectSilence, () ) \
|
EFFECT( SILENCE, EffectSilence, () ) \
|
||||||
EFFECT( TONE, EffectToneGen, (false) ) \
|
EFFECT( TONE, EffectTone, () ) \
|
||||||
EFFECT( AMPLIFY, EffectAmplify, () ) \
|
EFFECT( AMPLIFY, EffectAmplify, () ) \
|
||||||
EFFECT( BASSTREBLE, EffectBassTreble, () ) \
|
EFFECT( BASSTREBLE, EffectBassTreble, () ) \
|
||||||
EFFECT( CHANGESPEED, EffectChangeSpeed, () ) \
|
EFFECT( CHANGESPEED, EffectChangeSpeed, () ) \
|
||||||
EFFECT( CLICKREMOVAL, EffectClickRemoval, () ) \
|
EFFECT( CLICKREMOVAL, EffectClickRemoval, () ) \
|
||||||
EFFECT( COMPRESSOR, EffectCompressor, () ) \
|
EFFECT( COMPRESSOR, EffectCompressor, () ) \
|
||||||
EFFECT( DISTORTION, EffectDistortion, () ) \
|
EFFECT( DISTORTION, EffectDistortion, () ) \
|
||||||
EFFECT( ECHO, EffectEcho, () ) \
|
EFFECT( ECHO, EffectEcho, () ) \
|
||||||
EFFECT( FADEIN, EffectFade, (true) ) \
|
EFFECT( FADEIN, EffectFadeIn, () ) \
|
||||||
EFFECT( FADEOUT, EffectFade, (false) ) \
|
EFFECT( FADEOUT, EffectFadeOut, () ) \
|
||||||
EFFECT( FILTER_CURVE, EffectEqualization, (kEqOptionCurve) ) \
|
EFFECT( FILTER_CURVE, EffectEqualizationCurve, () ) \
|
||||||
EFFECT( GRAPHIC_EQ, EffectEqualization, (kEqOptionGraphic) ) \
|
EFFECT( GRAPHIC_EQ, EffectEqualizationGraphic, () ) \
|
||||||
EFFECT( INVERT, EffectInvert, () ) \
|
EFFECT( INVERT, EffectInvert, () ) \
|
||||||
EFFECT( LOUDNESS , EffectLoudness, () ) \
|
EFFECT( LOUDNESS , EffectLoudness, () ) \
|
||||||
EFFECT( NORMALIZE, EffectNormalize, () ) \
|
EFFECT( NORMALIZE, EffectNormalize, () ) \
|
||||||
EFFECT( PHASER, EffectPhaser, () ) \
|
EFFECT( PHASER, EffectPhaser, () ) \
|
||||||
EFFECT( REPAIR, EffectRepair, () ) \
|
EFFECT( REPAIR, EffectRepair, () ) \
|
||||||
EFFECT( REPEAT, EffectRepeat, () ) \
|
EFFECT( REPEAT, EffectRepeat, () ) \
|
||||||
EFFECT( REVERB, EffectReverb, () ) \
|
EFFECT( REVERB, EffectReverb, () ) \
|
||||||
EFFECT( REVERSE, EffectReverse, () ) \
|
EFFECT( REVERSE, EffectReverse, () ) \
|
||||||
EFFECT( STEREOTOMONO, EffectStereoToMono, () ) \
|
EFFECT( STEREOTOMONO, EffectStereoToMono, () ) \
|
||||||
EFFECT( TRUNCATESILENCE, EffectTruncSilence, () ) \
|
EFFECT( TRUNCATESILENCE, EffectTruncSilence, () ) \
|
||||||
EFFECT( WAHWAH, EffectWahwah, () ) \
|
EFFECT( WAHWAH, EffectWahwah, () ) \
|
||||||
EFFECT( FINDCLIPPING, EffectFindClipping, () ) \
|
EFFECT( FINDCLIPPING, EffectFindClipping, () ) \
|
||||||
NOISEREDUCTION_EFFECT \
|
NOISEREDUCTION_EFFECT \
|
||||||
SOUNDTOUCH_EFFECTS \
|
SOUNDTOUCH_EFFECTS \
|
||||||
EFFECT( AUTODUCK, EffectAutoDuck, () ) \
|
EFFECT( AUTODUCK, EffectAutoDuck, () ) \
|
||||||
EFFECT( PAULSTRETCH, EffectPaulstretch, () ) \
|
EFFECT( PAULSTRETCH, EffectPaulstretch, () ) \
|
||||||
SBSMS_EFFECTS
|
SBSMS_EFFECTS
|
||||||
|
|
||||||
//EFFECT( EQUALIZATION, EffectEqualization, (kEqLegacy) ) \
|
// EFFECT( EQUALIZATION, EffectEqualization, () ) \
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ class ShuttleGui;
|
|||||||
#define CHIRP_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Chirp") }
|
#define CHIRP_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Chirp") }
|
||||||
#define TONE_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Tone") }
|
#define TONE_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Tone") }
|
||||||
|
|
||||||
class EffectToneGen final : public Effect
|
class EffectToneGen : public Effect
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EffectToneGen(bool isChirp);
|
EffectToneGen(bool isChirp);
|
||||||
@@ -78,4 +78,17 @@ private:
|
|||||||
DECLARE_EVENT_TABLE()
|
DECLARE_EVENT_TABLE()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class EffectChirp final : public EffectToneGen
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EffectChirp() : EffectToneGen{ true } {}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class EffectTone final : public EffectToneGen
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EffectTone() : EffectToneGen{ false } {}
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user