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https://github.com/cookiengineer/audacity
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add some i18n-hint comments to the strings where the translation doesn't see (to me) to be obvious. This will probably get better when the effect has a manual entry, and with translator feedback.
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@ -163,7 +163,10 @@ bool EffectPaulstretch::ProcessOne(WaveTrack *track,double t0,double t1,int coun
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m_t1=mT1;
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if (len<=(stretch_buf_size*2+1)){//error because the selection is too short
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::wxMessageBox(_("Error on Paulstretch:\nThe selection is too short.\n It must be much longer than the Time Resolution."));
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/* i18n-hint: This is an effect error message, for the effect named Paulstretch.
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* Time Resolution is a parameter of the effect, the translation should match
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*/
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::wxMessageBox(_("Error in Paulstretch:\nThe selection is too short.\n It must be much longer than the Time Resolution."));
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return false;
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};
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@ -423,6 +426,10 @@ void PaulstretchDialog::PopulateOrExchange(ShuttleGui & S){
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S.EndHorizontalLay();
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S.StartMultiColumn(2, wxALIGN_CENTER);
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{
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/* i18n-hint: This is how many times longer the sound will be, e.g. applying
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* the effect to a 1-second sample, with the default Stretch Factor of 10.0
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* will give an (approximately) 10 second sound
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*/
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m_pTextCtrl_Amount = S.AddTextBox(_("Stretch Factor:"),wxT("10.0"),10);
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m_pTextCtrl_Amount->SetValidator(wxTextValidator(wxFILTER_NUMERIC));
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@ -23,10 +23,19 @@ class EffectPaulstretch:public Effect{
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EffectPaulstretch();
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virtual wxString GetEffectName() {
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/* i18n-hint: This is the name of the effect, i.e. a proper noun, which
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* wouldn't normally get translated. It's the combination of the author's
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* name (Paul) with what it does (stretch sound)
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*/
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return wxString(_("Paulstretch..."));
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}
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virtual wxString GetEffectAction() {
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/* i18n-hint: This is the text that is shown whilst the effect is being
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* processed. The effect stretches the input in time, making the sound
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* much longer and spread out whilst at the same pitch. Paulstretch is the
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* name of the effect (it's also translated on it's own).
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*/
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return wxString(_("Stretching with Paulstretch"));
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}
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