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https://github.com/cookiengineer/audacity
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"new"->"NEW" in comments, easier to find remaining naked operator new
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@@ -14,7 +14,7 @@
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\brief A PrefsPanel for keybindings.
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The code for displaying keybindings is similar to code in MousePrefs.
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It would be nice to create a new 'Bindings' class which both
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It would be nice to create a NEW 'Bindings' class which both
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KeyConfigPrefs and MousePrefs use.
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*//*********************************************************************/
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@@ -11,7 +11,7 @@
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\class ModulePrefs
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\brief A PrefsPanel to enable/disable certain modules. 'Modules' are
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dynamically linked libraries that modify Audacity. They are plug-ins
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with names like mnod-script-pipe that add new features.
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with names like mnod-script-pipe that add NEW features.
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*//*******************************************************************/
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@@ -27,7 +27,7 @@ with names like mnod-script-pipe that add new features.
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////////////////////////////////////////////////////////////////////////////////
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/* i18n-hint: Modules are optional extensions to Audacity that add new features.*/
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/* i18n-hint: Modules are optional extensions to Audacity that add NEW features.*/
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ModulePrefs::ModulePrefs(wxWindow * parent)
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: PrefsPanel(parent, _("Modules"))
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{
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@@ -139,7 +139,7 @@ bool ModulePrefs::Apply()
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// static function that tells us about a module.
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int ModulePrefs::GetModuleStatus( wxString fname ){
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// Default status is new module, and we will ask once.
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// Default status is NEW module, and we will ask once.
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int iStatus = kModuleNew;
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wxString ShortName = wxFileName( fname ).GetName();
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@@ -20,7 +20,7 @@ ThemePrefs.
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global preferences object gPrefs, and instructing the applicable parts
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of the program to re-read the preference options.
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To actually add a the new panel, edit the PrefsDialog constructor
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To actually add a the NEW panel, edit the PrefsDialog constructor
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to append the panel to its list of panels.
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*//*******************************************************************/
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@@ -117,7 +117,7 @@ void ThemePrefs::PopulateOrExchange(ShuttleGui & S)
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// This next button is only provided in Debug mode.
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// It is for developers who are compiling Audacity themselves
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// and who who wish to generate a new ThemeAsCeeCode.h and compile it in.
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// and who who wish to generate a NEW ThemeAsCeeCode.h and compile it in.
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#ifdef __WXDEBUG__
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S.Id(idSaveThemeAsCode).AddButton(wxT("Output Sourcery"));
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#endif
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