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mirror of https://github.com/cookiengineer/audacity synced 2025-10-26 07:13:49 +01:00

"new"->"NEW" in comments, easier to find remaining naked operator new

This commit is contained in:
Paul Licameli
2016-02-13 10:43:16 -05:00
parent 56e7653343
commit 7c4c45a0d5
143 changed files with 451 additions and 451 deletions

View File

@@ -14,7 +14,7 @@
\brief A PrefsPanel for keybindings.
The code for displaying keybindings is similar to code in MousePrefs.
It would be nice to create a new 'Bindings' class which both
It would be nice to create a NEW 'Bindings' class which both
KeyConfigPrefs and MousePrefs use.
*//*********************************************************************/

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@@ -11,7 +11,7 @@
\class ModulePrefs
\brief A PrefsPanel to enable/disable certain modules. 'Modules' are
dynamically linked libraries that modify Audacity. They are plug-ins
with names like mnod-script-pipe that add new features.
with names like mnod-script-pipe that add NEW features.
*//*******************************************************************/
@@ -27,7 +27,7 @@ with names like mnod-script-pipe that add new features.
////////////////////////////////////////////////////////////////////////////////
/* i18n-hint: Modules are optional extensions to Audacity that add new features.*/
/* i18n-hint: Modules are optional extensions to Audacity that add NEW features.*/
ModulePrefs::ModulePrefs(wxWindow * parent)
: PrefsPanel(parent, _("Modules"))
{
@@ -139,7 +139,7 @@ bool ModulePrefs::Apply()
// static function that tells us about a module.
int ModulePrefs::GetModuleStatus( wxString fname ){
// Default status is new module, and we will ask once.
// Default status is NEW module, and we will ask once.
int iStatus = kModuleNew;
wxString ShortName = wxFileName( fname ).GetName();

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@@ -20,7 +20,7 @@ ThemePrefs.
global preferences object gPrefs, and instructing the applicable parts
of the program to re-read the preference options.
To actually add a the new panel, edit the PrefsDialog constructor
To actually add a the NEW panel, edit the PrefsDialog constructor
to append the panel to its list of panels.
*//*******************************************************************/

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@@ -117,7 +117,7 @@ void ThemePrefs::PopulateOrExchange(ShuttleGui & S)
// This next button is only provided in Debug mode.
// It is for developers who are compiling Audacity themselves
// and who who wish to generate a new ThemeAsCeeCode.h and compile it in.
// and who who wish to generate a NEW ThemeAsCeeCode.h and compile it in.
#ifdef __WXDEBUG__
S.Id(idSaveThemeAsCode).AddButton(wxT("Output Sourcery"));
#endif