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Fix naming of right channel of mix-and-render results
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@ -136,9 +136,9 @@ void MixAndRender(TrackList *tracks, TrackFactory *trackFactory,
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mixRight = trackFactory->NewWaveTrack(format, rate);
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if (oneinput) {
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if (usefulIter.First()->GetLink() != NULL) // we have linked track
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mixLeft->SetName(usefulIter.First()->GetLink()->GetName()); /* set name to match input track's right channel!*/
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mixRight->SetName(usefulIter.First()->GetLink()->GetName()); /* set name to match input track's right channel!*/
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else
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mixLeft->SetName(usefulIter.First()->GetName()); /* set name to that of sole input channel */
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mixRight->SetName(usefulIter.First()->GetName()); /* set name to that of sole input channel */
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}
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else
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mixRight->SetName(_("Mix"));
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