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https://github.com/cookiengineer/audacity
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Convert sampleCount <-> floating or -> long long explicitly ...
... A non-narrowing conversion out to long long is a necessity, but the conversions to float and double are simply conveniences. Conversion from floating is explicit, to avoid unintended consequences with arithmetic operators, when later sampleCount ceases to be an alias for an integral type. Some conversions are not made explicit, where I expect to change the type of the variable later to have mere size_t width.
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@@ -178,7 +178,7 @@ bool EffectSoundTouch::ProcessOne(WaveTrack *track,
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//Get the length of the buffer (as double). len is
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//used simple to calculate a progress meter, so it is easier
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//to make it a double now than it is to do it later
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double len = (double)(end - start);
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auto len = (end - start).as_double();
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//Initiate a processing buffer. This buffer will (most likely)
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//be shorter than the length of the track being processed.
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@@ -211,7 +211,7 @@ bool EffectSoundTouch::ProcessOne(WaveTrack *track,
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s += block;
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//Update the Progress meter
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if (TrackProgress(mCurTrackNum, (s - start) / len))
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if (TrackProgress(mCurTrackNum, (s - start).as_double() / len))
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return false;
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}
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@@ -256,7 +256,7 @@ bool EffectSoundTouch::ProcessStereo(WaveTrack* leftTrack, WaveTrack* rightTrack
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//Get the length of the buffer (as double). len is
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//used simple to calculate a progress meter, so it is easier
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//to make it a double now than it is to do it later
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double len = (double)(end - start);
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double len = (end - start).as_double();
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//Initiate a processing buffer. This buffer will (most likely)
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//be shorter than the length of the track being processed.
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@@ -304,7 +304,7 @@ bool EffectSoundTouch::ProcessStereo(WaveTrack* leftTrack, WaveTrack* rightTrack
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//Update the Progress meter
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// mCurTrackNum is left track. Include right track.
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int nWhichTrack = mCurTrackNum;
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double frac = (sourceSampleCount - start) / len;
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double frac = (sourceSampleCount - start).as_double() / len;
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if (frac < 0.5)
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frac *= 2.0; // Show twice as far for each track, because we're doing 2 at once.
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else
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