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mirror of https://github.com/cookiengineer/audacity synced 2025-11-26 15:20:21 +01:00

Update libogg to 1.3.1.

This commit is contained in:
lllucius
2013-10-24 17:28:18 +00:00
parent 1733abf034
commit 78309687be
254 changed files with 35942 additions and 43743 deletions

View File

@@ -5,33 +5,32 @@
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2011 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
WHAT'S HERE:
= WHAT'S HERE =
This source distribution includes libogg and nothing else. Other modules
(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
codec) contain the codec libraries for use with Ogg bitstreams.
This source distribution includes libogg and nothing else. Other modules
(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec,
libtheora for the Theora video codec) contain the codec libraries for
use with Ogg bitstreams.
Directory:
./src The source for libogg, a BSD-license inplementation of
./src The source for libogg, a BSD-license inplementation of
the public domain Ogg bitstream format
./include Library API headers and codebooks
./include Library API headers
./debian Rules/spec files for building Debian .deb packages
./doc Ogg specification documents
./doc Ogg specification and libogg API documents
./win32 Win32 projects and build automation
./mac MacOS 9 projects and build automation
./macosx Mac OS X project and build files
WHAT IS OGG?:
= WHAT IS OGG? =
Ogg project codecs use the Ogg bitstream format to arrange the raw,
compressed bitstream into a more robust, useful form. For example,
@@ -39,27 +38,12 @@ the Ogg bitstream makes seeking, time stamping and error recovery
possible, as well as mixing several sepearate, concurrent media
streams into a single physical bitstream.
CONTACT:
= CONTACT =
The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
The Ogg homepage is located at 'https://www.xiph.org/ogg/'.
Up to date technical documents, contact information, source code and
pre-built utilities may be found there.
BUILDING FROM REPOSITORY SOURCE:
A standard svn build should consist of nothing more than:
./autogen.sh
make
and as root if desired :
make install
This will install the Ogg libraries (static and shared) into
/usr/local/lib, includes into /usr/local/include and API manpages
(once we write some) into /usr/local/man.
BUILDING FROM TARBALL DISTRIBUTIONS:
./configure
@@ -68,36 +52,46 @@ make
and optionally (as root):
make install
BUILDING RPMS:
This will install the Ogg libraries (static and shared) into
/usr/local/lib, includes into /usr/local/include and API
documentation into /usr/local/share/doc.
RPMs may be built by:
BUILDING FROM REPOSITORY SOURCE:
make dist
rpm -ta libogg-<version>.tar.gz
A standard svn build should consist of nothing more than:
./autogen.sh
make
and as root if desired :
make install
BUILDING ON WIN32:
Use the project file in the win32 directory. It should compile out of the box.
You can also run one of the batch files from the commandline.
Use the project file in the win32 directory. It should compile out of the box.
E.g.: build_ogg_dynamic
CROSS COMPILING FROM LINUX TO WIN32:
BUILDING ON MACOS 9:
It is also possible to cross compile from Linux to windows using the MinGW
cross tools and even to run the test suite under Wine, the Linux/*nix
windows emulator.
Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
everything, and make the project. In ogg/mac/Output you will now have
both debug and final versions of Ogg shared libraries to link your
projects against.
On Debian and Ubuntu systems, these cross compiler tools can be installed
by doing:
To build a project using Ogg, add access paths to your CodeWarrior
project for the ogg/include and ogg/mac/Output folders. Be sure that
"interpret DOS and Unix paths" is turned on in your project; it can be
found in the "access paths" pane in your project settings. Now simply
add the shared libraries you need to your project (OggLib at least)
and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
Once these tools are installed its possible to compile and test by
executing the following commands, or something similar depending on
your system:
./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
--build=i586-linux
make
make check
(Build instructions for Ogg codecs such as vorbis are similar and may
be found in those source modules' README files)
$Id: README,v 1.4 2008-02-01 22:07:08 richardash1981 Exp $
$Id: README 18096 2011-09-22 23:32:51Z giles $