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https://github.com/cookiengineer/audacity
synced 2025-06-16 16:10:06 +02:00
Revert "Play head is green during pre-roll, then turns red for real recording"
This reverts commit 8e51391b98ad7a98f49c98929a10322dd551391f.
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@ -1934,7 +1934,6 @@ int AudioIO::StartStream(const TransportTracks &tracks,
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mT0 = t0 - preRoll;
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mT1 = t1;
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mRecordingSchedule = {};
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mRecordingPosition.store(0.0, std::memory_order_relaxed);
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mRecordingSchedule.mPreRoll = preRoll;
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mRecordingSchedule.mLatencyCorrection =
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(gPrefs->ReadDouble(wxT("/AudioIO/LatencyCorrection"),
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@ -2565,7 +2564,6 @@ void AudioIO::StopStream()
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auto cleanup = finally ( [this] {
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ClearRecordingException();
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mRecordingSchedule = {}; // free arrays
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mRecordingPosition.store(0.0, std::memory_order_relaxed);
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} );
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if( mPortStreamV19 == NULL
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@ -3991,9 +3989,8 @@ void AudioIO::FillBuffers()
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GuardedCall( [&] {
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// start record buffering
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const auto avail = GetCommonlyAvailCapture(); // samples
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const auto position = mRecordingPosition.load(std::memory_order_relaxed);
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const auto remainingTime =
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std::max(0.0, mRecordingSchedule.ToConsume(position));
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std::max(0.0, mRecordingSchedule.ToConsume());
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// This may be a very big double number:
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const auto remainingSamples = remainingTime * mRate;
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bool latencyCorrected = true;
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@ -4031,7 +4028,7 @@ void AudioIO::FillBuffers()
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// Leftward shift
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// discard some samples from the ring buffers.
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size_t size = floor(
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mRecordingSchedule.ToDiscard(position) * mRate );
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mRecordingSchedule.ToDiscard() * mRate );
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// The ring buffer might have grown concurrently -- don't discard more
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// than the "avail" value noted above.
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@ -4054,8 +4051,7 @@ void AudioIO::FillBuffers()
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totalCrossfadeLength = data.size();
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if (totalCrossfadeLength) {
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crossfadeStart =
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floor(mRecordingSchedule.Consumed(position) *
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mCaptureTracks[i]->GetRate());
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floor(mRecordingSchedule.Consumed() * mCaptureTracks[i]->GetRate());
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if (crossfadeStart < totalCrossfadeLength)
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pCrossfadeSrc = data.data() + crossfadeStart;
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}
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@ -4143,13 +4139,8 @@ void AudioIO::FillBuffers()
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}
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} // end loop over capture channels
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// Now update the recording schedule position
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// Main thread may need to read it for drawing, so update atomically
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// Relaxed order here, with the frequent memory fencing done by
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// the ring buffers, should give frequent enough update in the
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// main thread.
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mRecordingPosition.store(
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position + avail / mRate, std::memory_order_relaxed);
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// Now update the recording shedule position
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mRecordingSchedule.mPosition += avail / mRate;
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mRecordingSchedule.mLatencyCorrected = latencyCorrected;
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if (mListener && !blockFileLog.IsEmpty())
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@ -5472,29 +5463,17 @@ int audacityAudioCallback(const void *inputBuffer, void *outputBuffer,
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return callbackReturn;
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}
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double AudioIO::RecordingSchedule::ToConsume(double position) const
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double AudioIO::RecordingSchedule::ToConsume() const
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{
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return mDuration - Consumed(position);
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return mDuration - Consumed();
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}
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double AudioIO::RecordingSchedule::Consumed(double position) const
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double AudioIO::RecordingSchedule::Consumed() const
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{
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return std::max( 0.0, position + TotalCorrection() );
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return std::max( 0.0, mPosition + TotalCorrection() );
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}
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double AudioIO::RecordingSchedule::ToDiscard(double position) const
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double AudioIO::RecordingSchedule::ToDiscard() const
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{
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return std::max(0.0, -( position + TotalCorrection() ) );
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}
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bool AudioIO::IsCapturing() const
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{
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// This is for purposes of choosing the color of the play indicator
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// Returns false during a pre-roll but true when time before actual recording
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// is less than latency
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return
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GetNumCaptureChannels() > 0 &&
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mRecordingSchedule.ToDiscard(
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mRecordingPosition.load(std::memory_order_relaxed)) <=
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-std::min(0.0, mRecordingSchedule.mLatencyCorrection);
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return std::max(0.0, -( mPosition + TotalCorrection() ) );
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}
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@ -18,7 +18,6 @@
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#include "Experimental.h"
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#include "MemoryX.h"
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#include <atomic>
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#include <utility>
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#include <vector>
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#include <wx/atomic.h>
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@ -399,9 +398,6 @@ class AUDACITY_DLL_API AudioIO final {
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unsigned GetNumPlaybackChannels() const { return mNumPlaybackChannels; }
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unsigned GetNumCaptureChannels() const { return mNumCaptureChannels; }
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// Meaning really capturing, not just pre-rolling
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bool IsCapturing() const;
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/** \brief Array of common audio sample rates
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*
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* These are the rates we will always support, regardless of hardware support
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@ -850,20 +846,16 @@ private:
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double mDuration{};
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PRCrossfadeData mCrossfadeData;
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// This is initialized by the main thread, then updated
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// These are initialized by the main thread, then updated
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// only by the thread calling FillBuffers:
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double mPosition{};
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bool mLatencyCorrected{};
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double TotalCorrection() const { return mLatencyCorrection - mPreRoll; }
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double ToConsume(double position) const;
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double Consumed(double position) const;
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double ToDiscard(double position) const;
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double ToConsume() const;
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double Consumed() const;
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double ToDiscard() const;
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} mRecordingSchedule{};
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// This is initialized by the main thread, then updated
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// only by the thread calling FillBuffers, but may need to be read by the
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// main thread to draw display correctly.
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std::atomic<double> mRecordingPosition{};
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};
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#endif
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@ -60,7 +60,7 @@ std::pair<wxRect, bool> PlayIndicatorOverlayBase::DoGetRectangle(wxSize size)
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void PlayIndicatorOverlayBase::Draw(OverlayPanel &panel, wxDC &dc)
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{
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// Set play/record color
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bool rec = gAudioIO->IsCapturing();
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bool rec = (gAudioIO->GetNumCaptureChannels() > 0);
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AColor::IndicatorColor(&dc, !rec);
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mLastIndicatorX = mNewIndicatorX;
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if (!between_incexc(0, mLastIndicatorX, dc.GetSize().GetWidth()))
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