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mirror of https://github.com/cookiengineer/audacity synced 2025-11-23 17:30:17 +01:00

Revert "Play head is green during pre-roll, then turns red for real recording"

This reverts commit 8e51391b98.
This commit is contained in:
Paul Licameli
2018-06-11 18:23:56 -04:00
parent a72b8f98c0
commit 77779395c7
3 changed files with 17 additions and 46 deletions

View File

@@ -1934,7 +1934,6 @@ int AudioIO::StartStream(const TransportTracks &tracks,
mT0 = t0 - preRoll;
mT1 = t1;
mRecordingSchedule = {};
mRecordingPosition.store(0.0, std::memory_order_relaxed);
mRecordingSchedule.mPreRoll = preRoll;
mRecordingSchedule.mLatencyCorrection =
(gPrefs->ReadDouble(wxT("/AudioIO/LatencyCorrection"),
@@ -2565,7 +2564,6 @@ void AudioIO::StopStream()
auto cleanup = finally ( [this] {
ClearRecordingException();
mRecordingSchedule = {}; // free arrays
mRecordingPosition.store(0.0, std::memory_order_relaxed);
} );
if( mPortStreamV19 == NULL
@@ -3991,9 +3989,8 @@ void AudioIO::FillBuffers()
GuardedCall( [&] {
// start record buffering
const auto avail = GetCommonlyAvailCapture(); // samples
const auto position = mRecordingPosition.load(std::memory_order_relaxed);
const auto remainingTime =
std::max(0.0, mRecordingSchedule.ToConsume(position));
std::max(0.0, mRecordingSchedule.ToConsume());
// This may be a very big double number:
const auto remainingSamples = remainingTime * mRate;
bool latencyCorrected = true;
@@ -4031,7 +4028,7 @@ void AudioIO::FillBuffers()
// Leftward shift
// discard some samples from the ring buffers.
size_t size = floor(
mRecordingSchedule.ToDiscard(position) * mRate );
mRecordingSchedule.ToDiscard() * mRate );
// The ring buffer might have grown concurrently -- don't discard more
// than the "avail" value noted above.
@@ -4054,8 +4051,7 @@ void AudioIO::FillBuffers()
totalCrossfadeLength = data.size();
if (totalCrossfadeLength) {
crossfadeStart =
floor(mRecordingSchedule.Consumed(position) *
mCaptureTracks[i]->GetRate());
floor(mRecordingSchedule.Consumed() * mCaptureTracks[i]->GetRate());
if (crossfadeStart < totalCrossfadeLength)
pCrossfadeSrc = data.data() + crossfadeStart;
}
@@ -4143,13 +4139,8 @@ void AudioIO::FillBuffers()
}
} // end loop over capture channels
// Now update the recording schedule position
// Main thread may need to read it for drawing, so update atomically
// Relaxed order here, with the frequent memory fencing done by
// the ring buffers, should give frequent enough update in the
// main thread.
mRecordingPosition.store(
position + avail / mRate, std::memory_order_relaxed);
// Now update the recording shedule position
mRecordingSchedule.mPosition += avail / mRate;
mRecordingSchedule.mLatencyCorrected = latencyCorrected;
if (mListener && !blockFileLog.IsEmpty())
@@ -5472,29 +5463,17 @@ int audacityAudioCallback(const void *inputBuffer, void *outputBuffer,
return callbackReturn;
}
double AudioIO::RecordingSchedule::ToConsume(double position) const
double AudioIO::RecordingSchedule::ToConsume() const
{
return mDuration - Consumed(position);
return mDuration - Consumed();
}
double AudioIO::RecordingSchedule::Consumed(double position) const
double AudioIO::RecordingSchedule::Consumed() const
{
return std::max( 0.0, position + TotalCorrection() );
return std::max( 0.0, mPosition + TotalCorrection() );
}
double AudioIO::RecordingSchedule::ToDiscard(double position) const
double AudioIO::RecordingSchedule::ToDiscard() const
{
return std::max(0.0, -( position + TotalCorrection() ) );
}
bool AudioIO::IsCapturing() const
{
// This is for purposes of choosing the color of the play indicator
// Returns false during a pre-roll but true when time before actual recording
// is less than latency
return
GetNumCaptureChannels() > 0 &&
mRecordingSchedule.ToDiscard(
mRecordingPosition.load(std::memory_order_relaxed)) <=
-std::min(0.0, mRecordingSchedule.mLatencyCorrection);
return std::max(0.0, -( mPosition + TotalCorrection() ) );
}