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Inserting CLEANSPEECH ifdef's around anything CleanSpeech so that CleanSpeech can be removed easily in the (not to distant) future. The idea is never to turn CLEANSPEECH on, but fix any (unexpected) differences this may make.
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@@ -237,7 +237,6 @@ void LoadEffects()
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const int SIMPLE_EFFECT = BUILTIN_EFFECT | PROCESS_EFFECT;
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// In this list, designating an effect as 'SIMPLE_EFFECT' just means
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// that it should be included in even the most basic of menus.
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// This was introduced for CleanSpeech mode.
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em.RegisterEffect(new EffectAutoDuck());
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em.RegisterEffect(new EffectBassBoost());
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