mirror of
https://github.com/cookiengineer/audacity
synced 2025-07-17 17:17:40 +02:00
travis
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parent
98f739a076
commit
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@ -42,6 +42,7 @@ out.
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*//*******************************************************************/
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*//*******************************************************************/
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#include "Audacity.h"
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#include "BlockFile.h"
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#include "BlockFile.h"
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#include <float.h>
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#include <float.h>
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@ -21,6 +21,7 @@
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**********************************************************************/
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**********************************************************************/
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#include "Audacity.h"
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#include "Dependencies.h"
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#include "Dependencies.h"
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#include <wx/button.h>
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#include <wx/button.h>
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@ -24,6 +24,7 @@ channel. This collection of functions fills that gap.
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#include <wx/image.h>
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#include <wx/image.h>
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#include "Audacity.h"
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#include "ImageManipulation.h"
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#include "ImageManipulation.h"
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/// This looks at the first pixel in the image, and shifts
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/// This looks at the first pixel in the image, and shifts
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@ -8,12 +8,14 @@
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**********************************************************************/
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**********************************************************************/
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#include "../Audacity.h"
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#include "LegacyAliasBlockFile.h"
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#include <wx/utils.h>
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#include <wx/utils.h>
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#include <wx/wxchar.h>
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#include <wx/wxchar.h>
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#include <sndfile.h>
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#include <sndfile.h>
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#include "LegacyAliasBlockFile.h"
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#include "LegacyBlockFile.h"
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#include "LegacyBlockFile.h"
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#include "../FileFormats.h"
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#include "../FileFormats.h"
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#include "../Internat.h"
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#include "../Internat.h"
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@ -18,6 +18,9 @@
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*//******************************************************************/
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*//******************************************************************/
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#include "../Audacity.h"
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#include "LegacyBlockFile.h"
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#include <float.h>
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#include <float.h>
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#include <math.h>
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#include <math.h>
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@ -27,7 +30,6 @@
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#include <wx/utils.h>
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#include <wx/utils.h>
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#include <wx/log.h>
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#include <wx/log.h>
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#include "LegacyBlockFile.h"
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#include "../MemoryX.h"
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#include "../MemoryX.h"
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#include "../FileFormats.h"
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#include "../FileFormats.h"
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#include "../Internat.h"
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#include "../Internat.h"
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@ -16,9 +16,11 @@ The summary is eventually computed and written to a file in a background thread.
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*//*******************************************************************/
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*//*******************************************************************/
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#include <float.h>
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#include "../Audacity.h"
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#include "ODDecodeBlockFile.h"
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#include "ODDecodeBlockFile.h"
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#include <float.h>
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#include <wx/utils.h>
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#include <wx/utils.h>
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#include <wx/wxchar.h>
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#include <wx/wxchar.h>
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#include <wx/log.h>
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#include <wx/log.h>
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@ -16,9 +16,11 @@ The summary is eventually computed and written to a file in a background thread.
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*//*******************************************************************/
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*//*******************************************************************/
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#include <float.h>
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#include "../Audacity.h"
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#include "ODPCMAliasBlockFile.h"
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#include "ODPCMAliasBlockFile.h"
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#include <float.h>
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#include <wx/file.h>
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#include <wx/file.h>
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#include <wx/utils.h>
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#include <wx/utils.h>
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#include <wx/wxchar.h>
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#include <wx/wxchar.h>
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@ -8,6 +8,9 @@
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**********************************************************************/
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**********************************************************************/
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#include "../Audacity.h"
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#include "PCMAliasBlockFile.h"
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#include <wx/file.h>
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#include <wx/file.h>
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#include <wx/utils.h>
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#include <wx/utils.h>
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#include <wx/wxchar.h>
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#include <wx/wxchar.h>
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@ -15,7 +18,6 @@
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#include <sndfile.h>
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#include <sndfile.h>
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#include "PCMAliasBlockFile.h"
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#include "../FileFormats.h"
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#include "../FileFormats.h"
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#include "../Internat.h"
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#include "../Internat.h"
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#include "../MemoryX.h"
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#include "../MemoryX.h"
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**********************************************************************/
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**********************************************************************/
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#include "../Audacity.h"
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#include "SilentBlockFile.h"
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#include "SilentBlockFile.h"
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#include "../FileFormats.h"
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#include "../FileFormats.h"
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@ -21,8 +21,9 @@ system by constructing BatchCommandEval objects.
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*//*******************************************************************/
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*//*******************************************************************/
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#include "CommandDirectory.h"
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#include "../Audacity.h"
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#include "CommandBuilder.h"
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#include "CommandBuilder.h"
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#include "CommandDirectory.h"
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#include "../Shuttle.h"
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#include "../Shuttle.h"
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#include "BatchEvalCommand.h"
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#include "BatchEvalCommand.h"
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#include "Command.h"
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#include "Command.h"
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#ifndef __COMMANDBUILDER__
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#ifndef __COMMANDBUILDER__
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#define __COMMANDBUILDER__
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#define __COMMANDBUILDER__
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#include "../MemoryX.h"
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#include <wx/string.h>
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class Command;
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class Command;
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using CommandHolder = std::shared_ptr<Command>;
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using CommandHolder = std::shared_ptr<Command>;
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class wxString;
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class wxString;
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@ -13,6 +13,7 @@
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*//*******************************************************************/
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*//*******************************************************************/
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#include "../Audacity.h"
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#include "CommandDirectory.h"
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#include "CommandDirectory.h"
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#include "CommandMisc.h"
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#include "CommandMisc.h"
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*//*******************************************************************/
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*//*******************************************************************/
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#include "CommandMisc.h"
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#include "../Audacity.h"
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#include "CommandSignature.h"
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#include "CommandSignature.h"
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#include "CommandMisc.h"
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#include "Validators.h"
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#include "Validators.h"
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CommandSignature::~CommandSignature()
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CommandSignature::~CommandSignature()
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@ -17,8 +17,9 @@ Also acts as a factory.
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*//*******************************************************************/
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*//*******************************************************************/
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#include "CommandMisc.h"
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#include "../Audacity.h"
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#include "CommandType.h"
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#include "CommandType.h"
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#include "CommandMisc.h"
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#include "CommandSignature.h"
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#include "CommandSignature.h"
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#include <wx/string.h>
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#include <wx/string.h>
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*//*******************************************************************/
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*//*******************************************************************/
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#include "../Audacity.h"
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#include "HelpCommand.h"
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#include "HelpCommand.h"
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#include "CommandDirectory.h"
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#include "CommandDirectory.h"
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#include <wx/string.h>
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#include <wx/string.h>
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*//*******************************************************************/
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*//*******************************************************************/
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#include "../Audacity.h"
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#include "SelectCommand.h"
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#include "SelectCommand.h"
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#include <wx/string.h>
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#include <wx/string.h>
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#include "../Project.h"
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#include "../Project.h"
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*
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*
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*/
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*/
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#include "../Audacity.h"
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#include "ODDecodeFlacTask.h"
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#include "ODDecodeFlacTask.h"
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#include "../Prefs.h"
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#include "../Prefs.h"
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*//*******************************************************************/
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*//*******************************************************************/
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#include "../Audacity.h"
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#include "ODDecodeTask.h"
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#include "ODDecodeTask.h"
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#include "../blockfile/ODDecodeBlockFile.h"
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#include "../blockfile/ODDecodeBlockFile.h"
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#include "../Sequence.h"
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#include "../Sequence.h"
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*//*******************************************************************/
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*//*******************************************************************/
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#include "../Audacity.h"
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#include "ODManager.h"
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#include "ODManager.h"
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#include "ODTask.h"
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#include "ODTask.h"
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#include "ODTaskThread.h"
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#include "ODTaskThread.h"
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*//*******************************************************************/
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*//*******************************************************************/
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#include "../Audacity.h"
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#include "ExtImportPrefs.h"
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#include <wx/defs.h>
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#include <wx/defs.h>
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#include <wx/listctrl.h>
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#include <wx/listctrl.h>
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#include <wx/msgdlg.h>
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#include <wx/msgdlg.h>
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#include <wx/dnd.h>
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#include <wx/dnd.h>
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#include "ExtImportPrefs.h"
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#include "../Audacity.h"
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#include "../Audacity.h"
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#include "../AudacityApp.h"
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#include "../AudacityApp.h"
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#include "../Prefs.h"
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#include "../Prefs.h"
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#include "../import/ImportPlugin.h"
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#include "../import/ImportPlugin.h"
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class wxButton;
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class wxButton;
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class wxListCtrl;
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class wxListEvent;
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class wxListEvent;
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class ExtImportPrefs;
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class ExtImportPrefs;
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class ShuttleGui;
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class ShuttleGui;
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// For compilers that support precompilation, includes "wx.h".
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// For compilers that support precompilation, includes "wx.h".
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#include <wx/wxprec.h>
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#include <wx/wxprec.h>
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#include "../Audacity.h"
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#include "valnum.h"
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#ifdef __BORLANDC__
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#ifdef __BORLANDC__
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#endif
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#include <wx/clipbrd.h>
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#include <wx/clipbrd.h>
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#include <wx/dataobj.h>
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#include <wx/dataobj.h>
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#include "valnum.h"
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#include "numformatter.h"
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#include "numformatter.h"
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// ============================================================================
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// ============================================================================
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