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Added Steve Parry's patch that adds the Open and SaveAs commands to scripting.
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@@ -203,6 +203,7 @@ class AUDACITY_DLL_API AudacityProject: public wxFrame,
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void UnlockAllBlocks();
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bool Save(bool overwrite = true, bool fromSaveAs = false, bool bWantSaveCompressed = false);
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bool SaveAs(bool bWantSaveCompressed = false);
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bool SaveAs(const wxString newFileName, bool bWantSaveCompressed = false, bool addToHistory = true);
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#ifdef USE_LIBVORBIS
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bool SaveCompressedWaveTracks(const wxString strProjectPathName); // full path for aup except extension
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#endif
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