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mirror of https://github.com/cookiengineer/audacity synced 2025-09-15 15:50:54 +02:00

Remove Leveller effect from Linux build

This commit is contained in:
Steve Daulton 2016-07-01 16:49:49 +01:00
parent 7c8d8b64d3
commit 673aecf05d
3 changed files with 0 additions and 24 deletions

View File

@ -351,8 +351,6 @@ audacity_SOURCES = \
effects/Generator.h \
effects/Invert.cpp \
effects/Invert.h \
effects/Leveller.cpp \
effects/Leveller.h \
effects/LoadEffects.cpp \
effects/LoadEffects.h \
effects/Noise.cpp \

View File

@ -361,7 +361,6 @@ am__audacity_SOURCES_DIST = BlockFile.cpp BlockFile.h DirManager.cpp \
effects/Fade.cpp effects/Fade.h effects/FindClipping.cpp \
effects/FindClipping.h effects/Generator.cpp \
effects/Generator.h effects/Invert.cpp effects/Invert.h \
effects/Leveller.cpp effects/Leveller.h \
effects/LoadEffects.cpp effects/LoadEffects.h \
effects/Noise.cpp effects/Noise.h effects/NoiseReduction.cpp \
effects/NoiseReduction.h effects/NoiseRemoval.cpp \
@ -614,7 +613,6 @@ am_audacity_OBJECTS = $(am__objects_1) audacity-AboutDialog.$(OBJEXT) \
effects/audacity-FindClipping.$(OBJEXT) \
effects/audacity-Generator.$(OBJEXT) \
effects/audacity-Invert.$(OBJEXT) \
effects/audacity-Leveller.$(OBJEXT) \
effects/audacity-LoadEffects.$(OBJEXT) \
effects/audacity-Noise.$(OBJEXT) \
effects/audacity-NoiseReduction.$(OBJEXT) \
@ -1239,7 +1237,6 @@ audacity_SOURCES = $(libaudacity_la_SOURCES) AboutDialog.cpp \
effects/Fade.cpp effects/Fade.h effects/FindClipping.cpp \
effects/FindClipping.h effects/Generator.cpp \
effects/Generator.h effects/Invert.cpp effects/Invert.h \
effects/Leveller.cpp effects/Leveller.h \
effects/LoadEffects.cpp effects/LoadEffects.h \
effects/Noise.cpp effects/Noise.h effects/NoiseReduction.cpp \
effects/NoiseReduction.h effects/NoiseRemoval.cpp \
@ -1636,8 +1633,6 @@ effects/audacity-Generator.$(OBJEXT): effects/$(am__dirstamp) \
effects/$(DEPDIR)/$(am__dirstamp)
effects/audacity-Invert.$(OBJEXT): effects/$(am__dirstamp) \
effects/$(DEPDIR)/$(am__dirstamp)
effects/audacity-Leveller.$(OBJEXT): effects/$(am__dirstamp) \
effects/$(DEPDIR)/$(am__dirstamp)
effects/audacity-LoadEffects.$(OBJEXT): effects/$(am__dirstamp) \
effects/$(DEPDIR)/$(am__dirstamp)
effects/audacity-Noise.$(OBJEXT): effects/$(am__dirstamp) \
@ -2169,7 +2164,6 @@ distclean-compile:
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-FindClipping.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-Generator.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-Invert.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-Leveller.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-LoadEffects.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-Noise.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@effects/$(DEPDIR)/audacity-NoiseReduction.Po@am__quote@
@ -4332,20 +4326,6 @@ effects/audacity-Invert.obj: effects/Invert.cpp
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(audacity_CPPFLAGS) $(CPPFLAGS) $(audacity_CXXFLAGS) $(CXXFLAGS) -c -o effects/audacity-Invert.obj `if test -f 'effects/Invert.cpp'; then $(CYGPATH_W) 'effects/Invert.cpp'; else $(CYGPATH_W) '$(srcdir)/effects/Invert.cpp'; fi`
effects/audacity-Leveller.o: effects/Leveller.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(audacity_CPPFLAGS) $(CPPFLAGS) $(audacity_CXXFLAGS) $(CXXFLAGS) -MT effects/audacity-Leveller.o -MD -MP -MF effects/$(DEPDIR)/audacity-Leveller.Tpo -c -o effects/audacity-Leveller.o `test -f 'effects/Leveller.cpp' || echo '$(srcdir)/'`effects/Leveller.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) effects/$(DEPDIR)/audacity-Leveller.Tpo effects/$(DEPDIR)/audacity-Leveller.Po
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='effects/Leveller.cpp' object='effects/audacity-Leveller.o' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(audacity_CPPFLAGS) $(CPPFLAGS) $(audacity_CXXFLAGS) $(CXXFLAGS) -c -o effects/audacity-Leveller.o `test -f 'effects/Leveller.cpp' || echo '$(srcdir)/'`effects/Leveller.cpp
effects/audacity-Leveller.obj: effects/Leveller.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(audacity_CPPFLAGS) $(CPPFLAGS) $(audacity_CXXFLAGS) $(CXXFLAGS) -MT effects/audacity-Leveller.obj -MD -MP -MF effects/$(DEPDIR)/audacity-Leveller.Tpo -c -o effects/audacity-Leveller.obj `if test -f 'effects/Leveller.cpp'; then $(CYGPATH_W) 'effects/Leveller.cpp'; else $(CYGPATH_W) '$(srcdir)/effects/Leveller.cpp'; fi`
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) effects/$(DEPDIR)/audacity-Leveller.Tpo effects/$(DEPDIR)/audacity-Leveller.Po
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='effects/Leveller.cpp' object='effects/audacity-Leveller.obj' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(audacity_CPPFLAGS) $(CPPFLAGS) $(audacity_CXXFLAGS) $(CXXFLAGS) -c -o effects/audacity-Leveller.obj `if test -f 'effects/Leveller.cpp'; then $(CYGPATH_W) 'effects/Leveller.cpp'; else $(CYGPATH_W) '$(srcdir)/effects/Leveller.cpp'; fi`
effects/audacity-LoadEffects.o: effects/LoadEffects.cpp
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(audacity_CPPFLAGS) $(CPPFLAGS) $(audacity_CXXFLAGS) $(CXXFLAGS) -MT effects/audacity-LoadEffects.o -MD -MP -MF effects/$(DEPDIR)/audacity-LoadEffects.Tpo -c -o effects/audacity-LoadEffects.o `test -f 'effects/LoadEffects.cpp' || echo '$(srcdir)/'`effects/LoadEffects.cpp
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) effects/$(DEPDIR)/audacity-LoadEffects.Tpo effects/$(DEPDIR)/audacity-LoadEffects.Po

View File

@ -30,7 +30,6 @@
#include "Equalization.h"
#include "Fade.h"
#include "Invert.h"
#include "Leveller.h"
#include "Noise.h"
#ifdef EXPERIMENTAL_NOISE_REDUCTION
#include "NoiseReduction.h"
@ -136,7 +135,6 @@
NOISEREDUCTION_EFFECT \
SOUNDTOUCH_EFFECTS \
EFFECT( AUTODUCK, EffectAutoDuck, () ) \
EFFECT( LEVELLER, EffectLeveller, () ) \
EFFECT( PAULSTRETCH, EffectPaulstretch, () ) \
SBSMS_EFFECTS