diff --git a/src/Menus.cpp b/src/Menus.cpp index ecb5aae6d..000ee7b49 100644 --- a/src/Menus.cpp +++ b/src/Menus.cpp @@ -785,7 +785,16 @@ void AudacityProject::CreateMenusAndCommands() /* i18n-hint: (verb)*/ c->AddItem(wxT("Record"), _("&Record"), FN(OnRecord), wxT("R")); c->AddItem(wxT("TimerRecord"), _("&Timer Record..."), FN(OnTimerRecord), wxT("Shift+T")); + +// The RecordBelow function is actually 'record-other', i.e. if normal record record beside, +// it records below, if normal record records below, it records beside. +// TODO: fix the naming, and also check we do 'the right thing' with other options like +// TimerRecord. +#ifdef EXPERIMENTAL_DA c->AddItem(wxT("RecordBelow"), _("Record Below"), FN(OnRecordBelow), wxT("Shift+R")); +#else + c->AddItem(wxT("RecordBelow"), _("Record Beside"), FN(OnRecordBelow), wxT("Shift+R")); +#endif // JKC: I decided to duplicate this between play and record, rather than put it // at the top level. AddItem can now cope with simple duplicated items. c->AddItem(wxT("Pause"), _("&Pause"), FN(OnPause), wxT("P"));