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All generator effects now use common Duration handling
(Also updated a few windows IDs to fit the pattern)
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@@ -93,8 +93,8 @@ public:
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virtual ~EffectHostInterface() {};
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virtual double GetDefaultDuration() = 0;
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virtual double GetDuration() = 0;
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virtual bool SetDuration(double seconds) = 0;
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virtual double GetDuration(bool *isSelection = NULL) = 0;
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virtual void SetDuration(double seconds) = 0;
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virtual bool Apply() = 0;
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virtual void Preview() = 0;
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