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Move library tree where it belongs

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File: PortMidi Win32 Readme
Author: Belinda Thom, June 16 2002
Revised by: Roger Dannenberg, June 2002, May 2004, June 2007,
Umpei Kurokawa, June 2007
=============================================================================
USING PORTMIDI:
=============================================================================
Using Microsoft Visual C++ project files (provided with PortMidi), there
are two configurations of the PortMidi library. The Debug version is
intended for debugging, especially in a console application. The Debug
version enables some extra error checking and outputs some text as well
as a prompt to type ENTER so that you don't lose any debugging text when
the program exits. You can turn off this extra debugging info by taking
out the compile-time definition for DEBUG. (But leave _DEBUG, which I
think is important for compiling in Debug mode.) This debugging version also
defines PM_CHECK_ERRORS, which forces a check for error return codes from
every call to PortMidi. You can disable this checking (especially if you
want to handle error codes in your own way) by removing PM_CHECK_ERRORS
from the predefined symbols list in the Settings dialog box.
PortMidi is designed to run without a console and should work perfectly
well within a graphical user interface application. The Release version
is both optimized and lacking the debugging printout code of the Debug
version.
Read the portmidi.h file for PortMidi API details on using the PortMidi API.
See <...>\pm_dll_test\test.c or <...>\multithread\test.c for usage examples.
=============================================================================
TO INSTALL PORTMIDI:
=============================================================================
1) get current source from the portmedia project at SourceForge.net
2) copy source into directory: <...>\portmidi
=============================================================================
TO COMPILE PORTMIDI:
=============================================================================
3) cd to or open the portmidi directory
4) start or click on the portmidi.sln workspace (note, there is also
portmidi-VC9.sln for Visual C++ version 9 users).
5) the following projects exist within this workspace:
- portmidi (the PortMidi library)
- porttime (a small portable library implementing timer facilities)
- test (simple midi I/O testing)
- midithread (an example illustrating low-latency MIDI processing
using a dedicated low-latency thread)
- sysex (simple sysex message I/O testing)
- latency (uses porttime to measure system latency)
- midithru (an example illustrating software MIDI THRU)
- qtest (a test of the new multicore-safe queue implementation)
- mm (allows monitoring of midi messages)
- pmjni (a dll to provide an interface to PortMidi for Java)
6) open the pmjni project properties
- visit Configuration Properties, C/C++, General
- find Additional Include Directories property and open the editor (...)
- at the end of the list, you will find two paths beginning with E:\
- these are absolute paths to the Java SDK; you'll need to install the
Java SDK (from Sun) and update these directories in order to build
this project.
6) verify that all project settings are for Win32 Debug release:
- type Alt-F7
- highlight all three projects in left part of Project Settings window;
- "Settings For" should say "Win32 Debug"
-In Visual C++ 2005 Express Edition, there is a drop down menu in
the top toolbar to select the Win32 and Debug option.
7) use Build->Batch Build ... to build everything in the project
-In Visual C++ 2005 Express Edition, use Build->Build Solution
8) The settings for these projects were distributed in the zip file, so
compile should just work.
9) run test project; use the menu that shows up from the command prompt to
test that portMidi works on your system. tests include:
- verify midi output works
- verify midi input works
10) run other projects if you wish: sysex, latency, midithread, mm,
qtest, midithru
11) use pm_java/make.bat (run in a cmd window from pm_java) to compile
the java code.
12) run pm_java/pmdefaults.bat (run in a cmd window from pm_java) to
run the PmDefaults program. This lets you select the default input
and output devices for PortMidi.
============================================================================
TO CREATE YOUR OWN PORTMIDI CLIENT APPLICATION:
============================================================================
NOTE: this section needs to be reviewed and tested. My suggestion would
be to copy the test project file (test.dsp) and modify it. -RBD
The easiest way is to start a new project w/in the portMidi workspace:
1) To open new project:
- File->New->Projects
- Location: <...>\portmidi\<yourProjectName>
- check Add to current workspace
- select Win32 Console Application (recommended for now)
- do *NOT* select the "make dependency" box (you will explicitly do this
in the next step)
- Click OK
- Select "An Empty Project" and click Finish
In Visual C++ 2005 Express Edition,
- File->New->Projects
- Location: <...>\portmidi\<yourProjectName>
- select Add to solution
- select CLR Empty project in CLR
- select Win32 Console Application in Win32
- select Empty project in General
2) Now this project will be the active project. Make it explicitly depend
on PortMidi dll:
- Project->Dependencies
- Click pm_dll
3) add whatever files you wish to add to your new project, using portMidi
calls as desired (see USING PORTMIDI at top of this readme)
4) when you include portMidi files, do so like this:
- #include "..\pm_common\portmidi.h"
- etc.
5) build and run your project
============================================================================
DESIGN NOTES
============================================================================
PortMidi for Win32 exists as a simple static library,
with Win32-specific code in pmwin.c and MM-specific code in pmwinmm.c.
Orderly cleanup after errors are encountered is based on a fixed order of
steps and state changes to reflect each step. Here's the order:
To open input:
initialize return value to NULL
- allocate the PmInternal strucure (representation of PortMidiStream)
return value is (non-null) PmInternal structure
- allocate midi buffer
set buffer field of PmInternal structure
- call system-dependent open code
- allocate midiwinmm_type for winmm dependent data
set descriptor field of PmInternal structure
- open device
set handle field of midiwinmm_type structure
- allocate buffers
- start device
- return
- return
SYSEX HANDLING -- the most complex, least exercised, and therefore most
buggy part of PortMidi (but maybe bugs are finally gone)
There are three cases: simple output, stream output, input
Each must deal with:
1. Buffer Initialization (creating buffers)
2. Buffer Allocation (finding a free buffer)
3. Buffer Fill (putting bytes in the buffer)
4. Buffer Preparation (midiOutPrepare, etc.)
5. Buffer Send (to Midi device)
6. Buffer Receive (in callback)
7. Buffer Empty (removing bytes from buffer)
8. Buffer Free (returning to the buffer pool)
9. Buffer Finalization (returning to heap)
Here's how simple output handles sysex:
1. Buffer Initialization (creating buffers)
allocated when code tries to write first byte to a buffer
the test is "if (!m->sysex_buffers[0]) { ... }"
this field is initialized to NULL when device is opened
the size is SYSEX_BYTES_PER_BUFFER
allocate_sysex_buffers() does the initialization
note that the actual size of the allocation includes
additional space for a MIDIEVENT (3 longs) which are
not used in this case
2. Buffer Allocation (finding a free buffer)
see get_free_sysex_buffer()
cycle through m->sysex_buffers[] using m->next_sysex_buffer
to determine where to look next
if nothing is found, wait by blocking on m->sysex_buffer_signal
this is signaled by the callback every time a message is
received
3. Buffer Fill (putting bytes in the buffer)
essentially a state machine approach
hdr->dwBytesRecorded is a position in message pointed to by m->hdr
keep appending bytes until dwBytesRecorded >= SYSEX_BYTES_PER_BUFFER
then send the message, reseting the state to initial values
4. Buffer Preparation (midiOutPrepare, etc.)
just before sending in winmm_end_sysex()
5. Buffer Send (to Midi device)
message is padded with zero at end (since extra space was allocated
this is ok) -- the zero works around a bug in (an old version of)
MIDI YOKE drivers
dwBufferLength gets dwBytesRecorded, and dwBytesRecorded gets 0
uses midiOutLongMsg()
6. Buffer Receive (in callback)
7. Buffer Empty (removing bytes from buffer)
not applicable for output
8. Buffer Free (returning to the buffer pool)
unprepare message to indicate that it is free
SetEvent on m->buffer_signal in case client is waiting
9. Buffer Finalization (returning to heap)
when device is closed, winmm_out_delete frees all sysex buffers
Here's how stream output handles sysex:
1. Buffer Initialization (creating buffers)
same code as simple output (see above)
2. Buffer Allocation (finding a free buffer)
same code as simple output (see above)
3. Buffer Fill (putting bytes in the buffer)
essentially a state machine approach
m->dwBytesRecorded is a position in message
keep appending bytes until buffer is full (one byte to spare)
4. Buffer Preparation (midiOutPrepare, etc.)
done before sending message
dwBytesRecorded and dwBufferLength are set in winmm_end_sysex
5. Buffer Send (to Midi device)
uses midiStreamOutMsg()
6. Buffer Receive (in callback)
7. Buffer Empty (removing bytes from buffer)
not applicable for output
8. Buffer Free (returning to the buffer pool)
unprepare message to indicate that it is free
SetEvent on m->buffer_signal in case client is waiting
9. Buffer Finalization (returning to heap)
when device is closed, winmm_out_delete frees all sysex buffers
Here's how input handles sysex:
1. Buffer Initialization (creating buffers)
two buffers are allocated in winmm_in_open
2. Buffer Allocation (finding a free buffer)
same code as simple output (see above)
3. Buffer Fill (putting bytes in the buffer)
not applicable for input
4. Buffer Preparation (midiOutPrepare, etc.)
done before sending message -- in winmm_in_open and in callback
5. Buffer Send (to Midi device)
uses midiInAddbuffer in allocate_sysex_input_buffer (called from
winmm_in_open) and callback
6. Buffer Receive (in callback)
7. Buffer Empty (removing bytes from buffer)
done without pause in loop in callback
8. Buffer Free (returning to the buffer pool)
done by midiInAddBuffer in callback, no pointer to buffers
is retained except by device
9. Buffer Finalization (returning to heap)
when device is closed, empty buffers are delivered to callback,
which frees them
IMPORTANT: In addition to the above, PortMidi now has
"shortcuts" to optimize the transfer of sysex data. To enable
the optimization for sysex output, the system-dependent code
sets fields in the pmInternal structure: fill_base, fill_offset_ptr,
and fill_length. When fill_base is non-null, the system-independent
part of PortMidi is allowed to directly copy sysex bytes to
"fill_base[*fill_offset_ptr++]" until *fill_offset_ptr reaches
fill_length. See the code for details.
-----------
Additional notes on using VS 2005 (maybe this is obsolete now?):
1) Make sure "Configuration: All Configurations" is selected in all of the following Properties modifications!
2) In my case the project defaulted to compiling all .c files with the C++ compiler, which was disastrous. I had to go to set Properties for each file, to wit: Expand Configuration Properties, Expand C/C++, Select Advanced, set the Compile As popup to Compile as C Code (/TC). (For better or worse, the project I inherited has a bunch of .c files that rely on C++ features, so I couldn't reliably set this the project properties level.)
3) While you're there, make sure that the C/C++ -> General -> "Compile with Common Language Runtime support" is set to "No Common Language Runtime support" (the C compiler *can't* support CLR, but VS won't do anything useful like automatically set the two options to match)-.
4) I never got VS precompiled header thing to work sensibly, so I took the path of least resistance and turned PCH's off for all my files. Properties -> Configuration Properties -> C/C++ -> Precompiled Headers -> Create/Use Precompiled Header popup set to "Not Using Precompiled Headers". The compiler is reasonably fast even if it has to parse all the header files, so unless someone wants to explain VS's PCHs to me, the hell with it, I say.

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========================================================================================================================
Methods for Debugging DLLs
========================================================================================================================
If you have the source for both the DLL and the calling program, open the project for the calling executable file and
debug the DLL from there. If you load a DLL dynamically, you must specify it in the Additional DLLs category of the
Debug tab in the Project Settings dialog box.
If you have the source for the DLL only, open the project that builds the DLL. Use the Debug tab in the Project
Settings dialog box to specify the executable file that calls the DLL.
You can also debug a DLL without a project. For example, maybe you just picked up a DLL and source code but you
don<EFBFBD>t have an associated project or workspace. You can use the Open command on the File menu to select the .DLL
file you want to debug. The debug information should be in either the .DLL or the related .PDB file. After
Visual C++ opens the file, on the Build menu click Start Debug and Go to begin debugging.
To debug a DLL using the project for the executable file
From the Project menu, click Settings.
The Project Settings dialog box appears.
Choose the Debug tab.
In the Category drop-down list box, select General.
In the Program Arguments text box, type any command-line arguments required by the executable file.
In the Category drop-down list box, select Additional DLLs.
In the Local Name column, type the names of DLLs to debug.
If you are debugging remotely, the Remote Name column appears. In this column, type the complete path for the
remote module to map to the local module name.
In the Preload column, select the check box if you want to load the module before debugging begins.
Click OK to store the information in your project.
From the Build menu, click Start Debug and Go to start the debugger.
You can set breakpoints in the DLL or the calling program. You can open a source file for the DLL and set breakpoints
in that file, even though it is not a part of the executable file<6C>s project.
To debug a DLL using the project for the DLL
From the Project menu, click Settings.
The Project Settings dialog box appears.
Choose the Debug tab.
In the Category drop-down list box, select General.
In the Executable For Debug Session text box, type the name of the executable file that calls the DLL.
In the Category list box, select Additional DLLs.
In the Local Module Name column, type the name of the DLLs you want to debug.
Click OK to store the information in your project.
Set breakpoints as required in your DLL source files or on function symbols in the DLL.
From the Build menu, click Start Debug and Go to start the debugger.
To debug a DLL created with an external project
From the Project menu, click Settings.
The Project Settings dialog box appears.
Choose the Debug tab.
In the Category drop-down list box, select General.
In the Executable For Debug Session text box, type the name of the DLL that your external makefile builds.
Click OK to store the information in your project.
Build a debug version of the DLL with symbolic debugging information, if you don<6F>t already have one.
Follow one of the two procedures immediately preceding this one to debug the DLL.
========================================================================================================================
Why Don<6F>t My DLL Breakpoints Work?
========================================================================================================================
Some reasons why your breakpoints don<6F>t work as expected are listed here, along with solutions or work-arounds for each.
If you follow the instructions in one topic and are still having breakpoint problems, look at some of the other topics.
Often breakpoint problems result from a combination of conditions.
You can't set a breakpoint in a source file when the corresponding symbolic information isn't loaded into memory by
the debugger.
You cannot set a breakpoint in any source file when the corresponding symbolic information will not be loaded into memory
by the debugger.
Symptoms include messages such as "the breakpoint cannot be set" or a simple, noninformational beep.
When setting breakpoints before the code to be debugged has been started, the debugger uses a breakpoint list to keep
track of how and where to set breakpoints. When you actually begin the debugging session, the debugger loads the symbolic
information for all the code to be debugged and then walks through its breakpoint list, attempting to set the
breakpoints.
However, if one or more of the code modules have not been designated to the debugger, there will be no symbolic
information for the debugger to use when walking through its breakpoint list. Situations where this is likely to
occur include:
Attempts to set breakpoints in a DLL before the call to LoadLibrary.
Setting a breakpoint in an ActiveX server before the container has started the server.
Other similar cases.
To prevent this behavior in Visual C++, specify all additional DLLs and COM servers in the Additional DLLs field
in the Debug/Options dialog box to notify the debugger that you want it to load symbolic debug information for
additional .DLL files. When this has been done, breakpoints set in code that has not yet been loaded into memory
will be "virtual" breakpoints. When the code is actually loaded into memory by the loader, these become physical
breakpoints. Make sure that these additional debugging processes are not already running when you start your
debugging session. The debugging process and these additional processes must be sychronized at the same beginning
point to work correctly, hitting all breakpoints.
Breakpoints are missed when more than one copy of a DLL is on your hard disk.
Having more than one copy of a DLL on your hard drive, especially if it is in your Windows directory, can cause
debugger confusion. The debugger will load the symbolic information for the DLL specified to it at run time (with the
Additional DLLs field in the Debug/Options dialog box), while Windows has actually loaded a different copy of the
DLL itself into memory. Because there is no way to force the debugger to load a specific DLL, it is a good idea to
keep only one version of a DLL at a time in your path, current directory, and Windows directory.
You can<61>t set "Break When Expression Has Changed" breakpoints on a variable local to a DLL.
Setting a "Break When Expression Has Changed" breakpoint on a variable local to a DLL function before the call
to LoadLibrary causes the breakpoint to be virtual (there are no physical addresses for the DLL in memory yet).
Virtual breakpoints involving expressions pose a special problem. The DLL must be specified to the debugger at
startup (causing its symbolic information to be loaded). In addition, the DLL's executable code must also be loaded
into memory before this kind of breakpoint can be set. This means that the calling application's code must be
executed to the point after its call to LoadLibrary before the debugger will allow this type of breakpoint to be set.

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/* pmwin.c -- PortMidi os-dependent code */
/* This file only needs to implement:
pm_init(), which calls various routines to register the
available midi devices,
Pm_GetDefaultInputDeviceID(), and
Pm_GetDefaultOutputDeviceID().
This file must
be separate from the main portmidi.c file because it is system
dependent, and it is separate from, say, pmwinmm.c, because it
might need to register devices for winmm, directx, and others.
*/
#include "stdlib.h"
#include "portmidi.h"
#include "pmutil.h"
#include "pminternal.h"
#include "pmwinmm.h"
#ifdef DEBUG
#include "stdio.h"
#endif
#include <windows.h>
/* pm_exit is called when the program exits.
It calls pm_term to make sure PortMidi is properly closed.
If DEBUG is on, we prompt for input to avoid losing error messages.
*/
static void pm_exit(void) {
pm_term();
#ifdef DEBUG
#define STRING_MAX 80
{
char line[STRING_MAX];
printf("Type ENTER...\n");
/* note, w/o this prompting, client console application can not see one
of its errors before closing. */
fgets(line, STRING_MAX, stdin);
}
#endif
}
/* pm_init is the windows-dependent initialization.*/
void pm_init(void)
{
atexit(pm_exit);
#ifdef DEBUG
printf("registered pm_exit with atexit()\n");
#endif
pm_winmm_init();
/* initialize other APIs (DirectX?) here */
}
void pm_term(void) {
pm_winmm_term();
}
static PmDeviceID pm_get_default_device_id(int is_input, char *key) {
HKEY hkey;
#define PATTERN_MAX 256
char pattern[PATTERN_MAX];
long pattern_max = PATTERN_MAX;
DWORD dwType;
/* Find first input or device -- this is the default. */
PmDeviceID id = pmNoDevice;
int i, j;
Pm_Initialize(); /* make sure descriptors exist! */
for (i = 0; i < pm_descriptor_index; i++) {
if (descriptors[i].pub.input == is_input) {
id = i;
break;
}
}
/* Look in registry for a default device name pattern. */
if (RegOpenKeyEx(HKEY_CURRENT_USER, "Software", 0, KEY_READ, &hkey) !=
ERROR_SUCCESS) {
return id;
}
if (RegOpenKeyEx(hkey, "JavaSoft", 0, KEY_READ, &hkey) !=
ERROR_SUCCESS) {
return id;
}
if (RegOpenKeyEx(hkey, "Prefs", 0, KEY_READ, &hkey) !=
ERROR_SUCCESS) {
return id;
}
if (RegOpenKeyEx(hkey, "/Port/Midi", 0, KEY_READ, &hkey) !=
ERROR_SUCCESS) {
return id;
}
if (RegQueryValueEx(hkey, key, NULL, &dwType, pattern, &pattern_max) !=
ERROR_SUCCESS) {
return id;
}
/* decode pattern: upper case encoded with "/" prefix */
i = j = 0;
while (pattern[i]) {
if (pattern[i] == '/' && pattern[i + 1]) {
pattern[j++] = toupper(pattern[++i]);
} else {
pattern[j++] = tolower(pattern[i]);
}
i++;
}
pattern[j] = 0; /* end of string */
/* now pattern is the string from the registry; search for match */
i = pm_find_default_device(pattern, is_input);
if (i != pmNoDevice) {
id = i;
}
return id;
}
PmDeviceID Pm_GetDefaultInputDeviceID() {
return pm_get_default_device_id(TRUE,
"/P/M_/R/E/C/O/M/M/E/N/D/E/D_/I/N/P/U/T_/D/E/V/I/C/E");
}
PmDeviceID Pm_GetDefaultOutputDeviceID() {
return pm_get_default_device_id(FALSE,
"/P/M_/R/E/C/O/M/M/E/N/D/E/D_/O/U/T/P/U/T_/D/E/V/I/C/E");
}
#include "stdio.h"
void *pm_alloc(size_t s) {
return malloc(s);
}
void pm_free(void *ptr) {
free(ptr);
}

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/* midiwin32.h -- system-specific definitions */
void pm_winmm_init( void );
void pm_winmm_term( void );