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Move library tree where it belongs
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lib-src/libsndfile/doc/index.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>
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libsndfile
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</TITLE>
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<META NAME="Author" CONTENT="Erik de Castro Lopo (erikd AT mega-nerd DOT com)">
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<META NAME="Version" CONTENT="libsndfile-1.0.18">
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<META NAME="Description" CONTENT="The libsndfile Home Page">
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<META NAME="Keywords" CONTENT="WAV AIFF AU SVX PAF NIST W64 libsndfile sound audio dsp Linux">
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<META NAME="ROBOTS" CONTENT="NOFOLLOW">
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<LINK REL=StyleSheet HREF="libsndfile.css" TYPE="text/css" MEDIA="all">
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</HEAD>
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<BODY>
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<!-- pepper -->
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<CENTER>
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<IMG SRC="libsndfile.jpg" HEIGHT=98 WIDTH=367 ALT="libsndfile.jpg">
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</CENTER>
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<!-- pepper -->
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<CENTER>
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||||
<A HREF="#History">History</A> -+-
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||||
<A HREF="#Features">Features</A> -+-
|
||||
<A HREF="#Similar">Similar or Related Projects</A> -+-
|
||||
<A HREF="NEWS">News</A>
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||||
<br>
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||||
<A HREF="development.html">Development</A> -+-
|
||||
<A HREF="api.html">Programming Interface</A> -+-
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||||
<A HREF="bugs.html">Bug Reporting</A> -+-
|
||||
<A HREF="#Download">Download</A>
|
||||
<br>
|
||||
<A HREF="FAQ.html">FAQ</A> -+-
|
||||
<A HREF="lists.html">Mailing Lists</A> -+-
|
||||
<A HREF="ChangeLog">Change Log</A> -+-
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<A HREF="#Licensing">Licensing Information</A>
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</CENTER>
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<br><br>
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<P>
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Libsndfile is a C library for reading and writing files containing sampled sound
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(such as MS Windows WAV and the Apple/SGI AIFF format) through one standard
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library interface. It is released in source code format under the
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<A HREF="http://www.gnu.org/copyleft/lesser.html">Gnu Lesser General Public License</A>.
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</P>
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<!-- pepper -->
|
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<P>
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The library was written to compile and run on a Linux system but should compile
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and run on just about any Unix (including MacOSX).
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It can also be compiled and run on Win32 systems using the Microsoft compiler and
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MacOS (OS9 and earlier) using the Metrowerks compiler.
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There are directions for compiling libsndfile on these platforms in the Win32 and
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MacOS directories of the source code distribution.
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</P>
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<P>
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It was designed to handle both little-endian (such as WAV) and big-endian
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(such as AIFF) data, and to compile and run correctly on little-endian (such as Intel
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||||
and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such
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as Motorola 68k, Power PC, MIPS and Sparc.
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Hopefully the design of the library will also make it easy to extend for reading and
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writing new sound file formats.
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</P>
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<!-- pepper -->
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<P>
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It has been compiled and tested (at one time or another) on the following systems:
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</P>
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<!-- pepper -->
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<UL>
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||||
<LI>i586-pc-linux-gnu (Linux on PC hardware)
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||||
<LI>powerpc-unknown-linux-gnu (Linux on Apple Mac hardware)
|
||||
<LI>powerpc-apple-darwin7.0 (Mac OS X 10.3)
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||||
<LI>sparc-sun-solaris2.8 (using gcc)
|
||||
<LI>mips-sgi-irix5.3 (using gcc)
|
||||
<LI>QNX 6.0
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<LI>i386-unknown-openbsd2.9
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||||
</UL>
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<!-- pepper -->
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||||
<P>
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At the moment, each new release is being tested on i386 Linux, PowerPC Linux,
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MacOSX on PowerPC and Win32.
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</P>
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<!-- pepper -->
|
||||
|
||||
<A NAME="Capabilities"></A>
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||||
<A NAME="Features"></A>
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||||
<H1><B>Features</B></H1>
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||||
<P>
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||||
libsndfile has the following main features :
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||||
</P>
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||||
<UL>
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||||
<lI> Ability to read and write a large number of file formats.
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||||
<LI> A simple, elegant and easy to use Applications Programming Interface.
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||||
<LI> Usable on Unix, Win32, MacOS and others.
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||||
<LI> On the fly format conversion, including endian-ness swapping, type conversion
|
||||
and bitwidth scaling.
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||||
<LI> Optional normalisation when reading floating point data from files containing
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||||
integer data.
|
||||
<LI> Ability to open files in read/write mode.
|
||||
<LI> The ability to write the file header without closing the file (only on files
|
||||
open for write or read/write).
|
||||
<LI> Ability to query the library about all supported formats and retrieve text
|
||||
strings describing each format.
|
||||
</UL>
|
||||
<P>
|
||||
libsndfile has a comprehensive test suite so that each release is as bug free
|
||||
as possible.
|
||||
When new bugs are found, new tests are added to the test suite to ensure that
|
||||
these bugs don't creep back into the code.
|
||||
When new features are added, tests are added to the test suite to make sure that
|
||||
these features continue to work correctly even when they are old features.
|
||||
</P>
|
||||
<P>
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||||
The following table lists the file formats and encodings that libsndfile can read
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and write.
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The file formats are arranged across the top and encodings along the left
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edge.
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</P>
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||||
<br>
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<TABLE BORDER="1" cellpadding="2">
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<TR><TD> </TD>
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<TD ALIGN="center">Micro- soft<br>WAV</TD>
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<TD ALIGN="center">SGI / Apple<br>AIFF / AIFC</TD>
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<TD ALIGN="center">Sun / DEC /<br>NeXT<br>AU / SND</TD>
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<TD ALIGN="center">Header- less<br>RAW</TD>
|
||||
<TD ALIGN="center">Paris Audio<br>File<br>PAF</TD>
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||||
<TD ALIGN="center">Commo- dore<br>Amiga<br>IFF / SVX</TD>
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<TD ALIGN="center">Sphere<br>Nist<br>WAV</TD>
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<TD ALIGN="center">IRCAM<br>SF</TD>
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<TD ALIGN="center">Creative<br>VOC</TD>
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<TD ALIGN="center">Sound forge<br>W64</TD>
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<TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.0</A><br>MAT4</TD>
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||||
<TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.1</A><br>MAT5</TD>
|
||||
<TD ALIGN="center">Portable Voice Format<br>PVF</TD>
|
||||
<TD ALIGN="center">Fasttracker 2<br>XI</TD>
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||||
<TD ALIGN="center">HMM Tool Kit<br>HTK</TD>
|
||||
<TD ALIGN="center">Apple<br>CAF</TD>
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||||
<TD ALIGN="center">Sound<br>Designer II<br>SD2</TD>
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||||
<TD ALIGN="center">Free Lossless Audio Codec<br>FLAC</TD>
|
||||
</TR>
|
||||
<TR><TD>Unsigned 8 bit PCM</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD>
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||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
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||||
</TR>
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||||
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||||
<TR><TD>Signed 8 bit PCM</TD>
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||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
</TR>
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||||
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||||
<TR><TD>Signed 16 bit PCM</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
</TR>
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||||
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||||
<TR><TD>Signed 24 bit PCM</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
</TR>
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||||
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<TR><TD>Signed 32 bit PCM</TD>
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<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD>
|
||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
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||||
</TR>
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||||
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<TR><TD>32 bit float</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD>
|
||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
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||||
</TR>
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<TR><TD>64 bit double</TD>
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<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
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||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
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</TR>
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<TR><TD>u-law encoding</TD>
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||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
<TR><TD>A-law encoding</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
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||||
</TR>
|
||||
|
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<TR><TD>IMA ADPCM</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>MS ADPCM</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>GSM 6.10</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>G721 ADPCM 32kbps</TD>
|
||||
<TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>G723 ADPCM 24kbps</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>G723 ADPCM 40kbps</TD>
|
||||
<TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>12 bit DWVW</TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>16 bit DWVW</TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
|
||||
<TR><TD>24 bit DWVW</TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
<TR><TD>Ok Dialogic ADPCM</TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
<TR><TD>8 bit DPCM</TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
<TR><TD>16 bit DPCM</TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
<TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<p>
|
||||
From version 1.0.18, libsndfile also reads and writes
|
||||
<a href="http://flac.sourceforge.net/">FLAC</a>
|
||||
and
|
||||
<a href="http://www.vorbis.com/">Ogg/Vorbis</a>.
|
||||
</p>
|
||||
|
||||
<!-- pepper -->
|
||||
|
||||
<P>
|
||||
Some of the file formats I am also interested in adding are:
|
||||
</P>
|
||||
<UL>
|
||||
<LI> Kurzweil K2000 sampler files.
|
||||
<LI> Ogg Speex.
|
||||
</UL>
|
||||
<P>
|
||||
I have decided that I will not be adding support for MPEG Layer 3 (commonly
|
||||
known as MP3) due to the patent issues surrounding this file format.
|
||||
See
|
||||
<a href="http://www.mega-nerd.com/libsndfile/FAQ.html#Q020">
|
||||
the FAQ</a>
|
||||
for more.
|
||||
</P>
|
||||
<P>
|
||||
Other file formats may also be added on request.
|
||||
</P>
|
||||
|
||||
<!-- pepper -->
|
||||
|
||||
<A NAME="History"></A>
|
||||
<H1><B>History</B></H1>
|
||||
<P>
|
||||
My first attempt at reading and writing WAV files was in 1990 or so under Windows
|
||||
3.1.
|
||||
I started using Linux in early 1995 and contributed some code to the
|
||||
<A HREF="http://www.vaxxine.com/ve3wwg/gnuwave.html">wavplay</A>
|
||||
program.
|
||||
That contributed code would eventually mutate into this library.
|
||||
As one of my interests is Digital Signal Processing (DSP) I decided that as well as
|
||||
reading data from an audio file in the native format (typically 16 bit short integers)
|
||||
it would also be useful to be able to have the library do the conversion to floating
|
||||
point numbers for DSP applications.
|
||||
It then dawned on me that whatever file format (anything from 8 bit unsigned chars,
|
||||
to 32 bit floating point numbers) the library should be able to convert the data to
|
||||
whatever format the library user wishes to use it in.
|
||||
For example, in a sound playback program, the library caller typically wants the sound
|
||||
data in 16 bit short integers to dump into a sound card even though the data in the
|
||||
file may be 32 bit floating point numbers (ie Microsoft's WAVE_FORMAT_IEEE_FLOAT
|
||||
format).
|
||||
Another example would be someone doing speech recognition research who has recorded
|
||||
some speech as a 16 bit WAV file but wants to process it as double precision floating
|
||||
point numbers.
|
||||
</P>
|
||||
<P>
|
||||
Here is the release history for libsndfile :
|
||||
</P>
|
||||
<UL>
|
||||
<LI>Version 0.0.8 (Feb 15 1999) First official release.
|
||||
<LI>Version 0.0.28 (Apr 26 2002) Final release of version 0 of libsndfile.
|
||||
<LI>Version 1.0.0rc1 (Jun 24 2002) Release candidate 1 of version 1 of libsndfile.
|
||||
<LI>Version 1.0.0rc6 (Aug 14 2002) MacOS 9 fixes.
|
||||
<LI>Version 1.0.0 (Aug 16 2002) First 1.0.X release.
|
||||
<LI>Version 1.0.1 (Sep 14 2002) Added MAT4 and MAT5 file formats.
|
||||
<LI>Version 1.0.2 (Nov 24 2002) Added VOX ADPCM format.
|
||||
<LI>Version 1.0.3 (Dec 09 2002) Fixes for Linux on ia64 CPUs.
|
||||
<LI>Version 1.0.4 (Feb 02 2003) New file formats and functionality.
|
||||
<LI>Version 1.0.5 (May 03 2003) One new file format and new functionality.
|
||||
<LI>Version 1.0.6 (Feb 08 2004) Large file fix for Linux/Solaris, new functionality
|
||||
and Win32 improvements.
|
||||
<LI>Version 1.0.7 (Feb 24 2004) Fix build problems on MacOSX and fix ia64/MIPS etc
|
||||
clip mode detction.
|
||||
<LI>Version 1.0.8 (Mar 14 2004) Minor bug fixes.
|
||||
<LI>Version 1.0.9 (Mar 30 2004) Add AVR format. Improve handling of some WAV files.
|
||||
<LI>Version 1.0.10 (Jun 15 2004) Minor bug fixes. Fix support for Win32 MinGW compiler.
|
||||
<LI>Version 1.0.11 (Nov 15 2004) Add SD2 file support, reading of loop data in WAV and AIFF.
|
||||
Minor bug fixes.
|
||||
<LI>Version 1.0.12 (Sep 30 2005) Add FLAC and CAF file support, virtual I/O interface.
|
||||
Minor bug fixes and cleanups.
|
||||
<LI>Version 1.0.13 (Jan 21 2006) Add read/write of instrument chunks. Minor bug fixes.
|
||||
<LI>Version 1.0.14 (Feb 19 2006) Minor bug fixes. Start shipping windows binary/source ZIP.
|
||||
<LI>Version 1.0.15 (Mar 16 2006) Minor bug fixes.
|
||||
<LI>Version 1.0.16 (Apr 30 2006) Add support for RIFX. Other minor feature enhancements and
|
||||
bug fixes.
|
||||
<LI>Version 1.0.17 (Aug 31 2006) Add C++ wrapper sndfile.hh. Minor bug fixes and cleanups.
|
||||
<LI>Version 1.0.18 (Feb 07 2009) Add Ogg/Vorbis suppport, remove captive libraries, many
|
||||
new features and bug fixes. Generate Win32 and Win64 pre-compiled binaries.
|
||||
</UL>
|
||||
|
||||
<A NAME="Similar"></A>
|
||||
<H1><B>Similar or Related Projects</B></H1>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="http://sox.sourceforge.net/">SoX</A> is a program for
|
||||
converting between sound file formats.
|
||||
<LI><A HREF="http://www.hitsquad.com/smm/programs/WavPlay/">Wavplay</A> started out
|
||||
as a minimal WAV file player under Linux and has mutated into Gnuwave, a client/server
|
||||
application for more general multimedia and games sound playback.
|
||||
<LI><A HREF="http://www.68k.org/~michael/audiofile/">Audiofile</A> (libaudiofile) is
|
||||
a library similar to libsndfile but with a different programming interface. The
|
||||
author Michael Pruett has set out to clone (and fix some bugs in) the libaudiofile
|
||||
library which ships with SGI's IRIX OS.
|
||||
<LI><A HREF="ftp://ccrma-ftp.stanford.edu/pub/Lisp/sndlib.tar.gz">sndlib.tar.gz</A> is
|
||||
another library written by Bill Schottstaedt of CCRMA.
|
||||
</UL>
|
||||
|
||||
<A NAME="Licensing"></A>
|
||||
<H1><B>Licensing</B></H1>
|
||||
<P>
|
||||
libsndfile is released under the terms of the GNU Lesser General Public License,
|
||||
of which there are two versions;
|
||||
<a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">version 2.1</a>
|
||||
and
|
||||
<a href="http://www.gnu.org/copyleft/lesser.html">version 3</a>.
|
||||
To mamximise the compatibility of libsndfile, the user may choose to use libsndfile
|
||||
under either of the above two licenses.
|
||||
You can also read a simple explanation of the ideas behind the GPL and the LGPL
|
||||
<A HREF="http://www.gnu.org/copyleft/copyleft.html">here</A>.
|
||||
</P>
|
||||
<P>
|
||||
You can use libsndfile with
|
||||
<A HREF="http://www.gnu.org/">Free Software</A>,
|
||||
<A HREF="http://www.opensource.org/">Open Source</A>,
|
||||
proprietary, shareware or other closed source applications as long as libsndfile
|
||||
is used as a dynamically loaded library and you abide by a small number of other
|
||||
conditions (read the LGPL for more info).
|
||||
With applications released under the GNU GPL you can also use libsndfile statically
|
||||
linked to your application.
|
||||
</P>
|
||||
<P>
|
||||
I would like to see libsndfile used as widely as possible but I would prefer it
|
||||
if you released software that uses libsndfile as
|
||||
<A HREF="http://www.gnu.org/">Free Software</A>
|
||||
or
|
||||
<A HREF="http://www.opensource.org/">Open Source</A>.
|
||||
However, if you put in a great deal of effort building a huge application
|
||||
which simply uses libsndfile for file I/O, then I have no problem with you releasing
|
||||
that as closed source and charging as much money as you want for it as long as you
|
||||
abide by <A HREF="http://www.gnu.org/copyleft/lesser.html">the license</A>.
|
||||
</P>
|
||||
|
||||
<A NAME="Download"></A>
|
||||
<P>
|
||||
What I don't like to see is things like Steve Dekorte's <b>SoundConverter</b>
|
||||
(no I won't link to his page) for Mac OSX.
|
||||
Mr Dekorte has grabbed a number of Free Software packages and wrapped them in a
|
||||
rather amateurish, buggy GUI and released the result as shareware.
|
||||
He charges US$10 for the full version when his contribution to the whole is, by
|
||||
his own
|
||||
<A HREF="http://groups.google.com/groups?selm=3F9B8F8B.7853300B@mega-nerd.com">
|
||||
admission</A>,
|
||||
less than 10%.
|
||||
</P>
|
||||
|
||||
<H1><B>Download</B></H1>
|
||||
<P>
|
||||
Here is the latest version. It is available in the following formats:
|
||||
</P>
|
||||
<UL>
|
||||
<LI>Source code as a .tar.gz :
|
||||
<A HREF="libsndfile-1.0.18.tar.gz">libsndfile-1.0.18.tar.gz</A>
|
||||
and
|
||||
<A HREF="libsndfile-1.0.18.tar.gz.asc">(GPG signature)</A>.
|
||||
<LI>Win32 installer:
|
||||
<A HREF="libsndfile-1.0.18-w32-setup.exe">
|
||||
libsndfile-1.0.18-w32-setup.exe</A> (thoroughly tested under
|
||||
<a href="http://www.winehq.com/">Wine</a> and Windows XP).
|
||||
<LI>Win64 installer:
|
||||
<A HREF="libsndfile-1.0.18-w64-setup.exe">
|
||||
libsndfile-1.0.18-w64-setup.exe</A> (alpha quality release).
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
The Win32 installer was compiled for Windows XP but should also work on Windows
|
||||
2000 and Vista.
|
||||
It may even work on earlier versions of Windows.
|
||||
The Win64 is pretty much untested.
|
||||
</p>
|
||||
|
||||
<P>
|
||||
Pre-release versions of libsndfile are available
|
||||
<A HREF="http://www.mega-nerd.com/tmp/">here</A>
|
||||
and are announced on the
|
||||
<A HREF="lists.html">libsndfile-devel</A>
|
||||
mailing list.
|
||||
</P>
|
||||
<br><br>
|
||||
|
||||
<hr>
|
||||
|
||||
<P>
|
||||
The latest version of this document can be found
|
||||
<A HREF="http://www.mega-nerd.com/libsndfile/">here</A>.
|
||||
</P>
|
||||
<P>
|
||||
Author :
|
||||
<A HREF="mailto:erikd@mega-nerd.com">
|
||||
Erik de Castro Lopo</a>
|
||||
</P>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
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|
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|
||||
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Reference in New Issue
Block a user