mirror of
https://github.com/cookiengineer/audacity
synced 2025-10-16 23:51:18 +02:00
Update lilv, lv2, serd, sord, sratom, and add suil.
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@@ -7,90 +7,158 @@ import sys
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import wave
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import numpy
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# Read command line arguments
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if len(sys.argv) != 4:
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print 'USAGE: lv2_apply.py PLUGIN_URI INPUT_WAV OUTPUT_WAV'
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sys.exit(1)
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class WavFile(object):
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"""Helper class for accessing wav file data. Should work on the most common
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formats (8 bit unsigned, 16 bit signed, 32 bit signed). Audio data is
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converted to float32."""
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# Initialise Lilv
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world = lilv.World()
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world.load_all()
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# (struct format code, is_signedtype) for each sample width:
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WAV_SPECS = {
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1: ("B", False),
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2: ("h", True),
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4: ("l", True),
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}
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plugin_uri = world.new_uri(sys.argv[1])
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wav_in_path = sys.argv[2]
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wav_out_path = sys.argv[3]
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def __init__(self, wav_in_path):
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self.wav_in = wave.open(wav_in_path, 'r')
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self.framerate = self.wav_in.getframerate()
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self.nframes = self.wav_in.getnframes()
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self.nchannels = self.wav_in.getnchannels()
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self.sampwidth = self.wav_in.getsampwidth()
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wav_spec = self.WAV_SPECS[self.sampwidth]
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self.struct_fmt_code, self.signed = wav_spec
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self.range = 2 ** (8*self.sampwidth)
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def read(self):
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"""Read data from an open wav file. Return a list of channels, where each
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channel is a list of floats."""
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raw_bytes = self.wav_in.readframes(self.nframes)
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struct_fmt = "%u%s" % (len(raw_bytes) / self.sampwidth, self.struct_fmt_code)
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data = wave.struct.unpack(struct_fmt, raw_bytes)
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if self.signed:
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data = [i / float(self.range/2) for i in data]
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else:
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data = [(i - float(range/2)) / float(range/2) for i in data]
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# Find plugin
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plugin = world.get_all_plugins().get_by_uri(plugin_uri)
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if not plugin:
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print "Unknown plugin `%s'\n" % plugin_uri
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sys.exit(1)
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channels = []
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for i in xrange(self.nchannels):
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channels.append([data[j] for j in xrange(0, len(data), self.nchannels) ])
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lv2_InputPort = world.new_uri(lilv.LILV_URI_INPUT_PORT)
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lv2_OutputPort = world.new_uri(lilv.LILV_URI_OUTPUT_PORT)
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lv2_AudioPort = world.new_uri(lilv.LILV_URI_AUDIO_PORT)
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return channels
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n_audio_in = plugin.get_num_ports_of_class(lv2_InputPort, lv2_AudioPort)
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n_audio_out = plugin.get_num_ports_of_class(lv2_OutputPort, lv2_AudioPort)
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if n_audio_out == 0:
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print "Plugin has no audio outputs\n"
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sys.exit(1)
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def close(self):
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self.wav_in.close()
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# Open input file
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wav_in = wave.open(wav_in_path, 'r')
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if not wav_in:
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print "Failed to open input `%s'\n" % wav_in_path
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sys.exit(1)
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if wav_in.getnchannels() != n_audio_in:
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print "Input has %d channels, but plugin has %d audio inputs\n" % (
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wav_in.getnchannels(), n_audio_in)
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sys.exit(1)
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def main():
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# Read command line arguments
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if len(sys.argv) != 4:
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print('USAGE: lv2_apply.py PLUGIN_URI INPUT_WAV OUTPUT_WAV')
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sys.exit(1)
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# Open output file
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wav_out = wave.open(wav_out_path, 'w')
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if not wav_out:
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print "Failed to open output `%s'\n" % wav_out_path
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sys.exit(1)
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# Initialise Lilv
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world = lilv.World()
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world.load_all()
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# Set output file to same format as input (except possibly nchannels)
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wav_out.setparams(wav_in.getparams())
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wav_out.setnchannels(n_audio_out)
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plugin_uri = sys.argv[1]
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wav_in_path = sys.argv[2]
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wav_out_path = sys.argv[3]
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rate = wav_in.getframerate()
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nframes = wav_in.getnframes()
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# Find plugin
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plugin_uri_node = world.new_uri(plugin_uri)
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plugin = world.get_all_plugins().get_by_uri(plugin_uri_node)
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if not plugin:
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print("Unknown plugin `%s'\n" % plugin_uri)
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sys.exit(1)
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# Instantiate plugin
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instance = lilv.Instance(plugin, rate)
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lv2_InputPort = world.new_uri(lilv.LILV_URI_INPUT_PORT)
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lv2_OutputPort = world.new_uri(lilv.LILV_URI_OUTPUT_PORT)
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lv2_AudioPort = world.new_uri(lilv.LILV_URI_AUDIO_PORT)
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lv2_ControlPort = world.new_uri(lilv.LILV_URI_CONTROL_PORT)
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lv2_default = world.new_uri("http://lv2plug.in/ns/lv2core#default")
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def read_float(wf, nframes):
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wav = wf.readframes(nframes)
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if wf.getsampwidth() == 4:
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wav = wave.struct.unpack("<%ul" % (len(wav) / 4), wav)
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wav = [ i / float(math.pow(2, 32)) for i in wav ]
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elif wf.getsampwidth() == 2:
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wav = wave.struct.unpack("<%uh" % (len(wav) / 2), wav)
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wav = [ i / float(math.pow(2, 16)) for i in wav ]
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n_audio_in = plugin.get_num_ports_of_class(lv2_InputPort, lv2_AudioPort)
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n_audio_out = plugin.get_num_ports_of_class(lv2_OutputPort, lv2_AudioPort)
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if n_audio_out == 0:
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print("Plugin has no audio outputs\n")
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sys.exit(1)
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# Open input file
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try:
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wav_in = WavFile(wav_in_path)
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except:
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print("Failed to open input `%s'\n" % wav_in_path)
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sys.exit(1)
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if wav_in.nchannels != n_audio_in:
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print("Input has %d channels, but plugin has %d audio inputs\n" % (
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wav_in.nchannels, n_audio_in))
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sys.exit(1)
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# Open output file
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wav_out = wave.open(wav_out_path, 'w')
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if not wav_out:
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print("Failed to open output `%s'\n" % wav_out_path)
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sys.exit(1)
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# Set output file to same format as input (except possibly nchannels)
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wav_out.setparams(wav_in.wav_in.getparams())
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wav_out.setnchannels(n_audio_out)
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print('%s => %s => %s @ %d Hz'
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% (wav_in_path, plugin.get_name(), wav_out_path, wav_in.framerate))
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instance = lilv.Instance(plugin, wav_in.framerate)
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channels = wav_in.read()
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wav_in.close()
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# Connect all ports to buffers. NB if we fail to connect any buffer, lilv
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# will segfault.
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audio_input_buffers = []
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audio_output_buffers = []
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control_input_buffers = []
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control_output_buffers = []
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for index in range(plugin.get_num_ports()):
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port = plugin.get_port_by_index(index)
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if port.is_a(lv2_InputPort):
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if port.is_a(lv2_AudioPort):
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audio_input_buffers.append(numpy.array(channels[len(audio_input_buffers)], numpy.float32))
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instance.connect_port(index, audio_input_buffers[-1])
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elif port.is_a(lv2_ControlPort):
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#if port.has_property(lv2_default): # Doesn't seem to work
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default = lilv.lilv_node_as_float(lilv.lilv_nodes_get_first(port.get_value(lv2_default)))
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control_input_buffers.append(numpy.array([default], numpy.float32))
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instance.connect_port(index, control_input_buffers[-1])
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else:
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raise ValueError("Unhandled port type")
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elif port.is_a(lv2_OutputPort):
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if port.is_a(lv2_AudioPort):
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audio_output_buffers.append(numpy.array([0] * wav_in.nframes, numpy.float32))
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instance.connect_port(index, audio_output_buffers[-1])
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elif port.is_a(lv2_ControlPort):
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control_output_buffers.append(numpy.array([0], numpy.float32))
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instance.connect_port(index, control_output_buffers[-1])
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else:
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raise ValueError("Unhandled port type")
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# Run the plugin:
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instance.run(wav_in.nframes)
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# Interleave output buffers:
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data = numpy.dstack(audio_output_buffers).flatten()
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# Return to original int range:
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if wav_in.signed:
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data = data * float(wav_in.range / 2)
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else:
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wav = wave.struct.unpack("%uB" % (len(wav)), wav)
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wav = [ s - 128 for s in wav ]
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wav = [ i / float(math.pow(2, 8)) for i in wav ]
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data = (data + 1) * float(wav_in.range/2)
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n_channels = wf.getnchannels()
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wavs = []
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if n_channels > 1:
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for i in xrange(n_channels):
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wavs.append([ wav[j] for j in xrange(0, len(wav), n_channels) ])
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else:
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wavs = [ wav ]
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# Write output file in chunks to stop memory usage getting out of hand:
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CHUNK_SIZE = 8192
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for chunk in numpy.array_split(data, CHUNK_SIZE):
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wav_out.writeframes(wave.struct.pack("%u%s" % (len(chunk), wav_in.struct_fmt_code), *chunk))
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wav_out.close()
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return wavs
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in_buf = read_float(wav_in, nframes)
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# TODO: buffer marshaling
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#instance.connect_port(3, in_buf)
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print '%s => %s => %s @ %d Hz' % (wav_in_path, plugin.get_name(), wav_out_path, rate)
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instance.connect_port(3, in_buf)
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if __name__ == "__main__":
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main()
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