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"delete"->"DELETE" in comments, easier to find remaining naked operator delete
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@@ -446,7 +446,7 @@ void EffectNoiseRemoval::FinishTrack()
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// windows until we've output exactly as many samples as
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// were input.
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// Well, not exactly, but not more than mWindowSize/2 extra samples at the end.
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// We'll delete them later in ProcessOne.
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// We'll DELETE them later in ProcessOne.
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float *empty = new float[mWindowSize / 2];
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int i;
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