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mirror of https://github.com/cookiengineer/audacity synced 2025-06-15 15:49:36 +02:00

Rob Sykes's patch (considerably modified because of MSVC preprocessor problems) to add sox-based reverb

This commit is contained in:
v.audacity 2013-05-02 23:41:27 +00:00
parent 70ebaa3cc0
commit 5555c2db62
10 changed files with 1059 additions and 22 deletions

View File

@ -172,6 +172,7 @@ OBJS = \
effects/Phaser.o \
effects/Repair.o \
effects/Repeat.o \
effects/Reverb.o \
effects/Reverse.o \
effects/Silence.o \
effects/StereoToMono.o \

View File

@ -393,7 +393,7 @@ wxStaticText * ShuttleGuiBase::AddVariableText(const wxString &Str, bool bCenter
return pStatic;
}
wxComboBox * ShuttleGuiBase::AddCombo( const wxString &Prompt, const wxString &Selected,const wxArrayString * pChoices )
wxComboBox * ShuttleGuiBase::AddCombo( const wxString &Prompt, const wxString &Selected,const wxArrayString * pChoices, long style )
{
UseUpId();
if( mShuttleMode != eIsCreating )
@ -413,7 +413,7 @@ wxComboBox * ShuttleGuiBase::AddCombo( const wxString &Prompt, const wxString &S
AddPrompt( Prompt );
mpWind = pCombo = new wxComboBox(mpParent, miId, Selected, wxDefaultPosition, wxDefaultSize,
n, Choices, Style( 0 ));
n, Choices, Style( style ));
mpWind->SetName(wxStripMenuCodes(Prompt));
UpdateSizers();
@ -2176,16 +2176,28 @@ wxSizer *CreateStdButtonSizer(wxWindow *parent, long buttons, wxButton *extra)
bs->AddButton( new wxButton( parent, wxID_HELP ) );
}
if( buttons & ePreviewButton )
if( (buttons & ePreviewButton) && (buttons & ePreviewDryButton) )
{
bs->Add(new wxButton( parent, ePreviewID, _("Pre&view") ) );
bs->Add(new wxButton( parent, ePreviewDryID, _("Dry Previe&w") ) );
bs->Add( 20, 0 );
}
else if( buttons & ePreviewButton )
{
b = new wxButton( parent, ePreviewID, _("Pre&view") );
bs->Add( b, 0, wxALIGN_CENTER | wxLEFT | wxRIGHT, margin );
bs->Add( 40, 0 );
}
if( buttons & eDefaultsButton )
{
bs->Add(new wxButton( parent, eDefaultsID, _("&Defaults") ) );
bs->Add( 20, 0 );
}
if( buttons & eDebugButton )
{
b = new wxButton( parent, eDebugID, _("&Debug") );
b = new wxButton( parent, eDebugID, _("Debu&g") );
bs->Add( b, 0, wxALIGN_CENTER | wxLEFT | wxRIGHT, margin );
bs->Add( 40, 0 );
}

View File

@ -99,7 +99,7 @@ public:
wxGrid * AddGrid();
wxCheckBox * AddCheckBox( const wxString &Prompt, const wxString &Selected);
wxCheckBox * AddCheckBoxOnRight( const wxString &Prompt, const wxString &Selected);
wxComboBox * AddCombo( const wxString &Prompt, const wxString &Selected,const wxArrayString * pChoices );
wxComboBox * AddCombo( const wxString &Prompt, const wxString &Selected,const wxArrayString * pChoices, long style = 0 );
wxChoice * AddChoice( const wxString &Prompt, const wxString &Selected, const wxArrayString * pChoices );
wxMenuBar * AddMenuBar( );
wxMenu * AddMenu( const wxString & Title );
@ -333,13 +333,17 @@ enum
eNoButton = 0x0008,
eHelpButton = 0x0010,
ePreviewButton = 0x0020,
eDebugButton = 0x0040
eDebugButton = 0x0040,
eDefaultsButton= 0x0080,
ePreviewDryButton = 0x0100
};
enum
{
ePreviewID = wxID_LOWEST - 1,
eDebugID = wxID_LOWEST - 2
eDebugID = wxID_LOWEST - 2,
eDefaultsID = wxID_LOWEST - 3,
ePreviewDryID = wxID_LOWEST - 4
};
AUDACITY_DLL_API wxSizer *CreateStdButtonSizer( wxWindow *parent,

View File

@ -413,7 +413,7 @@ wxString Effect::GetPreviewName()
return _("Pre&view");
}
void Effect::Preview()
void Effect::Preview(bool dryOnly)
{
wxWindow* FocusDialog = wxWindow::FindFocus();
if (gAudioIO->IsBusy())
@ -468,16 +468,19 @@ void Effect::Preview()
// Apply effect
// Effect is already inited; we call Process, End, and then Init
// again, so the state is exactly the way it was before Preview
// was called.
mProgress = new ProgressDialog(StripAmpersand(GetEffectName()),
_("Preparing preview"),
pdlgHideCancelButton); // Have only "Stop" button.
bool bSuccess = Process();
delete mProgress;
End();
Init();
bool bSuccess(true);
if (!dryOnly) {
// Effect is already inited; we call Process, End, and then Init
// again, so the state is exactly the way it was before Preview
// was called.
mProgress = new ProgressDialog(StripAmpersand(GetEffectName()),
_("Preparing preview"),
pdlgHideCancelButton); // Have only "Stop" button.
bSuccess = Process();
delete mProgress;
End();
Init();
}
if (bSuccess)
{
mT0 = t0save;
@ -546,10 +549,12 @@ void Effect::Preview()
EffectDialog::EffectDialog(wxWindow * parent,
const wxString & title,
int type,
int flags)
int flags,
int additionalButtons)
: wxDialog(parent, wxID_ANY, title, wxDefaultPosition, wxDefaultSize, flags)
{
mType = type;
mAdditionalButtons = additionalButtons;
}
void EffectDialog::Init()
@ -571,7 +576,7 @@ void EffectDialog::Init()
buttons |= ePreviewButton;
}
}
S.AddStandardButtons(buttons);
S.AddStandardButtons(buttons|mAdditionalButtons);
}
S.EndVerticalLay();

View File

@ -126,7 +126,7 @@ class AUDACITY_DLL_API Effect {
// The Effect class fully implements the Preview method for you.
// Only override it if you need to do preprocessing or cleanup.
virtual void Preview();
virtual void Preview(bool dryOnly = false);
// Most effects just use the previewLength, but time-stretching/compressing
// effects need to use a different input length, so override this method.
@ -312,7 +312,8 @@ public:
EffectDialog(wxWindow * parent,
const wxString & title,
int type = PROCESS_EFFECT,
int flags = wxDEFAULT_DIALOG_STYLE);
int flags = wxDEFAULT_DIALOG_STYLE,
int additionalButtons = 0);
void Init();
@ -324,6 +325,7 @@ public:
private:
int mType;
int mAdditionalButtons;
};
// Utility functions

View File

@ -35,6 +35,7 @@
#include "Phaser.h"
#include "Repair.h"
#include "Repeat.h"
#include "Reverb.h"
#include "Reverse.h"
#include "Silence.h"
#include "StereoToMono.h"
@ -260,6 +261,7 @@ void LoadEffects()
em.RegisterEffect(new EffectPhaser());
em.RegisterEffect(new EffectRepair());
em.RegisterEffect(new EffectRepeat());
em.RegisterEffect(new EffectReverb());
em.RegisterEffect(new EffectReverse());
em.RegisterEffect(new EffectStereoToMono(), HIDDEN_EFFECT);// NOT in normal effects list.
em.RegisterEffect(new EffectTruncSilence(), SIMPLE_EFFECT);

577
src/effects/Reverb.cpp Normal file
View File

@ -0,0 +1,577 @@
/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2013 Audacity Team.
License: GPL v2. See License.txt.
Reverb.cpp
Rob Sykes, Vaughan Johnson
******************************************************************//**
\class EffectReverb
\brief A reverberation effect
*//****************************************************************//**
\class ReverbDialogue
\brief A configuration class used by effect, EffectReverb.
*//*******************************************************************/
#include "Reverb.h"
#include "Reverb_libSoX.h"
#include "../Prefs.h"
//
// EffectReverb
//
struct Reverb_priv_t {
size_t ichannels, ochannels;
struct {
reverb_t reverb;
float * dry, * wet[2];
} chan[2];
};
void EffectReverb::Create(double rate, bool isStereo)
{
mP = (Reverb_priv_t *)calloc(sizeof *mP, 1);
size_t i;
#define BLOCK 0x4000u
mP->ichannels = mP->ochannels = 1 + isStereo;
for (i = 0; i < mP->ichannels; ++i)
reverb_create(
&mP->chan[i].reverb, rate, mParams.mWetGain, mParams.mRoomSize,
mParams.mReverberance, mParams.mHfDamping, mParams.mDelay, mParams.mStereoWidth*isStereo,
mParams.mToneLow, mParams.mToneHigh, BLOCK, mP->chan[i].wet);
}
bool EffectReverb::ProcessOneBlock(sampleCount len0, float * const * chans0)
{
float * chans[2];
chans[0] = chans0[0], chans[1] = chans0[1];
size_t c, i, w, len = len0;
float const dryMult(mParams.mWetOnly? 0 : dB_to_linear(mParams.mDryGain));
while (len) {
size_t len1 = min(len, BLOCK);
for (c = 0; c < mP->ichannels; ++c) {
mP->chan[c].dry = (float *)fifo_write(&mP->chan[c].reverb.input_fifo, len1, chans[c]);
reverb_process(&mP->chan[c].reverb, len1);
}
if (mP->ichannels == 2)
for (i = 0; i < len1; ++i)
for (w = 0; w < 2; ++w)
chans[w][i] = dryMult * mP->chan[w].dry[i] +
.5 * (mP->chan[0].wet[w][i] + mP->chan[1].wet[w][i]);
else for (i = 0; i < len1; ++i)
for (w = 0; w < mP->ochannels; ++w)
chans[0][i] = dryMult * mP->chan[0].dry[i] + mP->chan[0].wet[w][i];
len -= len1;
for (c = 0; c < mP->ichannels; chans[c++] += len1);
}
return true;
}
void EffectReverb::Delete()
{
for (size_t i = 0; i < mP->ichannels; reverb_delete(&mP->chan[i++].reverb));
free(mP);
}
// Most of what follows should really be provided by Audacity framework classes:
//vvvvv Not sure what you mean by that, Rob. A la EffectSimpleMono, e.g.?
bool EffectReverb::ProcessOneTrack(size_t n, WaveTrack * track, WaveTrack * track2, wxString const & msg)
{
sampleCount begin = track->TimeToLongSamples(mCurT0), pos = begin;
sampleCount end = track->TimeToLongSamples(mCurT1);
float * buffers[2];
buffers[0] = new float[track->GetMaxBlockSize()];
buffers[1] = track2? new float[track->GetMaxBlockSize()] : 0;
bool cancelled = false;
Create(track->GetRate(), track2 != 0);
while (!cancelled && pos < end) {
sampleCount block = track->GetBestBlockSize(pos);
block = min(block, end - pos);
track->Get((samplePtr) buffers[0], floatSample, pos, block);
if (track2)
track2->Get((samplePtr) buffers[1], floatSample, pos, block);
ProcessOneBlock(block, buffers);
track->Set((samplePtr) buffers[0], floatSample, pos, block);
if (track2)
track2->Set((samplePtr) buffers[1], floatSample, pos, block);
pos += block;
cancelled = TrackProgress(n, (1. * pos - begin) / (1. * end - begin) * .5 + .5, msg);
}
Delete();
delete[] buffers[0];
delete[] buffers[1];
return !cancelled;
}
bool EffectReverb::Process()
{
CopyInputTracks(); // Set up mOutputTracks.
SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
WaveTrack * track = (WaveTrack *)iter.First();
bool success = true;
for (int n = 0; success && track; track = (WaveTrack *)iter.Next(), ++n) {
mCurT0 = max(mT0, track->GetStartTime());
mCurT1 = min(mT1, track->GetEndTime());
if (mCurT1 > mCurT0) {
wxString msg(_("Processing: ") + track->GetName());
if (track->GetLinked() && mParams.mStereoWidth) // do stereo?
success = ProcessOneTrack(++n, track, (WaveTrack *)iter.Next(), msg);
else success = ProcessOneTrack(n, track, 0, msg);
}
}
ReplaceProcessedTracks(success);
return success;
}
wxString EffectReverb::SettingsPath(int settingsNumber) const
{
wxString x(wxString::FromAscii("/Effects/Reverb/"));
if (settingsNumber >= 0)
x += wxString::Format(wxString::FromAscii("%i/"), settingsNumber);
return x;
}
wxString EffectReverb::SettingsName(int settingsNumber) const
{
wxString x(SettingsPath(settingsNumber));
gPrefs->Read(x + wxT("name"), &x, wxString::Format(wxString::FromAscii("Settings%i"), settingsNumber));
return x;
}
void EffectReverb::LoadSettings(int settingsNumber, EffectReverb::Params & params)
{
wxString sSettingsPath(SettingsPath(settingsNumber));
gPrefs->Read(sSettingsPath + wxT("RoomSize"), &params.mRoomSize, 75);
gPrefs->Read(sSettingsPath + wxT("Delay"), &params.mDelay, 10);
gPrefs->Read(sSettingsPath + wxT("Reverberance"), &params.mReverberance, 50);
gPrefs->Read(sSettingsPath + wxT("HfDamping"), &params.mHfDamping, 50);
gPrefs->Read(sSettingsPath + wxT("ToneLow"), &params.mToneLow, 100);
gPrefs->Read(sSettingsPath + wxT("ToneHigh"), &params.mToneHigh, 100);
gPrefs->Read(sSettingsPath + wxT("WetGain"), &params.mWetGain, -1);
gPrefs->Read(sSettingsPath + wxT("DryGain"), &params.mDryGain, -1);
gPrefs->Read(sSettingsPath + wxT("StereoWidth"), &params.mStereoWidth, 100);
gPrefs->Read(sSettingsPath + wxT("WetOnly"), &params.mWetOnly, 0);
}
void EffectReverb::SaveSettings(int settingsNumber, EffectReverb::Params const * params, wxString const * name) const
{
wxString sSettingsPath(SettingsPath(settingsNumber));
if (name)
gPrefs->Write(sSettingsPath + wxT("name"), *name);
if (params)
{
gPrefs->Write(sSettingsPath + wxT("RoomSize"), params->mRoomSize);
gPrefs->Write(sSettingsPath + wxT("Delay"), params->mDelay);
gPrefs->Write(sSettingsPath + wxT("Reverberance"), params->mReverberance);
gPrefs->Write(sSettingsPath + wxT("HfDamping"), params->mHfDamping);
gPrefs->Write(sSettingsPath + wxT("ToneLow"), params->mToneLow);
gPrefs->Write(sSettingsPath + wxT("ToneHigh"), params->mToneHigh);
gPrefs->Write(sSettingsPath + wxT("WetGain"), params->mWetGain);
gPrefs->Write(sSettingsPath + wxT("DryGain"), params->mDryGain);
gPrefs->Write(sSettingsPath + wxT("StereoWidth"), params->mStereoWidth);
gPrefs->Write(sSettingsPath + wxT("WetOnly"), params->mWetOnly);
}
gPrefs->Flush();
}
EffectReverb::EffectReverb()
{
LoadSettings(-1, mParams);
}
wxString EffectReverb::GetEffectDescription()
{
wxString strResult =
wxString::Format(_("Applied effect: %s"), GetEffectName().c_str());
strResult += wxString::Format(_(", Room Size = %.0f"), mParams.mRoomSize);
strResult += wxString::Format(_(", Delay = %.0fms"), mParams.mDelay);
strResult += wxString::Format(_(", Reverberance = %.0f%%"), mParams.mReverberance);
strResult += wxString::Format(_(", Damping = %.0f%%"), mParams.mHfDamping);
strResult += wxString::Format(_(", Tone Low = %.0f%%"), mParams.mToneLow);
strResult += wxString::Format(_(", Tone High = %.0f%%"), mParams.mToneHigh);
strResult += wxString::Format(_(", Wet Gain = %.0fdB"), mParams.mWetGain);
strResult += wxString::Format(_(", Dry Gain Size = %.0fdB"), mParams.mDryGain);
strResult += wxString::Format(_(", Stereo Width = %.0f%%"), mParams.mStereoWidth);
strResult += wxString::Format(_(", Wet Only = %s"), mParams.mWetOnly ? _("true") : _("false"));
return strResult;
}
bool EffectReverb::PromptUser()
{
ReverbDialogue d(this, mParent);
d.CentreOnParent();
d.ShowModal();
if (d.GetReturnCode() == wxID_CANCEL)
return false;
SaveSettings(-1, &mParams);
return true;
}
bool EffectReverb::TransferParameters(Shuttle & shuttle)
{
shuttle.TransferDouble(wxT("RoomSize"), mParams.mRoomSize, 75);
shuttle.TransferDouble(wxT("Delay"), mParams.mDelay, 10);
shuttle.TransferDouble(wxT("Reverberance"), mParams.mReverberance, 50);
shuttle.TransferDouble(wxT("HfDamping"), mParams.mHfDamping, 50);
shuttle.TransferDouble(wxT("ToneLow"), mParams.mToneLow, 100);
shuttle.TransferDouble(wxT("ToneHigh"), mParams.mToneHigh, 100);
shuttle.TransferDouble(wxT("WetGain"), mParams.mWetGain, -1);
shuttle.TransferDouble(wxT("DryGain"), mParams.mDryGain, -1);
shuttle.TransferDouble(wxT("StereoWidth"), mParams.mStereoWidth, 100);
shuttle.TransferBool(wxT("WetOnly"), mParams.mWetOnly, 0);
return true;
}
//----------------------------------------------------------------------------
// ReverbDialogue
//----------------------------------------------------------------------------
#include <wx/button.h>
#include <wx/choicdlg.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/spinctrl.h>
#include <wx/textdlg.h>
enum {ID_START = 10000,
ID_PRESETS,
ID_LOAD_SETTINGS,
ID_SAVE_SETTINGS,
ID_RENAME_SETTINGS,
ID_RoomSize_TEXT, ID_RoomSize_WIDGET,
ID_Delay_TEXT, ID_Delay_WIDGET,
ID_Reverberance_TEXT, ID_Reverberance_WIDGET,
ID_HfDamping_TEXT, ID_HfDamping_WIDGET,
ID_ToneLow_TEXT, ID_ToneLow_WIDGET,
ID_ToneHigh_TEXT, ID_ToneHigh_WIDGET,
ID_WetGain_TEXT, ID_WetGain_WIDGET,
ID_DryGain_TEXT, ID_DryGain_WIDGET,
ID_StereoWidth_TEXT, ID_StereoWidth_WIDGET,
ID_WetOnly_WIDGET,
ID_END};
BEGIN_EVENT_TABLE(ReverbDialogue, EffectDialog)
EVT_SLIDER(ID_RoomSize_WIDGET, ReverbDialogue::OnRoomSizeWidget)
EVT_TEXT(ID_RoomSize_TEXT, ReverbDialogue::OnRoomSizeText)
EVT_SLIDER(ID_Delay_WIDGET, ReverbDialogue::OnDelayWidget)
EVT_TEXT(ID_Delay_TEXT, ReverbDialogue::OnDelayText)
EVT_SLIDER(ID_Reverberance_WIDGET, ReverbDialogue::OnReverberanceWidget)
EVT_TEXT(ID_Reverberance_TEXT, ReverbDialogue::OnReverberanceText)
EVT_SLIDER(ID_HfDamping_WIDGET, ReverbDialogue::OnHfDampingWidget)
EVT_TEXT(ID_HfDamping_TEXT, ReverbDialogue::OnHfDampingText)
EVT_SLIDER(ID_ToneLow_WIDGET, ReverbDialogue::OnToneLowWidget)
EVT_TEXT(ID_ToneLow_TEXT, ReverbDialogue::OnToneLowText)
EVT_SLIDER(ID_ToneHigh_WIDGET, ReverbDialogue::OnToneHighWidget)
EVT_TEXT(ID_ToneHigh_TEXT, ReverbDialogue::OnToneHighText)
EVT_SLIDER(ID_WetGain_WIDGET, ReverbDialogue::OnWetGainWidget)
EVT_TEXT(ID_WetGain_TEXT, ReverbDialogue::OnWetGainText)
EVT_SLIDER(ID_DryGain_WIDGET, ReverbDialogue::OnDryGainWidget)
EVT_TEXT(ID_DryGain_TEXT, ReverbDialogue::OnDryGainText)
EVT_SLIDER(ID_StereoWidth_WIDGET, ReverbDialogue::OnStereoWidthWidget)
EVT_TEXT(ID_StereoWidth_TEXT, ReverbDialogue::OnStereoWidthText)
EVT_BUTTON(ePreviewID, ReverbDialogue::OnPreview)
EVT_BUTTON(ePreviewDryID, ReverbDialogue::OnPreview)
EVT_BUTTON(ID_PRESETS, ReverbDialogue::LoadPreset)
EVT_BUTTON(ID_SAVE_SETTINGS, ReverbDialogue::SaveSettings)
EVT_BUTTON(ID_LOAD_SETTINGS, ReverbDialogue::LoadSettings)
EVT_BUTTON(ID_RENAME_SETTINGS, ReverbDialogue::RenameSettings)
END_EVENT_TABLE()
ReverbDialogue::ReverbDialogue(EffectReverb * effect, wxWindow * parent):
EffectDialog(parent, _(""), PROCESS_EFFECT, wxDEFAULT_DIALOG_STYLE, ePreviewDryButton),
mEffect(*effect), mParams(effect->mParams)
{
SetTitle();
Init();
}
void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
{
s.StartHorizontalLay(wxCENTER, false);
s.AddTitle(_("by Rob Sykes")); /* i18n-hint: Rob Sykes is a person's name.*/
s.EndHorizontalLay();
s.StartHorizontalLay(wxCENTER, false); // Add a little space
s.EndHorizontalLay();
s.StartMultiColumn(3, wxEXPAND);
{
s.SetStretchyCol(2);
//vvvvv This one a little tricky so leave it as comment.
//#define SLIDER(S,N,W,T,F,U,D,L,H) \
// m ## N ## Text = s.Id(ID_ ## N ## _TEXT).AddSpinCtrl(_(#S " (" #U "):"), 0, H, L); \
//vvvvv Rob had this for every slider. It's the default, so I think unnecessary for any of them.
// s.SetStyle(wxSL_HORIZONTAL); \
// m ## N ## Widget = s.Id(ID_ ## N ## _WIDGET).AddSlider(wxT(""), 0, H, L);
//#include "Reverb.sliders.h"
mRoomSizeText = s.Id(ID_RoomSize_TEXT).AddSpinCtrl(_("Room Size (%):"), 0, 100, 0);
mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Delay (ms):"), 0, 200, 0);
mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0);
mReverberanceText = s.Id(ID_Reverberance_TEXT).AddSpinCtrl(_("Reverberance (%):"), 0, 100, 0);
mReverberanceWidget = s.Id(ID_Reverberance_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mHfDampingText = s.Id(ID_HfDamping_TEXT).AddSpinCtrl(_("Damping (%):"), 0, 100, 0);
mHfDampingWidget = s.Id(ID_HfDamping_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mToneLowText = s.Id(ID_ToneLow_TEXT).AddSpinCtrl(_("Tone Low (%):"), 0, 100, 0);
mToneLowWidget = s.Id(ID_ToneLow_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mToneHighText = s.Id(ID_ToneHigh_TEXT).AddSpinCtrl(_("Tone High (%):"), 0, 100, 0);
mToneHighWidget = s.Id(ID_ToneHigh_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mWetGainText = s.Id(ID_WetGain_TEXT).AddSpinCtrl(_("Wet Gain (dB):"), 0, 10, -20);
mWetGainWidget = s.Id(ID_WetGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
mDryGainText = s.Id(ID_DryGain_TEXT).AddSpinCtrl(_("Dry Gain (dB):"), 0, 10, -20);
mDryGainWidget = s.Id(ID_DryGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
mStereoWidthText = s.Id(ID_StereoWidth_TEXT).AddSpinCtrl(_("Stereo Width (%):"), 0, 100, 0);
mStereoWidthWidget = s.Id(ID_StereoWidth_WIDGET).AddSlider(wxT(""), 0, 100, 0);
}
s.EndMultiColumn();
s.StartHorizontalLay(wxCENTER, false);
{
mWetOnlyWidget = s.Id(ID_WetOnly_WIDGET).AddCheckBox(wxT("Wet Only"), wxT("false"));
}
s.EndHorizontalLay();
s.StartHorizontalLay(wxCENTER); {
s.StartStatic(_("Presets:")); {
s.Id(ID_PRESETS), s.AddButton(_("Load"));
} s.EndStatic();
s.StartStatic(_("User settings:")); {
s.StartHorizontalLay(wxCENTER); {
s.Id(ID_LOAD_SETTINGS), s.AddButton(_("Load"));
s.Id(ID_SAVE_SETTINGS), s.AddButton(_("Save"));
s.Id(ID_RENAME_SETTINGS), s.AddButton(_("Rename"));
} s.EndHorizontalLay();
} s.EndStatic();
} s.EndHorizontalLay();
return;
}
bool ReverbDialogue::TransferDataToWindow()
{
mRoomSizeWidget->SetValue(int(mParams.mRoomSize));
mRoomSizeText->SetValue(wxString::Format(wxT("%d"), int(mParams.mRoomSize)));
mDelayWidget->SetValue(int(mParams.mDelay));
mDelayText->SetValue(wxString::Format(wxT("%d"), int(mParams.mDelay)));
mReverberanceWidget->SetValue(int(mParams.mReverberance));
mReverberanceText->SetValue(wxString::Format(wxT("%d"), int(mParams.mReverberance)));
mHfDampingWidget->SetValue(int(mParams.mHfDamping));
mHfDampingText->SetValue(wxString::Format(wxT("%d"), int(mParams.mHfDamping)));
mToneLowWidget->SetValue(int(mParams.mToneLow));
mToneLowText->SetValue(wxString::Format(wxT("%d"), int(mParams.mToneLow)));
mToneHighWidget->SetValue(int(mParams.mToneHigh));
mToneHighText->SetValue(wxString::Format(wxT("%d"), int(mParams.mToneHigh)));
mWetGainWidget->SetValue(int(mParams.mWetGain));
mWetGainText->SetValue(wxString::Format(wxT("%d"), int(mParams.mWetGain)));
mDryGainWidget->SetValue(int(mParams.mDryGain));
mDryGainText->SetValue(wxString::Format(wxT("%d"), int(mParams.mDryGain)));
mStereoWidthWidget->SetValue(int(mParams.mStereoWidth));
mStereoWidthText->SetValue(wxString::Format(wxT("%d"), int(mParams.mStereoWidth)));
mWetOnlyWidget->SetValue(int(mParams.mWetOnly));
return true;
}
bool ReverbDialogue::TransferDataFromWindow()
{
mParams.mRoomSize = mRoomSizeWidget->GetValue();
mParams.mDelay = mDelayWidget->GetValue();
mParams.mReverberance = mReverberanceWidget->GetValue();
mParams.mHfDamping = mHfDampingWidget->GetValue();
mParams.mToneLow = mToneLowWidget->GetValue();
mParams.mToneHigh = mToneHighWidget->GetValue();
mParams.mWetGain = mWetGainWidget->GetValue();
mParams.mDryGain = mDryGainWidget->GetValue();
mParams.mStereoWidth = mStereoWidthWidget->GetValue();
mParams.mWetOnly = mWetOnlyWidget->GetValue();
return true;
}
void ReverbDialogue::OnRoomSizeText(wxCommandEvent & WXUNUSED(event))
{ int val = mRoomSizeText->GetValue(); mRoomSizeWidget->SetValue(TrapLong(val, 0, 100)); }
void ReverbDialogue::OnRoomSizeWidget(wxCommandEvent & WXUNUSED(event))
{ mRoomSizeText->SetValue(wxString::Format(wxT("%d"), mRoomSizeWidget->GetValue())); }
void ReverbDialogue::OnDelayText(wxCommandEvent & WXUNUSED(event))
{ int val = mDelayText->GetValue(); mDelayWidget->SetValue(TrapLong(val, 0, 200)); }
void ReverbDialogue::OnDelayWidget(wxCommandEvent & WXUNUSED(event))
{ mDelayText->SetValue(wxString::Format(wxT("%d"), mDelayWidget->GetValue())); }
void ReverbDialogue::OnReverberanceText(wxCommandEvent & WXUNUSED(event))
{ int val = mReverberanceText->GetValue(); mReverberanceWidget->SetValue(TrapLong(val, 0, 100)); }
void ReverbDialogue::OnReverberanceWidget(wxCommandEvent & WXUNUSED(event))
{ mReverberanceText->SetValue(wxString::Format(wxT("%d"), mReverberanceWidget->GetValue())); }
void ReverbDialogue::OnHfDampingText(wxCommandEvent & WXUNUSED(event))
{ int val = mHfDampingText->GetValue(); mHfDampingWidget->SetValue(TrapLong(val, 0, 100)); }
void ReverbDialogue::OnHfDampingWidget(wxCommandEvent & WXUNUSED(event))
{ mHfDampingText->SetValue(wxString::Format(wxT("%d"), mHfDampingWidget->GetValue())); }
void ReverbDialogue::OnToneLowText(wxCommandEvent & WXUNUSED(event))
{ int val = mToneLowText->GetValue(); mToneLowWidget->SetValue(TrapLong(val, 0, 100)); }
void ReverbDialogue::OnToneLowWidget(wxCommandEvent & WXUNUSED(event))
{ mToneLowText->SetValue(wxString::Format(wxT("%d"), mToneLowWidget->GetValue())); }
void ReverbDialogue::OnToneHighText(wxCommandEvent & WXUNUSED(event))
{ int val = mToneHighText->GetValue(); mToneHighWidget->SetValue(TrapLong(val, 0, 100)); }
void ReverbDialogue::OnToneHighWidget(wxCommandEvent & WXUNUSED(event))
{ mToneHighText->SetValue(wxString::Format(wxT("%d"), mToneHighWidget->GetValue())); }
void ReverbDialogue::OnWetGainText(wxCommandEvent & WXUNUSED(event))
{ int val = mWetGainText->GetValue(); mWetGainWidget->SetValue(TrapLong(val, -20, 10)); }
void ReverbDialogue::OnWetGainWidget(wxCommandEvent & WXUNUSED(event))
{ mWetGainText->SetValue(wxString::Format(wxT("%d"), mWetGainWidget->GetValue())); }
void ReverbDialogue::OnDryGainText(wxCommandEvent & WXUNUSED(event))
{ int val = mDryGainText->GetValue(); mDryGainWidget->SetValue(TrapLong(val, -20, 10)); }
void ReverbDialogue::OnDryGainWidget(wxCommandEvent & WXUNUSED(event))
{ mDryGainText->SetValue(wxString::Format(wxT("%d"), mDryGainWidget->GetValue())); }
void ReverbDialogue::OnStereoWidthText(wxCommandEvent & WXUNUSED(event))
{ int val = mStereoWidthText->GetValue(); mStereoWidthWidget->SetValue(TrapLong(val, 0, 100)); }
void ReverbDialogue::OnStereoWidthWidget(wxCommandEvent & WXUNUSED(event))
{ mStereoWidthText->SetValue(wxString::Format(wxT("%d"), mStereoWidthWidget->GetValue())); }
static int wxGetChoiceFromUser(wxWindow * parent, wxString const & message,
wxString const & caption, wxArrayString const & choices,
char * * clientData = 0, long style = wxCHOICEDLG_STYLE,
wxPoint const & pos = wxDefaultPosition) // Home-grown function
{
wxSingleChoiceDialog d(parent, message, caption, choices, clientData, style, pos);
d.ShowModal();
return d.GetReturnCode() == wxID_CANCEL? -1 : d.GetSelection();
}
void ReverbDialogue::LoadPreset(wxCommandEvent & WXUNUSED(event))
{
EffectReverb::Params & p = mParams;
wxString caption(_("Reverb settings"));
wxString message(_("Load preset:"));
wxArrayString choices;
choices.Add(_("Vocal I"));
choices.Add(_("Vocal II"));
choices.Add(_("Bathroom"));
choices.Add(_("Small Room Bright"));
choices.Add(_("Small Room Dark"));
choices.Add(_("Medium Room"));
choices.Add(_("Large Room"));
choices.Add(_("Church Hall"));
choices.Add(_("Cathedral"));
int i(wxGetChoiceFromUser(this, message, caption, choices));
switch (i) {
case 0: p.mRoomSize=70; p.mHfDamping=99; p.mDelay=20; p.mReverberance=40; p.mToneLow=100; p.mToneHigh=50 ; p.mWetGain=-12; p.mDryGain=0 ; p.mStereoWidth=70 ; break;
case 1: p.mRoomSize=50; p.mHfDamping=99; p.mDelay=0 ; p.mReverberance=50; p.mToneLow=50 ; p.mToneHigh=100; p.mWetGain=-1 ; p.mDryGain=-1 ; p.mStereoWidth=70 ; break;
case 2: p.mRoomSize=16; p.mHfDamping=0 ; p.mDelay=8 ; p.mReverberance=80; p.mToneLow=0 ; p.mToneHigh=100; p.mWetGain=-6 ; p.mDryGain=0 ; p.mStereoWidth=100; break;
case 3: p.mRoomSize=30; p.mHfDamping=50; p.mDelay=10; p.mReverberance=50; p.mToneLow=50 ; p.mToneHigh=100; p.mWetGain=-1 ; p.mDryGain=-1 ; p.mStereoWidth=100; break;
case 4: p.mRoomSize=30; p.mHfDamping=50; p.mDelay=10; p.mReverberance=50; p.mToneLow=100; p.mToneHigh=0 ; p.mWetGain=-1 ; p.mDryGain=-1 ; p.mStereoWidth=100; break;
case 5: p.mRoomSize=75; p.mHfDamping=50; p.mDelay=10; p.mReverberance=40; p.mToneLow=100; p.mToneHigh=70 ; p.mWetGain=-1 ; p.mDryGain=-1 ; p.mStereoWidth=70 ; break;
case 6: p.mRoomSize=85; p.mHfDamping=50; p.mDelay=10; p.mReverberance=40; p.mToneLow=100; p.mToneHigh=80 ; p.mWetGain=0 ; p.mDryGain=-6 ; p.mStereoWidth=90 ; break;
case 7: p.mRoomSize=90; p.mHfDamping=50; p.mDelay=32; p.mReverberance=60; p.mToneLow=100; p.mToneHigh=50 ; p.mWetGain=0 ; p.mDryGain=-12; p.mStereoWidth=100; break;
case 8: p.mRoomSize=90; p.mHfDamping=50; p.mDelay=16; p.mReverberance=90; p.mToneLow=100; p.mToneHigh=0 ; p.mWetGain=0 ; p.mDryGain=-20; p.mStereoWidth=100; break;
default: return;
}
p.mWetOnly=0;
TransferDataToWindow();
SetTitle(choices[i]);
}
int ReverbDialogue::ChooseSettings(wxString const & message)
{
wxString caption(_("Reverb settings"));
wxArrayString choices;
for (int i = 0; i < 10; choices.Add(mEffect.SettingsName(i++)));
return wxGetChoiceFromUser(this, message, caption, choices);
}
void ReverbDialogue::SaveSettings(wxCommandEvent & WXUNUSED(event))
{
int i(ChooseSettings(_("Save current settings as:")));
if (i >= 0) {
EffectReverb::Params savedParams(mParams);
TransferDataFromWindow();
mEffect.SaveSettings(i, &mParams);
mParams = savedParams;
SetTitle(mEffect.SettingsName(i));
}
}
void ReverbDialogue::SetTitle(wxString const & name)
{
wxString title(_("Reverb"));
if (name != wxT(""))
title += wxT(": ") + name;
wxTopLevelWindow::SetTitle(title);
}
void ReverbDialogue::LoadSettings(wxCommandEvent & WXUNUSED(event))
{
int i(ChooseSettings(_("Load settings:")));
if (i >= 0) {
mEffect.LoadSettings(i, mParams);
TransferDataToWindow();
SetTitle(mEffect.SettingsName(i));
}
}
void ReverbDialogue::RenameSettings(wxCommandEvent & WXUNUSED(event))
{
int i(ChooseSettings(_("Rename settings:")));
if (i >= 0) {
wxString oldName = mEffect.SettingsName(i);
wxString newName = wxGetTextFromUser(_("Change name to:"), oldName, oldName, this);
if (newName != wxT(""))
mEffect.SaveSettings(i, 0, &newName);
}
}
void ReverbDialogue::OnPreview(wxCommandEvent & event)
{
if (event.GetId() == ePreviewID) {
EffectReverb::Params savedParams(mParams);
TransferDataFromWindow();
mEffect.Preview();
mParams = savedParams;
}
else mEffect.Preview(true);
}

152
src/effects/Reverb.h Normal file
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/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2013 Audacity Team.
License: GPL v2. See License.txt.
Reverb.h
Rob Sykes, Vaughan Johnson
**********************************************************************/
#ifndef __AUDACITY_EFFECT_REVERB__
#define __AUDACITY_EFFECT_REVERB__
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/intl.h>
#include <wx/slider.h>
#include "Effect.h"
class wxSpinCtrl;
class WaveTrack;
struct Reverb_priv_t;
class EffectReverb : public Effect
{
public:
EffectReverb();
virtual ~EffectReverb() {};
// Base class:
wxString GetEffectName() {return _("Reverb...");}
wxString GetEffectAction() {return _("Applying Reverb");}
wxString GetEffectDescription(); // Useful only after PromptUser values have been set.
bool TransferParameters(Shuttle & shuttle);
protected:
bool PromptUser();
bool Process();
// Processing:
void Create(double rate, bool isStereo);
bool ProcessOneBlock(sampleCount len, float * const * chans);
bool ProcessOneTrack(size_t n, WaveTrack * track, WaveTrack * track2, wxString const & msg);
void Delete();
double mCurT0, mCurT1;
Reverb_priv_t * mP;
// Settings:
wxString SettingsPath(int settingsNumber) const;
wxString SettingsName(int settingsNumber) const;
struct Params {
double mRoomSize;
double mDelay;
double mReverberance;
double mHfDamping;
double mToneLow;
double mToneHigh;
double mWetGain;
double mDryGain;
double mStereoWidth;
bool mWetOnly;
};
void LoadSettings(int settingsNumber, Params & params);
void SaveSettings(int settingsNumber, Params const * params, wxString const * name = 0) const;
Params mParams;
friend class ReverbDialogue;
};
//----------------------------------------------------------------------------
// ReverbDialogue
//----------------------------------------------------------------------------
class ReverbDialogue : public EffectDialog
{
public:
ReverbDialogue(EffectReverb * effect, wxWindow * parent);
virtual ~ReverbDialogue() {};
private:
void SetTitle(wxString const & name = wxT(""));
void PopulateOrExchange(ShuttleGui &);
bool TransferDataToWindow();
bool TransferDataFromWindow();
void LoadPreset(wxCommandEvent & WXUNUSED(event));
int ChooseSettings(wxString const & message);
void LoadSettings(wxCommandEvent & WXUNUSED(event));
void RenameSettings(wxCommandEvent & WXUNUSED(event));
void SaveSettings(wxCommandEvent & WXUNUSED(event));
void OnPreview(wxCommandEvent & event);
// event handlers and member vars
void OnRoomSizeWidget(wxCommandEvent & event);
void OnRoomSizeText(wxCommandEvent & event);
wxSlider * mRoomSizeWidget;
wxSpinCtrl * mRoomSizeText;
void OnDelayWidget(wxCommandEvent & event);
void OnDelayText(wxCommandEvent & event);
wxSlider * mDelayWidget;
wxSpinCtrl * mDelayText;
void OnReverberanceWidget(wxCommandEvent & event);
void OnReverberanceText(wxCommandEvent & event);
wxSlider * mReverberanceWidget;
wxSpinCtrl * mReverberanceText;
void OnHfDampingWidget(wxCommandEvent & event);
void OnHfDampingText(wxCommandEvent & event);
wxSlider * mHfDampingWidget;
wxSpinCtrl * mHfDampingText;
void OnToneLowWidget(wxCommandEvent & event);
void OnToneLowText(wxCommandEvent & event);
wxSlider * mToneLowWidget;
wxSpinCtrl * mToneLowText;
void OnToneHighWidget(wxCommandEvent & event);
void OnToneHighText(wxCommandEvent & event);
wxSlider * mToneHighWidget;
wxSpinCtrl * mToneHighText;
void OnWetGainWidget(wxCommandEvent & event);
void OnWetGainText(wxCommandEvent & event);
wxSlider * mWetGainWidget;
wxSpinCtrl * mWetGainText;
void OnDryGainWidget(wxCommandEvent & event);
void OnDryGainText(wxCommandEvent & event);
wxSlider * mDryGainWidget;
wxSpinCtrl * mDryGainText;
void OnStereoWidthWidget(wxCommandEvent & event);
void OnStereoWidthText(wxCommandEvent & event);
wxSlider * mStereoWidthWidget;
wxSpinCtrl * mStereoWidthText;
wxCheckBox * mWetOnlyWidget;
EffectReverb & mEffect;
EffectReverb::Params & mParams;
DECLARE_EVENT_TABLE()
};
#endif

270
src/effects/Reverb_libSoX.h Normal file
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/**********************************************************************
Audacity: A Digital Audio Editor
Reverb_libSoX.h
Stereo reverberation effect from libSoX,
adapted for Audacity (audacity.sourceforge.net)
Copyright (c) 2007-2013 robs@users.sourceforge.net
Licence: LGPL v2.1
Filter configuration based on freeverb by Jezar Wakefield.
**********************************************************************/
#include <cstring>
#include <cstdlib>
#ifdef __WXMSW__
#define M_LN10 2.30258509299404568402 /* log_e 10 */
#else
#include <cmath>
#endif
#include <algorithm>
using std::min;
using std::max;
#define array_length(a) (sizeof(a)/sizeof(a[0]))
#define dB_to_linear(x) exp((x) * M_LN10 * 0.05)
#define midi_to_freq(n) (440 * pow(2,((n)-69)/12.))
#define FIFO_SIZE_T size_t
#define FIFO_MIN 0x4000
#define fifo_read_ptr(f) fifo_read(f, (FIFO_SIZE_T)0, NULL)
#define lsx_zalloc(var, n) var = (float *)calloc(n, sizeof(*var))
#define filter_advance(p) if (--(p)->ptr < (p)->buffer) (p)->ptr += (p)->size
#define filter_delete(p) free((p)->buffer)
typedef struct {
char * data;
size_t allocation; /* Number of bytes allocated for data. */
size_t item_size; /* Size of each item in data */
size_t begin; /* Offset of the first byte to read. */
size_t end; /* 1 + Offset of the last byte byte to read. */
} fifo_t;
static void fifo_clear(fifo_t * f)
{
f->end = f->begin = 0;
}
static void * fifo_reserve(fifo_t * f, FIFO_SIZE_T n)
{
n *= f->item_size;
if (f->begin == f->end)
fifo_clear(f);
while (1) {
if (f->end + n <= f->allocation) {
void *p = f->data + f->end;
f->end += n;
return p;
}
if (f->begin > FIFO_MIN) {
memmove(f->data, f->data + f->begin, f->end - f->begin);
f->end -= f->begin;
f->begin = 0;
continue;
}
f->allocation += n;
f->data = (char *)realloc(f->data, f->allocation);
}
}
static void * fifo_write(fifo_t * f, FIFO_SIZE_T n, void const * data)
{
void * s = fifo_reserve(f, n);
if (data)
memcpy(s, data, n * f->item_size);
return s;
}
static void * fifo_read(fifo_t * f, FIFO_SIZE_T n, void * data)
{
char * ret = f->data + f->begin;
n *= f->item_size;
if (n > (FIFO_SIZE_T)(f->end - f->begin))
return NULL;
if (data)
memcpy(data, ret, (size_t)n);
f->begin += n;
return ret;
}
static void fifo_delete(fifo_t * f)
{
free(f->data);
}
static void fifo_create(fifo_t * f, FIFO_SIZE_T item_size)
{
f->item_size = item_size;
f->allocation = FIFO_MIN;
f->data = (char *)malloc(f->allocation);
fifo_clear(f);
}
typedef struct {
size_t size;
float * buffer, * ptr;
float store;
} filter_t;
static float comb_process(filter_t * p, /* gcc -O2 will inline this */
float const * input, float const * feedback, float const * hf_damping)
{
float output = *p->ptr;
p->store = output + (p->store - output) * *hf_damping;
*p->ptr = *input + p->store * *feedback;
filter_advance(p);
return output;
}
static float allpass_process(filter_t * p, /* gcc -O2 will inline this */
float const * input)
{
float output = *p->ptr;
*p->ptr = *input + output * .5;
filter_advance(p);
return output - *input;
}
typedef struct {double b0, b1, a1, i1, o1;} one_pole_t;
static float one_pole_process(one_pole_t * p, float i0)
{
float o0 = i0*p->b0 + p->i1*p->b1 - p->o1*p->a1;
p->i1 = i0;
return p->o1 = o0;
}
static const size_t /* Filter delay lengths in samples (44100Hz sample-rate) */
comb_lengths[] = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617},
allpass_lengths[] = {225, 341, 441, 556}, stereo_adjust = 12;
typedef struct {
filter_t comb [array_length(comb_lengths)];
filter_t allpass[array_length(allpass_lengths)];
one_pole_t one_pole[2];
} filter_array_t;
static void filter_array_create(filter_array_t * p, double rate,
double scale, double offset, double fc_highpass, double fc_lowpass)
{
size_t i;
double r = rate * (1 / 44100.); /* Compensate for actual sample-rate */
for (i = 0; i < array_length(comb_lengths); ++i, offset = -offset)
{
filter_t * pcomb = &p->comb[i];
pcomb->size = (size_t)(scale * r * (comb_lengths[i] + stereo_adjust * offset) + .5);
pcomb->ptr = lsx_zalloc(pcomb->buffer, pcomb->size);
}
for (i = 0; i < array_length(allpass_lengths); ++i, offset = -offset)
{
filter_t * pallpass = &p->allpass[i];
pallpass->size = (size_t)(r * (allpass_lengths[i] + stereo_adjust * offset) + .5);
pallpass->ptr = lsx_zalloc(pallpass->buffer, pallpass->size);
}
{ /* EQ: highpass */
one_pole_t * q = &p->one_pole[0];
q->a1 = -exp(-2 * M_PI * fc_highpass / rate);
q->b0 = (1 - q->a1)/2, q->b1 = -q->b0;
}
{ /* EQ: lowpass */
one_pole_t * q = &p->one_pole[1];
q->a1 = -exp(-2 * M_PI * fc_lowpass / rate);
q->b0 = 1 + q->a1, q->b1 = 0;
}
}
static void filter_array_process(filter_array_t * p,
size_t length, float const * input, float * output,
float const * feedback, float const * hf_damping, float const * gain)
{
while (length--) {
float out = 0, in = *input++;
size_t i = array_length(comb_lengths) - 1;
do out += comb_process(p->comb + i, &in, feedback, hf_damping);
while (i--);
i = array_length(allpass_lengths) - 1;
do out = allpass_process(p->allpass + i, &out);
while (i--);
out = one_pole_process(&p->one_pole[0], out);
out = one_pole_process(&p->one_pole[1], out);
*output++ = out * *gain;
}
}
static void filter_array_delete(filter_array_t * p)
{
size_t i;
for (i = 0; i < array_length(allpass_lengths); ++i)
filter_delete(&p->allpass[i]);
for (i = 0; i < array_length(comb_lengths); ++i)
filter_delete(&p->comb[i]);
}
typedef struct {
float feedback;
float hf_damping;
float gain;
fifo_t input_fifo;
filter_array_t chan[2];
float * out[2];
} reverb_t;
static void reverb_create(reverb_t * p, double sample_rate_Hz,
double wet_gain_dB,
double room_scale, /* % */
double reverberance, /* % */
double hf_damping, /* % */
double pre_delay_ms,
double stereo_depth,
double tone_low, /* % */
double tone_high, /* % */
size_t buffer_size,
float * * out)
{
size_t i, delay = pre_delay_ms / 1000 * sample_rate_Hz + .5;
double scale = room_scale / 100 * .9 + .1;
double depth = stereo_depth / 100;
double a = -1 / log(1 - /**/.3 /**/); /* Set minimum feedback */
double b = 100 / (log(1 - /**/.98/**/) * a + 1); /* Set maximum feedback */
double fc_highpass = midi_to_freq(72 - tone_low / 100 * 48);
double fc_lowpass = midi_to_freq(72 + tone_high/ 100 * 48);
memset(p, 0, sizeof(*p));
p->feedback = 1 - exp((reverberance - b) / (a * b));
p->hf_damping = hf_damping / 100 * .3 + .2;
p->gain = dB_to_linear(wet_gain_dB) * .015;
fifo_create(&p->input_fifo, sizeof(float));
memset(fifo_write(&p->input_fifo, delay, 0), 0, delay * sizeof(float));
for (i = 0; i <= ceil(depth); ++i) {
filter_array_create(p->chan + i, sample_rate_Hz, scale, i * depth, fc_highpass, fc_lowpass);
out[i] = lsx_zalloc(p->out[i], buffer_size);
}
}
static void reverb_process(reverb_t * p, size_t length)
{
size_t i;
for (i = 0; i < 2 && p->out[i]; ++i)
filter_array_process(p->chan + i, length, (float *) fifo_read_ptr(&p->input_fifo), p->out[i], &p->feedback, &p->hf_damping, &p->gain);
fifo_read(&p->input_fifo, length, NULL);
}
static void reverb_delete(reverb_t * p)
{
size_t i;
for (i = 0; i < 2 && p->out[i]; ++i) {
free(p->out[i]);
filter_array_delete(p->chan + i);
}
fifo_delete(&p->input_fifo);
}

View File

@ -1299,6 +1299,18 @@
RelativePath="..\..\..\src\effects\Repeat.h"
>
</File>
<File
RelativePath="..\..\..\src\effects\Reverb.cpp"
>
</File>
<File
RelativePath="..\..\..\src\effects\Reverb.h"
>
</File>
<File
RelativePath="..\..\..\src\effects\Reverb_libSoX.h"
>
</File>
<File
RelativePath="..\..\..\src\effects\Reverse.cpp"
>