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mirror of https://github.com/cookiengineer/audacity synced 2025-07-16 08:37:42 +02:00

Separate AudioIOBase from AudioIO

This commit is contained in:
Paul Licameli 2019-06-10 15:42:38 -04:00
parent 42a4f55ffe
commit 51051ee933
6 changed files with 1861 additions and 1793 deletions

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@ -1478,7 +1478,7 @@ bool AudacityApp::OnInit()
// More initialization
InitDitherers();
InitAudioIO();
AudioIO::Init();
#ifdef __WXMAC__
@ -2041,7 +2041,7 @@ int AudacityApp::OnExit()
DeinitFFT();
DeinitAudioIO();
AudioIO::Deinit();
// Terminate the PluginManager (must be done before deleting the locale)
PluginManager::Get().Terminate();

File diff suppressed because it is too large Load Diff

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@ -15,16 +15,12 @@
#include "Audacity.h" // for USE_* macros
#include "AudioIOBase.h" // to inherit
#include "Experimental.h"
#include "portaudio.h"
#include <atomic>
#include <memory>
#include <utility>
#include <vector>
#include <wx/atomic.h> // member variable
#include <wx/weakref.h> // member variable
#ifdef USE_MIDI
@ -44,22 +40,17 @@ using NoteTrackConstArray = std::vector < std::shared_ptr< const NoteTrack > >;
#endif // USE_MIDI
#if USE_PORTMIXER
#include "../lib-src/portmixer/include/portmixer.h"
#endif
#include <wx/event.h> // to declare custom event types
#include "SampleFormat.h"
class wxArrayString;
class AudioIOBase;
class AudioIO;
class RingBuffer;
class Mixer;
class Resample;
class BoundedEnvelope;
class AudioThread;
class MeterPanel;
class SelectedRegion;
class AudacityProject;
@ -68,19 +59,8 @@ class WaveTrack;
using WaveTrackArray = std::vector < std::shared_ptr < WaveTrack > >;
using WaveTrackConstArray = std::vector < std::shared_ptr < const WaveTrack > >;
extern AUDACITY_DLL_API AudioIO *gAudioIO;
void InitAudioIO();
void DeinitAudioIO();
wxString DeviceName(const PaDeviceInfo* info);
wxString HostName(const PaDeviceInfo* info);
bool ValidateDeviceNames();
class AudioIOListener;
// #include <cfloat> if you need this constant
#define BAD_STREAM_TIME (-DBL_MAX)
#define MAX_MIDI_BUFFER_SIZE 5000
#define DEFAULT_SYNTH_LATENCY 5
@ -108,48 +88,6 @@ wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API,
// So leave the separate thread ENABLED.
#define USE_MIDI_THREAD
struct ScrubbingOptions;
using PRCrossfadeData = std::vector< std::vector < float > >;
// To avoid growing the argument list of StartStream, add fields here
struct AudioIOStartStreamOptions
{
explicit
AudioIOStartStreamOptions(AudacityProject *pProject_, double rate_)
: pProject{ pProject_ }
, envelope(nullptr)
, listener(NULL)
, rate(rate_)
, playLooped(false)
, cutPreviewGapStart(0.0)
, cutPreviewGapLen(0.0)
, pStartTime(NULL)
, preRoll(0.0)
{}
AudacityProject *pProject{};
MeterPanel *captureMeter{}, *playbackMeter{};
BoundedEnvelope *envelope; // for time warping
AudioIOListener* listener;
double rate;
bool playLooped;
double cutPreviewGapStart;
double cutPreviewGapLen;
double * pStartTime;
double preRoll;
#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
// Non-null value indicates that scrubbing will happen
// (do not specify a time track, looping, or recording, which
// are all incompatible with scrubbing):
ScrubbingOptions *pScrubbingOptions {};
#endif
// contents may get swapped with empty vector
PRCrossfadeData *pCrossfadeData{};
};
struct TransportTracks {
WaveTrackArray playbackTracks;
WaveTrackArray captureTracks;
@ -296,7 +234,9 @@ void MessageBuffer<Data>::Write( Data &&data )
mSlots[idx].mBusy.store( false, std::memory_order_release );
}
class AUDACITY_DLL_API AudioIoCallback {
class AUDACITY_DLL_API AudioIoCallback /* not final */
: public AudioIOBase
{
public:
AudioIoCallback();
~AudioIoCallback();
@ -374,9 +314,6 @@ public:
double AudioTime() { return mPlaybackSchedule.mT0 + mNumFrames / mRate; }
#endif
/** \brief Find out if playback / recording is currently paused */
bool IsPaused() const;
/** \brief Get the number of audio samples ready in all of the playback
* buffers.
@ -452,12 +389,8 @@ public:
double mNextEventTime;
/// Track of next event
NoteTrack *mNextEventTrack;
/// True when output reaches mT1
bool mMidiOutputComplete{ true };
/// Is the next event a note-on?
bool mNextIsNoteOn;
/// mMidiStreamActive tells when mMidiStream is open for output
bool mMidiStreamActive;
/// when true, mSendMidiState means send only updates, not note-on's,
/// used to send state changes that precede the selected notes
bool mSendMidiState;
@ -494,11 +427,8 @@ public:
WaveTrackArray mPlaybackTracks;
ArrayOf<std::unique_ptr<Mixer>> mPlaybackMixers;
volatile int mStreamToken;
static int mNextStreamToken;
double mFactor;
/// Audio playback rate in samples per second
double mRate;
unsigned long mMaxFramesOutput; // The actual number of frames output.
bool mbMicroFades;
@ -512,9 +442,6 @@ public:
size_t mPlaybackQueueMinimum;
double mMinCaptureSecsToCopy;
/// True if audio playback is paused
bool mPaused;
PaStream *mPortStreamV19;
bool mSoftwarePlaythrough;
/// True if Sound Activated Recording is enabled
bool mPauseRec;
@ -539,28 +466,9 @@ public:
protected:
AudacityProject *mOwningProject;
wxWeakRef<MeterPanel> mInputMeter{};
wxWeakRef<MeterPanel> mOutputMeter{};
bool mUpdateMeters;
volatile bool mUpdatingMeters;
#if USE_PORTMIXER
PxMixer *mPortMixer;
float mPreviousHWPlaythrough;
#endif /* USE_PORTMIXER */
bool mEmulateMixerOutputVol;
/** @brief Can we control the hardware input level?
*
* This flag is set to true if using portmixer to control the
* input volume seems to be working (and so we offer the user the control),
* and to false (locking the control out) otherwise. This avoids stupid
* scaled clipping problems when trying to do software emulated input volume
* control */
bool mInputMixerWorks;
float mMixerOutputVol;
AudioIOListener* mListener;
friend class AudioThread;
@ -568,17 +476,9 @@ protected:
friend class MidiThread;
#endif
friend void InitAudioIO();
bool mUsingAlsa { false };
// For cacheing supported sample rates
static int mCachedPlaybackIndex;
static std::vector<long> mCachedPlaybackRates;
static int mCachedCaptureIndex;
static std::vector<long> mCachedCaptureRates;
static std::vector<long> mCachedSampleRates;
static double mCachedBestRateIn;
static double mCachedBestRateOut;
static bool mCachedBestRatePlaying;
static bool mCachedBestRateCapturing;
@ -622,154 +522,7 @@ public:
bool mDetectUpstreamDropouts{ true };
protected:
struct RecordingSchedule {
double mPreRoll{};
double mLatencyCorrection{}; // negative value usually
double mDuration{};
PRCrossfadeData mCrossfadeData;
// These are initialized by the main thread, then updated
// only by the thread calling FillBuffers:
double mPosition{};
bool mLatencyCorrected{};
double TotalCorrection() const { return mLatencyCorrection - mPreRoll; }
double ToConsume() const;
double Consumed() const;
double ToDiscard() const;
} mRecordingSchedule{};
struct PlaybackSchedule {
/// Playback starts at offset of mT0, which is measured in seconds.
double mT0;
/// Playback ends at offset of mT1, which is measured in seconds. Note that mT1 may be less than mT0 during scrubbing.
double mT1;
/// Current track time position during playback, in seconds.
/// Initialized by the main thread but updated by worker threads during
/// playback or recording, and periodically reread by the main thread for
/// purposes such as display update.
std::atomic<double> mTime;
/// Accumulated real time (not track position), starting at zero (unlike
/// mTime), and wrapping back to zero each time around looping play.
/// Thus, it is the length in real seconds between mT0 and mTime.
double mWarpedTime;
/// Real length to be played (if looping, for each pass) after warping via a
/// time track, computed just once when starting the stream.
/// Length in real seconds between mT0 and mT1. Always positive.
double mWarpedLength;
// mWarpedTime and mWarpedLength are irrelevant when scrubbing,
// else they are used in updating mTime,
// and when not scrubbing or playing looped, mTime is also used
// in the test for termination of playback.
// with ComputeWarpedLength, it is now possible the calculate the warped length with 100% accuracy
// (ignoring accumulated rounding errors during playback) which fixes the 'missing sound at the end' bug
const BoundedEnvelope *mEnvelope;
volatile enum {
PLAY_STRAIGHT,
PLAY_LOOPED,
#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
PLAY_SCRUB,
PLAY_AT_SPEED, // a version of PLAY_SCRUB.
#endif
} mPlayMode { PLAY_STRAIGHT };
double mCutPreviewGapStart;
double mCutPreviewGapLen;
void Init(
double t0, double t1,
const AudioIOStartStreamOptions &options,
const RecordingSchedule *pRecordingSchedule );
/** \brief True if the end time is before the start time */
bool ReversedTime() const
{
return mT1 < mT0;
}
/** \brief Get current track time value, unadjusted
*
* Returns a time in seconds.
*/
double GetTrackTime() const
{ return mTime.load(std::memory_order_relaxed); }
/** \brief Set current track time value, unadjusted
*/
void SetTrackTime( double time )
{ mTime.store(time, std::memory_order_relaxed); }
/** \brief Clamps argument to be between mT0 and mT1
*
* Returns the bound if the value is out of bounds; does not wrap.
* Returns a time in seconds.
*/
double ClampTrackTime( double trackTime ) const;
/** \brief Clamps mTime to be between mT0 and mT1
*
* Returns the bound if the value is out of bounds; does not wrap.
* Returns a time in seconds.
*/
double LimitTrackTime() const;
/** \brief Normalizes mTime, clamping it and handling gaps from cut preview.
*
* Clamps the time (unless scrubbing), and skips over the cut section.
* Returns a time in seconds.
*/
double NormalizeTrackTime() const;
void ResetMode() { mPlayMode = PLAY_STRAIGHT; }
bool PlayingStraight() const { return mPlayMode == PLAY_STRAIGHT; }
bool Looping() const { return mPlayMode == PLAY_LOOPED; }
bool Scrubbing() const { return mPlayMode == PLAY_SCRUB; }
bool PlayingAtSpeed() const { return mPlayMode == PLAY_AT_SPEED; }
bool Interactive() const { return Scrubbing() || PlayingAtSpeed(); }
// Returns true if a loop pass, or the sole pass of straight play,
// is completed at the current value of mTime
bool PassIsComplete() const;
// Returns true if time equals t1 or is on opposite side of t1, to t0
bool Overruns( double trackTime ) const;
// Compute the NEW track time for the given one and a real duration,
// taking into account whether the schedule is for looping
double AdvancedTrackTime(
double trackTime, double realElapsed, double speed) const;
// Use the function above in the callback after consuming samples from the
// playback ring buffers, during usual straight or looping play
void TrackTimeUpdate(double realElapsed);
// Convert a nonnegative real duration to an increment of track time
// relative to mT0.
double TrackDuration(double realElapsed) const;
// Convert time between mT0 and argument to real duration, according to
// time track if one is given; result is always nonnegative
double RealDuration(double trackTime1) const;
// How much real time left?
double RealTimeRemaining() const;
// Advance the real time position
void RealTimeAdvance( double increment );
// Determine starting duration within the first pass -- sometimes not
// zero
void RealTimeInit( double trackTime );
void RealTimeRestart();
} mPlaybackSchedule;
RecordingSchedule mRecordingSchedule{};
// Another circular buffer
// Holds track time values corresponding to every nth sample in the playback
@ -794,17 +547,17 @@ protected:
};
class AUDACITY_DLL_API AudioIO final : public AudioIoCallback {
class AUDACITY_DLL_API AudioIO final
: public AudioIoCallback
{
public:
AudioIO();
~AudioIO();
public:
// This might return null during application startup or shutdown
static AudioIO *Get();
public:
AudioIOListener* GetListener() { return mListener; }
void SetListener(AudioIOListener* listener);
@ -822,7 +575,7 @@ public:
* Allocates buffers for recording and playback, gets the Audio thread to
* fill them, and sets the stream rolling.
* If successful, returns a token identifying this particular stream
* instance. For use with IsStreamActive() below */
* instance. For use with IsStreamActive() */
int StartStream(const TransportTracks &tracks,
double t0, double t1,
@ -855,21 +608,6 @@ public:
double GetLastScrubTime() const;
#endif
/** \brief Returns true if audio i/o is busy starting, stopping, playing,
* or recording.
*
* When this is false, it's safe to start playing or recording */
bool IsBusy() const;
/** \brief Returns true if the audio i/o is running at all, but not during
* cleanup
*
* Doesn't return true if the device has been closed but some disk i/o or
* cleanup is still going on. If you want to know if it's safe to start a
* NEW stream, use IsBusy() */
bool IsStreamActive() const;
bool IsStreamActive(int token) const;
public:
wxString LastPaErrorString();
@ -899,17 +637,6 @@ public:
bool GetHasSolo() { return mHasSolo; }
#endif
/** \brief Returns true if the stream is active, or even if audio I/O is
* busy cleaning up its data or writing to disk.
*
* This is used by TrackPanel to determine when a track has been completely
* recorded, and it's safe to flush to disk. */
bool IsAudioTokenActive(int token) const;
/** \brief Returns true if we're monitoring input (but not recording or
* playing actual audio) */
bool IsMonitoring() const;
/** \brief Pause and un-pause playback and recording */
void SetPaused(bool state);
@ -919,7 +646,6 @@ public:
* with that stream. If no mixer is available, output is emulated and
* input is stuck at 1.0f (a gain is applied to output samples).
*/
void SetMixer(int inputSource);
void SetMixer(int inputSource, float inputVolume,
float playbackVolume);
void GetMixer(int *inputSource, float *inputVolume,
@ -927,7 +653,7 @@ public:
/** @brief Find out if the input hardware level control is available
*
* Checks the mInputMixerWorks variable, which is set up in
* AudioIO::HandleDeviceChange(). External people care, because we want to
* AudioIOBase::HandleDeviceChange(). External people care, because we want to
* disable the UI if it doesn't work.
*/
bool InputMixerWorks();
@ -935,7 +661,7 @@ public:
/** @brief Find out if the output level control is being emulated via software attenuation
*
* Checks the mEmulateMixerOutputVol variable, which is set up in
* AudioIO::HandleDeviceChange(). External classes care, because we want to
* AudioIOBase::HandleDeviceChange(). External classes care, because we want to
* modify the UI if it doesn't work.
*/
bool OutputMixerEmulated();
@ -946,82 +672,6 @@ public:
* soundcard mixer (driven by PortMixer) */
wxArrayString GetInputSourceNames();
/** \brief update state after changing what audio devices are selected
*
* Called when the devices stored in the preferences are changed to update
* the audio mixer capabilities
*
* \todo: Make this do a sample rate query and store the result in the
* AudioIO object to avoid doing it later? Would simplify the
* GetSupported*Rate functions considerably */
void HandleDeviceChange();
/** \brief Get a list of sample rates the output (playback) device
* supports.
*
* If no information about available sample rates can be fetched,
* an empty list is returned.
*
* You can explicitely give the index of the device. If you don't
* give it, the currently selected device from the preferences will be used.
*
* You may also specify a rate for which to check in addition to the
* standard rates.
*/
static std::vector<long> GetSupportedPlaybackRates(int DevIndex = -1,
double rate = 0.0);
/** \brief Get a list of sample rates the input (recording) device
* supports.
*
* If no information about available sample rates can be fetched,
* an empty list is returned.
*
* You can explicitely give the index of the device. If you don't
* give it, the currently selected device from the preferences will be used.
*
* You may also specify a rate for which to check in addition to the
* standard rates.
*/
static std::vector<long> GetSupportedCaptureRates(int devIndex = -1,
double rate = 0.0);
/** \brief Get a list of sample rates the current input/output device
* combination supports.
*
* Since there is no concept (yet) for different input/output
* sample rates, this currently returns only sample rates that are
* supported on both the output and input device. If no information
* about available sample rates can be fetched, it returns a default
* list.
* You can explicitely give the indexes of the playDevice/recDevice.
* If you don't give them, the selected devices from the preferences
* will be used.
* You may also specify a rate for which to check in addition to the
* standard rates.
*/
static std::vector<long> GetSupportedSampleRates(int playDevice = -1,
int recDevice = -1,
double rate = 0.0);
/** \brief Get a supported sample rate which can be used a an optimal
* default.
*
* Currently, this uses the first supported rate in the list
* [44100, 48000, highest sample rate]. Used in Project as a default value
* for project rates if one cannot be retrieved from the preferences.
* So all in all not that useful or important really
*/
static int GetOptimalSupportedSampleRate();
/** \brief During playback, the track time most recently played
*
* When playing looped, this will start from t0 again,
* too. So the returned time should be always between
* t0 and t1
*/
double GetStreamTime();
sampleFormat GetCaptureFormat() { return mCaptureFormat; }
unsigned GetNumPlaybackChannels() const { return mNumPlaybackChannels; }
unsigned GetNumCaptureChannels() const { return mNumCaptureChannels; }
@ -1029,24 +679,6 @@ public:
// Meaning really capturing, not just pre-rolling
bool IsCapturing() const;
/** \brief Array of common audio sample rates
*
* These are the rates we will always support, regardless of hardware support
* for them (by resampling in audacity if needed) */
static const int StandardRates[];
/** \brief How many standard sample rates there are */
static const int NumStandardRates;
/** \brief Get diagnostic information on all the available audio I/O devices
*
*/
wxString GetDeviceInfo();
#ifdef EXPERIMENTAL_MIDI_OUT
/** \brief Get diagnostic information on all the available MIDI I/O devices */
wxString GetMidiDeviceInfo();
#endif
/** \brief Ensure selected device names are valid
*
*/
@ -1065,8 +697,6 @@ public:
#endif
bool IsAvailable(AudacityProject *projecT) const;
void SetCaptureMeter(AudacityProject *project, MeterPanel *meter);
void SetPlaybackMeter(AudacityProject *project, MeterPanel *meter);
/** \brief Return a valid sample rate that is supported by the current I/O
* device(s).
@ -1085,12 +715,13 @@ public:
friend class MidiThread;
#endif
friend void InitAudioIO();
static void Init();
static void Deinit();
private:
/** \brief Set the current VU meters - this should be done once after
* each call to StartStream currently */
void SetMeters();
@ -1142,39 +773,6 @@ private:
* all record buffers without underflow). */
size_t GetCommonlyAvailCapture();
/** \brief get the index of the supplied (named) recording device, or the
* device selected in the preferences if none given.
*
* Pure utility function, but it comes round a number of times in the code
* and would be neater done once. If the device isn't found, return the
* default device index.
*/
static int getRecordDevIndex(const wxString &devName = {});
/** \brief get the index of the device selected in the preferences.
*
* If the device isn't found, returns -1
*/
#if USE_PORTMIXER
static int getRecordSourceIndex(PxMixer *portMixer);
#endif
/** \brief get the index of the supplied (named) playback device, or the
* device selected in the preferences if none given.
*
* Pure utility function, but it comes round a number of times in the code
* and would be neater done once. If the device isn't found, return the
* default device index.
*/
static int getPlayDevIndex(const wxString &devName = {});
/** \brief Array of audio sample rates to try to use
*
* These are the rates we will check if a device supports, and is as long
* as I can think of (to try and work out what the card can do) */
static const int RatesToTry[];
/** \brief How many sample rates to try */
static const int NumRatesToTry;
/** \brief Allocate RingBuffer structures, and others, needed for playback
* and recording.
*
@ -1191,6 +789,4 @@ private:
void StartStreamCleanup(bool bOnlyBuffers = false);
};
using AudioIOBase = AudioIO;
#endif

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@ -11,6 +11,472 @@ Paul Licameli split from AudioIO.h
#ifndef __AUDACITY_AUDIO_IO_BASE__
#define __AUDACITY_AUDIO_IO_BASE__
#include "AudioIO.h"
#include "Audacity.h" // for USE_* macros
#include "Experimental.h"
#include <atomic>
#include <cfloat>
#include <memory>
#include <vector>
#include <wx/string.h>
#include <wx/weakref.h> // member variable
#include "portaudio.h"
#if USE_PORTMIXER
#include "../lib-src/portmixer/include/portmixer.h"
#endif
class AudioIOBase;
class AudacityProject;
class AudioIOListener;
class BoundedEnvelope;
class MeterPanel;
using PRCrossfadeData = std::vector< std::vector < float > >;
#define BAD_STREAM_TIME (-DBL_MAX)
// For putting an increment of work in the scrubbing queue
struct ScrubbingOptions {
ScrubbingOptions() {}
bool adjustStart {};
// usually from TrackList::GetEndTime()
double maxTime {};
double minTime {};
bool bySpeed {};
bool isPlayingAtSpeed{};
double delay {};
// Limiting values for the speed of a scrub interval:
double minSpeed { 0.0 };
double maxSpeed { 1.0 };
// When maximum speed scrubbing skips to follow the mouse,
// this is the minimum amount of playback allowed at the maximum speed:
double minStutterTime {};
static double MaxAllowedScrubSpeed()
{ return 32.0; } // Is five octaves enough for your amusement?
static double MinAllowedScrubSpeed()
{ return 0.01; } // Mixer needs a lower bound speed. Scrub no slower than this.
};
// To avoid growing the argument list of StartStream, add fields here
struct AudioIOStartStreamOptions
{
explicit
AudioIOStartStreamOptions(AudacityProject *pProject_, double rate_)
: pProject{ pProject_ }
, envelope(nullptr)
, listener(NULL)
, rate(rate_)
, playLooped(false)
, cutPreviewGapStart(0.0)
, cutPreviewGapLen(0.0)
, pStartTime(NULL)
, preRoll(0.0)
{}
AudacityProject *pProject{};
MeterPanel *captureMeter{}, *playbackMeter{};
BoundedEnvelope *envelope; // for time warping
AudioIOListener* listener;
double rate;
bool playLooped;
double cutPreviewGapStart;
double cutPreviewGapLen;
double * pStartTime;
double preRoll;
#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
// Non-null value indicates that scrubbing will happen
// (do not specify a time track, looping, or recording, which
// are all incompatible with scrubbing):
ScrubbingOptions *pScrubbingOptions {};
#endif
// contents may get swapped with empty vector
PRCrossfadeData *pCrossfadeData{};
};
///\brief A singleton object supporting queries of the state of any active
/// audio streams, and audio device capabilities
class AudioIOBase /* not final */
{
public:
static AudioIOBase *Get();
void SetCaptureMeter(AudacityProject *project, MeterPanel *meter);
void SetPlaybackMeter(AudacityProject *project, MeterPanel *meter);
/** \brief update state after changing what audio devices are selected
*
* Called when the devices stored in the preferences are changed to update
* the audio mixer capabilities
*
* \todo: Make this do a sample rate query and store the result in the
* AudioIO object to avoid doing it later? Would simplify the
* GetSupported*Rate functions considerably */
void HandleDeviceChange();
/** \brief Get a list of sample rates the output (playback) device
* supports.
*
* If no information about available sample rates can be fetched,
* an empty list is returned.
*
* You can explicitely give the index of the device. If you don't
* give it, the currently selected device from the preferences will be used.
*
* You may also specify a rate for which to check in addition to the
* standard rates.
*/
static std::vector<long> GetSupportedPlaybackRates(int DevIndex = -1,
double rate = 0.0);
/** \brief Get a list of sample rates the input (recording) device
* supports.
*
* If no information about available sample rates can be fetched,
* an empty list is returned.
*
* You can explicitely give the index of the device. If you don't
* give it, the currently selected device from the preferences will be used.
*
* You may also specify a rate for which to check in addition to the
* standard rates.
*/
static std::vector<long> GetSupportedCaptureRates(int devIndex = -1,
double rate = 0.0);
/** \brief Get a list of sample rates the current input/output device
* combination supports.
*
* Since there is no concept (yet) for different input/output
* sample rates, this currently returns only sample rates that are
* supported on both the output and input device. If no information
* about available sample rates can be fetched, it returns a default
* list.
* You can explicitely give the indexes of the playDevice/recDevice.
* If you don't give them, the selected devices from the preferences
* will be used.
* You may also specify a rate for which to check in addition to the
* standard rates.
*/
static std::vector<long> GetSupportedSampleRates(int playDevice = -1,
int recDevice = -1,
double rate = 0.0);
/** \brief Get a supported sample rate which can be used a an optimal
* default.
*
* Currently, this uses the first supported rate in the list
* [44100, 48000, highest sample rate]. Used in Project as a default value
* for project rates if one cannot be retrieved from the preferences.
* So all in all not that useful or important really
*/
static int GetOptimalSupportedSampleRate();
/** \brief During playback, the track time most recently played
*
* When playing looped, this will start from t0 again,
* too. So the returned time should be always between
* t0 and t1
*/
double GetStreamTime();
/** \brief Array of common audio sample rates
*
* These are the rates we will always support, regardless of hardware support
* for them (by resampling in audacity if needed) */
static const int StandardRates[];
/** \brief How many standard sample rates there are */
static const int NumStandardRates;
/** \brief Get diagnostic information on all the available audio I/O devices
*
*/
wxString GetDeviceInfo();
#ifdef EXPERIMENTAL_MIDI_OUT
/** \brief Get diagnostic information on all the available MIDI I/O devices */
wxString GetMidiDeviceInfo();
#endif
/** \brief Find out if playback / recording is currently paused */
bool IsPaused() const;
/** \brief Returns true if audio i/o is busy starting, stopping, playing,
* or recording.
*
* When this is false, it's safe to start playing or recording */
bool IsBusy() const;
/** \brief Returns true if the audio i/o is running at all, but not during
* cleanup
*
* Doesn't return true if the device has been closed but some disk i/o or
* cleanup is still going on. If you want to know if it's safe to start a
* NEW stream, use IsBusy() */
bool IsStreamActive() const;
bool IsStreamActive(int token) const;
/** \brief Returns true if the stream is active, or even if audio I/O is
* busy cleaning up its data or writing to disk.
*
* This is used by TrackPanel to determine when a track has been completely
* recorded, and it's safe to flush to disk. */
bool IsAudioTokenActive(int token) const;
/** \brief Returns true if we're monitoring input (but not recording or
* playing actual audio) */
bool IsMonitoring() const;
/* Mixer services are always available. If no stream is running, these
* methods use whatever device is specified by the preferences. If a
* stream *is* running, naturally they manipulate the mixer associated
* with that stream. If no mixer is available, output is emulated and
* input is stuck at 1.0f (a gain is applied to output samples).
*/
void SetMixer(int inputSource);
protected:
static std::unique_ptr<AudioIOBase> ugAudioIO;
static wxString DeviceName(const PaDeviceInfo* info);
static wxString HostName(const PaDeviceInfo* info);
AudacityProject *mOwningProject;
/// True if audio playback is paused
bool mPaused;
/// True when output reaches mT1
bool mMidiOutputComplete{ true };
/// mMidiStreamActive tells when mMidiStream is open for output
bool mMidiStreamActive;
volatile int mStreamToken;
/// Audio playback rate in samples per second
double mRate;
PaStream *mPortStreamV19;
wxWeakRef<MeterPanel> mInputMeter{};
wxWeakRef<MeterPanel> mOutputMeter{};
#if USE_PORTMIXER
PxMixer *mPortMixer;
float mPreviousHWPlaythrough;
#endif /* USE_PORTMIXER */
bool mEmulateMixerOutputVol;
/** @brief Can we control the hardware input level?
*
* This flag is set to true if using portmixer to control the
* input volume seems to be working (and so we offer the user the control),
* and to false (locking the control out) otherwise. This avoids stupid
* scaled clipping problems when trying to do software emulated input volume
* control */
bool mInputMixerWorks;
float mMixerOutputVol;
// For cacheing supported sample rates
static int mCachedPlaybackIndex;
static std::vector<long> mCachedPlaybackRates;
static int mCachedCaptureIndex;
static std::vector<long> mCachedCaptureRates;
static std::vector<long> mCachedSampleRates;
static double mCachedBestRateIn;
struct RecordingSchedule {
double mPreRoll{};
double mLatencyCorrection{}; // negative value usually
double mDuration{};
PRCrossfadeData mCrossfadeData;
// These are initialized by the main thread, then updated
// only by the thread calling FillBuffers:
double mPosition{};
bool mLatencyCorrected{};
double TotalCorrection() const { return mLatencyCorrection - mPreRoll; }
double ToConsume() const;
double Consumed() const;
double ToDiscard() const;
};
struct PlaybackSchedule {
/// Playback starts at offset of mT0, which is measured in seconds.
double mT0;
/// Playback ends at offset of mT1, which is measured in seconds. Note that mT1 may be less than mT0 during scrubbing.
double mT1;
/// Current track time position during playback, in seconds.
/// Initialized by the main thread but updated by worker threads during
/// playback or recording, and periodically reread by the main thread for
/// purposes such as display update.
std::atomic<double> mTime;
/// Accumulated real time (not track position), starting at zero (unlike
/// mTime), and wrapping back to zero each time around looping play.
/// Thus, it is the length in real seconds between mT0 and mTime.
double mWarpedTime;
/// Real length to be played (if looping, for each pass) after warping via a
/// time track, computed just once when starting the stream.
/// Length in real seconds between mT0 and mT1. Always positive.
double mWarpedLength;
// mWarpedTime and mWarpedLength are irrelevant when scrubbing,
// else they are used in updating mTime,
// and when not scrubbing or playing looped, mTime is also used
// in the test for termination of playback.
// with ComputeWarpedLength, it is now possible the calculate the warped length with 100% accuracy
// (ignoring accumulated rounding errors during playback) which fixes the 'missing sound at the end' bug
const BoundedEnvelope *mEnvelope;
volatile enum {
PLAY_STRAIGHT,
PLAY_LOOPED,
#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
PLAY_SCRUB,
PLAY_AT_SPEED, // a version of PLAY_SCRUB.
#endif
} mPlayMode { PLAY_STRAIGHT };
double mCutPreviewGapStart;
double mCutPreviewGapLen;
void Init(
double t0, double t1,
const AudioIOStartStreamOptions &options,
const RecordingSchedule *pRecordingSchedule );
/** \brief True if the end time is before the start time */
bool ReversedTime() const
{
return mT1 < mT0;
}
/** \brief Get current track time value, unadjusted
*
* Returns a time in seconds.
*/
double GetTrackTime() const
{ return mTime.load(std::memory_order_relaxed); }
/** \brief Set current track time value, unadjusted
*/
void SetTrackTime( double time )
{ mTime.store(time, std::memory_order_relaxed); }
/** \brief Clamps argument to be between mT0 and mT1
*
* Returns the bound if the value is out of bounds; does not wrap.
* Returns a time in seconds.
*/
double ClampTrackTime( double trackTime ) const;
/** \brief Clamps mTime to be between mT0 and mT1
*
* Returns the bound if the value is out of bounds; does not wrap.
* Returns a time in seconds.
*/
double LimitTrackTime() const;
/** \brief Normalizes mTime, clamping it and handling gaps from cut preview.
*
* Clamps the time (unless scrubbing), and skips over the cut section.
* Returns a time in seconds.
*/
double NormalizeTrackTime() const;
void ResetMode() { mPlayMode = PLAY_STRAIGHT; }
bool PlayingStraight() const { return mPlayMode == PLAY_STRAIGHT; }
bool Looping() const { return mPlayMode == PLAY_LOOPED; }
bool Scrubbing() const { return mPlayMode == PLAY_SCRUB; }
bool PlayingAtSpeed() const { return mPlayMode == PLAY_AT_SPEED; }
bool Interactive() const { return Scrubbing() || PlayingAtSpeed(); }
// Returns true if a loop pass, or the sole pass of straight play,
// is completed at the current value of mTime
bool PassIsComplete() const;
// Returns true if time equals t1 or is on opposite side of t1, to t0
bool Overruns( double trackTime ) const;
// Compute the NEW track time for the given one and a real duration,
// taking into account whether the schedule is for looping
double AdvancedTrackTime(
double trackTime, double realElapsed, double speed) const;
// Use the function above in the callback after consuming samples from the
// playback ring buffers, during usual straight or looping play
void TrackTimeUpdate(double realElapsed);
// Convert a nonnegative real duration to an increment of track time
// relative to mT0.
double TrackDuration(double realElapsed) const;
// Convert time between mT0 and argument to real duration, according to
// time track if one is given; result is always nonnegative
double RealDuration(double trackTime1) const;
// How much real time left?
double RealTimeRemaining() const;
// Advance the real time position
void RealTimeAdvance( double increment );
// Determine starting duration within the first pass -- sometimes not
// zero
void RealTimeInit( double trackTime );
void RealTimeRestart();
} mPlaybackSchedule;
/** \brief get the index of the supplied (named) recording device, or the
* device selected in the preferences if none given.
*
* Pure utility function, but it comes round a number of times in the code
* and would be neater done once. If the device isn't found, return the
* default device index.
*/
static int getRecordDevIndex(const wxString &devName = {});
/** \brief get the index of the device selected in the preferences.
*
* If the device isn't found, returns -1
*/
#if USE_PORTMIXER
static int getRecordSourceIndex(PxMixer *portMixer);
#endif
/** \brief get the index of the supplied (named) playback device, or the
* device selected in the preferences if none given.
*
* Pure utility function, but it comes round a number of times in the code
* and would be neater done once. If the device isn't found, return the
* default device index.
*/
static int getPlayDevIndex(const wxString &devName = {});
/** \brief Array of audio sample rates to try to use
*
* These are the rates we will check if a device supports, and is as long
* as I can think of (to try and work out what the card can do) */
static const int RatesToTry[];
/** \brief How many sample rates to try */
static const int NumRatesToTry;
};
#endif

View File

@ -16,6 +16,7 @@ Paul Licameli split from TrackPanel.cpp
#include <vector>
#include <wx/longlong.h>
#include "../../AudioIOBase.h" // for ScrubbingOptions
#include "../../ClientData.h"
#include "../../widgets/Overlay.h" // to inherit
#include "../../commands/CommandContext.h"
@ -34,36 +35,6 @@ extern AudacityProject *GetActiveProject();
#define USE_SCRUB_THREAD
#endif
// For putting an increment of work in the scrubbing queue
struct ScrubbingOptions {
ScrubbingOptions() {}
bool adjustStart {};
// usually from TrackList::GetEndTime()
double maxTime {};
double minTime {};
bool bySpeed {};
bool isPlayingAtSpeed{};
double delay {};
// Limiting values for the speed of a scrub interval:
double minSpeed { 0.0 };
double maxSpeed { 1.0 };
// When maximum speed scrubbing skips to follow the mouse,
// this is the minimum amount of playback allowed at the maximum speed:
double minStutterTime {};
static double MaxAllowedScrubSpeed()
{ return 32.0; } // Is five octaves enough for your amusement?
static double MinAllowedScrubSpeed()
{ return 0.01; } // Mixer needs a lower bound speed. Scrub no slower than this.
};
// Scrub state object
class Scrubber final
: public wxEvtHandler