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https://github.com/cookiengineer/audacity
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Fix up Tone and Chirp based on Steve's feedback
Thanks Steve
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parent
9fc9963236
commit
4e26fb654c
@ -24,6 +24,7 @@ frequency changes smoothly during the tone.
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#include <float.h>
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#include <float.h>
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#include <wx/intl.h>
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#include <wx/intl.h>
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#include <wx/valgen.h>
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#include "../Project.h"
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#include "../Project.h"
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#include "../widgets/NumericTextCtrl.h"
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#include "../widgets/NumericTextCtrl.h"
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@ -299,7 +300,8 @@ void EffectToneGen::PopulateOrExchange(ShuttleGui & S)
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S.StartMultiColumn(2, wxCENTER);
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S.StartMultiColumn(2, wxCENTER);
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{
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{
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S.TieChoice(_("Waveform:"), mWaveform, &mWaveforms);
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wxChoice *c = S.AddChoice(_("Waveform:"), wxT(""), &mWaveforms);
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c->SetValidator(wxGenericValidator(&mWaveform));
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if (mChirp)
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if (mChirp)
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{
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{
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@ -369,6 +371,9 @@ void EffectToneGen::PopulateOrExchange(ShuttleGui & S)
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S.EndHorizontalLay();
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S.EndHorizontalLay();
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}
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}
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S.EndHorizontalLay();
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S.EndHorizontalLay();
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c = S.AddChoice(_("Interpolation:"), wxT(""), &mInterpolations);
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c->SetValidator(wxGenericValidator(&mInterpolation));
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}
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}
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else
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else
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{
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{
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@ -383,7 +388,6 @@ void EffectToneGen::PopulateOrExchange(ShuttleGui & S)
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t->SetValidator(vldAmplitude);
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t->SetValidator(vldAmplitude);
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}
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}
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S.TieChoice(_("Interpolation:"), mInterpolation, &mInterpolations);
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S.AddPrompt(_("Duration:"));
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S.AddPrompt(_("Duration:"));
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mToneDurationT = new
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mToneDurationT = new
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NumericTextCtrl(NumericConverter::TIME,
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NumericTextCtrl(NumericConverter::TIME,
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