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mirror of https://github.com/cookiengineer/audacity synced 2025-07-03 22:19:07 +02:00

Move language setting and event from AudacityApp.h to GUIPrefs.h

This commit is contained in:
Paul Licameli 2019-04-25 16:34:34 -04:00
parent 236c8ed51e
commit 4a4f8ebe4e
6 changed files with 120 additions and 120 deletions

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@ -26,8 +26,6 @@ It handles initialization and termination by subclassing wxApp.
#include <vld.h> #include <vld.h>
#endif #endif
#include "TranslatableStringArray.h"
#include <wx/setup.h> // for wxUSE_* macros #include <wx/setup.h> // for wxUSE_* macros
#include <wx/wxcrtvararg.h> #include <wx/wxcrtvararg.h>
#include <wx/defs.h> #include <wx/defs.h>
@ -99,6 +97,7 @@ It handles initialization and termination by subclassing wxApp.
#include "ondemand/ODManager.h" #include "ondemand/ODManager.h"
#include "widgets/ErrorDialog.h" #include "widgets/ErrorDialog.h"
#include "prefs/DirectoriesPrefs.h" #include "prefs/DirectoriesPrefs.h"
#include "prefs/GUIPrefs.h"
#include "tracks/ui/Scrubbing.h" #include "tracks/ui/Scrubbing.h"
#include "widgets/FileHistory.h" #include "widgets/FileHistory.h"
@ -245,8 +244,6 @@ It handles initialization and termination by subclassing wxApp.
/// Custom events /// Custom events
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
wxDEFINE_EVENT(EVT_LANGUAGE_CHANGE, wxCommandEvent);
#if 0 #if 0
#ifdef __WXGTK__ #ifdef __WXGTK__
static void wxOnAssert(const wxChar *fileName, int lineNumber, const wxChar *msg) static void wxOnAssert(const wxChar *fileName, int lineNumber, const wxChar *msg)
@ -941,97 +938,6 @@ wxLanguageInfo userLangs[] =
}; };
#endif #endif
wxString AudacityApp::InitLang( wxString langCode )
{
if ( langCode.empty() )
langCode = gPrefs->Read(wxT("/Locale/Language"), wxEmptyString);
// Use the system default language if one wasn't specified or if the user selected System.
if (langCode.empty())
{
langCode = GetSystemLanguageCode();
}
// Initialize the language
return SetLang(langCode);
}
wxString AudacityApp::SetLang( const wxString & lang )
{
wxString result = lang;
mLocale.reset();
#if defined(__WXMAC__)
// This should be reviewed again during the wx3 conversion.
// On OSX, if the LANG environment variable isn't set when
// using a language like Japanese, an assertion will trigger
// because conversion to Japanese from "?" doesn't return a
// valid length, so make OSX happy by defining/overriding
// the LANG environment variable with U.S. English for now.
wxSetEnv(wxT("LANG"), wxT("en_US.UTF-8"));
#endif
const wxLanguageInfo *info = NULL;
if (!lang.empty()) {
info = wxLocale::FindLanguageInfo(lang);
if (!info)
::AudacityMessageBox(wxString::Format(_("Language \"%s\" is unknown"), lang));
}
if (!info)
{
result = GetSystemLanguageCode();
info = wxLocale::FindLanguageInfo(result);
if (!info)
return result;
}
mLocale = std::make_unique<wxLocale>(info->Language);
for( const auto &path : FileNames::AudacityPathList() )
mLocale->AddCatalogLookupPathPrefix( path );
// LL: Must add the wxWidgets catalog manually since the search
// paths were not set up when mLocale was created. The
// catalogs are search in LIFO order, so add wxstd first.
mLocale->AddCatalog(wxT("wxstd"));
// AUDACITY_NAME is legitimately used on some *nix configurations.
#ifdef AUDACITY_NAME
mLocale->AddCatalog(wxT(AUDACITY_NAME));
#else
mLocale->AddCatalog(IPC_APPL);
#endif
// Initialize internationalisation (number formats etc.)
//
// This must go _after_ creating the wxLocale instance because
// creating the wxLocale instance sets the application-wide locale.
Internat::Init();
// Notify listeners of language changes
{
wxCommandEvent evt(EVT_LANGUAGE_CHANGE);
ProcessEvent(evt);
}
// PRL: Moved this, do it only after language intialized
// Unused strings that we want to be translated, even though
// we're not using them yet...
wxString future1 = _("Master Gain Control");
return result;
}
wxString AudacityApp::GetLang() const
{
if (mLocale)
return mLocale->GetSysName();
else
return {};
}
void AudacityApp::OnFatalException() void AudacityApp::OnFatalException()
{ {
#if defined(EXPERIMENTAL_CRASH_REPORT) #if defined(EXPERIMENTAL_CRASH_REPORT)
@ -1112,9 +1018,9 @@ void AudacityApp::GenerateCrashReport(wxDebugReport::Context ctx)
if (ctx == wxDebugReport::Context_Current) if (ctx == wxDebugReport::Context_Current)
{ {
auto saveLang = GetLang(); auto saveLang = GUIPrefs::GetLang();
InitLang( wxT("en") ); GUIPrefs::InitLang( wxT("en") );
auto cleanup = finally( [&]{ InitLang( saveLang ); } ); auto cleanup = finally( [&]{ GUIPrefs::InitLang( saveLang ); } );
rpt.AddText(wxT("audiodev.txt"), gAudioIO->GetDeviceInfo(), wxT("Audio Device Info")); rpt.AddText(wxT("audiodev.txt"), gAudioIO->GetDeviceInfo(), wxT("Audio Device Info"));
#ifdef EXPERIMENTAL_MIDI_OUT #ifdef EXPERIMENTAL_MIDI_OUT
@ -1235,8 +1141,6 @@ bool AudacityApp::OnInit()
std::unique_ptr < wxLog > std::unique_ptr < wxLog >
{ wxLog::SetActiveTarget(safenew AudacityLogger) }; // DELETE old { wxLog::SetActiveTarget(safenew AudacityLogger) }; // DELETE old
mLocale = NULL;
#if defined(__WXMAC__) #if defined(__WXMAC__)
// Disable window animation // Disable window animation
wxSystemOptions::SetOption(wxMAC_WINDOW_PLAIN_TRANSITION, 1); wxSystemOptions::SetOption(wxMAC_WINDOW_PLAIN_TRANSITION, 1);

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@ -59,18 +59,6 @@ class AudacityApp final : public wxApp {
int FilterEvent(wxEvent & event) override; int FilterEvent(wxEvent & event) override;
// If no input language given, defaults first to choice in preferences, then
// to system language.
// Returns the language actually used which is not lang if lang cannot be found.
wxString InitLang( wxString lang = {} );
// If no input language given, defaults to system language.
// Returns the language actually used which is not lang if lang cannot be found.
wxString SetLang( const wxString & lang );
// Returns the last language code that was set
wxString GetLang() const;
// These are currently only used on Mac OS, where it's // These are currently only used on Mac OS, where it's
// possible to have a menu bar but no windows open. It doesn't // possible to have a menu bar but no windows open. It doesn't
// hurt any other platforms, though. // hurt any other platforms, though.
@ -131,8 +119,6 @@ class AudacityApp final : public wxApp {
private: private:
std::unique_ptr<CommandHandler> mCmdHandler; std::unique_ptr<CommandHandler> mCmdHandler;
std::unique_ptr<wxLocale> mLocale;
std::unique_ptr<wxSingleInstanceChecker> mChecker; std::unique_ptr<wxSingleInstanceChecker> mChecker;
wxTimer mTimer; wxTimer mTimer;

View File

@ -60,10 +60,10 @@
#include <wx/filename.h> #include <wx/filename.h>
#include <wx/stdpaths.h> #include <wx/stdpaths.h>
#include "AudacityApp.h"
#include "FileNames.h" #include "FileNames.h"
#include "Languages.h" #include "Languages.h"
#include "prefs/GUIPrefs.h"
#include "widgets/ErrorDialog.h" #include "widgets/ErrorDialog.h"
std::unique_ptr<AudacityPrefs> ugPrefs {}; std::unique_ptr<AudacityPrefs> ugPrefs {};
@ -216,7 +216,7 @@ void InitPreferences()
} }
} }
langCode = wxGetApp().InitLang( langCode ); langCode = GUIPrefs::InitLang( langCode );
// User requested that the preferences be completely reset // User requested that the preferences be completely reset
if (resetPrefs) if (resetPrefs)

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@ -54,7 +54,6 @@ effects from this one class.
#include <wx/stdpaths.h> #include <wx/stdpaths.h>
#include "../EffectManager.h" #include "../EffectManager.h"
#include "../../AudacityApp.h"
#include "../../DirManager.h" #include "../../DirManager.h"
#include "../../FileNames.h" #include "../../FileNames.h"
#include "../../LabelTrack.h" #include "../../LabelTrack.h"
@ -70,6 +69,7 @@ effects from this one class.
#include "../../widgets/ErrorDialog.h" #include "../../widgets/ErrorDialog.h"
#include "../../Prefs.h" #include "../../Prefs.h"
#include "../../wxFileNameWrapper.h" #include "../../wxFileNameWrapper.h"
#include "../../prefs/GUIPrefs.h"
#include "../../prefs/WaveformSettings.h" #include "../../prefs/WaveformSettings.h"
#include "../../widgets/NumericTextCtrl.h" #include "../../widgets/NumericTextCtrl.h"
#include "../../widgets/ProgressDialog.h" #include "../../widgets/ProgressDialog.h"
@ -655,7 +655,7 @@ bool NyquistEffect::Process()
mProps += wxString::Format(wxT("(putprop '*AUDACITY* (list %d %d %d) 'VERSION)\n"), AUDACITY_VERSION, AUDACITY_RELEASE, AUDACITY_REVISION); mProps += wxString::Format(wxT("(putprop '*AUDACITY* (list %d %d %d) 'VERSION)\n"), AUDACITY_VERSION, AUDACITY_RELEASE, AUDACITY_REVISION);
wxString lang = gPrefs->Read(wxT("/Locale/Language"), wxT("")); wxString lang = gPrefs->Read(wxT("/Locale/Language"), wxT(""));
lang = (lang.empty())? wxGetApp().SetLang(lang) : lang; lang = (lang.empty())? GUIPrefs::SetLang(lang) : lang;
mProps += wxString::Format(wxT("(putprop '*AUDACITY* \"%s\" 'LANGUAGE)\n"), lang); mProps += wxString::Format(wxT("(putprop '*AUDACITY* \"%s\" 'LANGUAGE)\n"), lang);
mProps += wxString::Format(wxT("(setf *DECIMAL-SEPARATOR* #\\%c)\n"), wxNumberFormatter::GetDecimalSeparator()); mProps += wxString::Format(wxT("(setf *DECIMAL-SEPARATOR* #\\%c)\n"), wxNumberFormatter::GetDecimalSeparator());

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@ -22,9 +22,10 @@
#include "../Experimental.h" #include "../Experimental.h"
#include <wx/app.h>
#include <wx/defs.h> #include <wx/defs.h>
#include "../AudacityApp.h" #include "../FileNames.h"
#include "../Languages.h" #include "../Languages.h"
#include "../Theme.h" #include "../Theme.h"
#include "../Prefs.h" #include "../Prefs.h"
@ -34,6 +35,10 @@
#include "ThemePrefs.h" #include "ThemePrefs.h"
#include "../AColor.h" #include "../AColor.h"
#include "../TranslatableStringArray.h"
#include "../widgets/ErrorDialog.h"
wxDEFINE_EVENT(EVT_LANGUAGE_CHANGE, wxCommandEvent);
GUIPrefs::GUIPrefs(wxWindow * parent, wxWindowID winid) GUIPrefs::GUIPrefs(wxWindow * parent, wxWindowID winid)
/* i18n-hint: refers to Audacity's user interface settings */ /* i18n-hint: refers to Audacity's user interface settings */
@ -256,7 +261,7 @@ bool GUIPrefs::Commit()
// If language has changed, we want to change it now, not on the next reboot. // If language has changed, we want to change it now, not on the next reboot.
wxString lang = gPrefs->Read(wxT("/Locale/Language"), wxT("")); wxString lang = gPrefs->Read(wxT("/Locale/Language"), wxT(""));
wxString usedLang = wxGetApp().SetLang(lang); wxString usedLang = SetLang(lang);
// Bug 1523: Previously didn't check no-language (=System Language) // Bug 1523: Previously didn't check no-language (=System Language)
if (!(lang.empty()) && (lang != usedLang)) { if (!(lang.empty()) && (lang != usedLang)) {
// lang was not usable and is not system language. We got overridden. // lang was not usable and is not system language. We got overridden.
@ -267,6 +272,99 @@ bool GUIPrefs::Commit()
return true; return true;
} }
wxString GUIPrefs::InitLang( wxString langCode )
{
if ( langCode.empty() )
langCode = gPrefs->Read(wxT("/Locale/Language"), wxEmptyString);
// Use the system default language if one wasn't specified or if the user selected System.
if (langCode.empty())
{
langCode = GetSystemLanguageCode();
}
// Initialize the language
return SetLang(langCode);
}
static std::unique_ptr<wxLocale> sLocale;
wxString GUIPrefs::SetLang( const wxString & lang )
{
wxString result = lang;
sLocale.reset();
#if defined(__WXMAC__)
// This should be reviewed again during the wx3 conversion.
// On OSX, if the LANG environment variable isn't set when
// using a language like Japanese, an assertion will trigger
// because conversion to Japanese from "?" doesn't return a
// valid length, so make OSX happy by defining/overriding
// the LANG environment variable with U.S. English for now.
wxSetEnv(wxT("LANG"), wxT("en_US.UTF-8"));
#endif
const wxLanguageInfo *info = NULL;
if (!lang.empty()) {
info = wxLocale::FindLanguageInfo(lang);
if (!info)
::AudacityMessageBox(wxString::Format(_("Language \"%s\" is unknown"), lang));
}
if (!info)
{
result = GetSystemLanguageCode();
info = wxLocale::FindLanguageInfo(result);
if (!info)
return result;
}
sLocale = std::make_unique<wxLocale>(info->Language);
for( const auto &path : FileNames::AudacityPathList() )
sLocale->AddCatalogLookupPathPrefix( path );
// LL: Must add the wxWidgets catalog manually since the search
// paths were not set up when mLocale was created. The
// catalogs are search in LIFO order, so add wxstd first.
sLocale->AddCatalog(wxT("wxstd"));
// AUDACITY_NAME is legitimately used on some *nix configurations.
#ifdef AUDACITY_NAME
sLocale->AddCatalog(wxT(AUDACITY_NAME));
#else
sLocale->AddCatalog(IPC_APPL);
#endif
// Initialize internationalisation (number formats etc.)
//
// This must go _after_ creating the wxLocale instance because
// creating the wxLocale instance sets the application-wide locale.
Internat::Init();
// Notify listeners of language changes
{
wxCommandEvent evt(EVT_LANGUAGE_CHANGE);
wxTheApp->ProcessEvent(evt);
}
// PRL: Moved this, do it only after language intialized
// Unused strings that we want to be translated, even though
// we're not using them yet...
wxString future1 = _("Master Gain Control");
return result;
}
wxString GUIPrefs::GetLang()
{
if (sLocale)
return sLocale->GetSysName();
else
return {};
}
PrefsPanel::Factory PrefsPanel::Factory
GUIPrefsFactory = [](wxWindow *parent, wxWindowID winid) GUIPrefsFactory = [](wxWindow *parent, wxWindowID winid)
{ {

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@ -37,6 +37,18 @@ class GUIPrefs final : public PrefsPanel
static void GetRangeChoices( static void GetRangeChoices(
wxArrayStringEx *pChoices, wxArrayStringEx *pCodes); wxArrayStringEx *pChoices, wxArrayStringEx *pCodes);
// If no input language given, defaults first to choice in preferences, then
// to system language.
// Returns the language actually used which is not lang if lang cannot be found.
static wxString InitLang( wxString lang = {} );
// If no input language given, defaults to system language.
// Returns the language actually used which is not lang if lang cannot be found.
static wxString SetLang( const wxString & lang );
// Returns the last language code that was set
static wxString GetLang();
private: private:
void Populate(); void Populate();