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mirror of https://github.com/cookiengineer/audacity synced 2025-11-21 08:27:13 +01:00

New attached structure ProjectManager handles project lifetime...

... that is, a factory function, open, close, import, undo/redo/rollback.

Also the callbacks from AudioIO, which need to invoke undo history push when
recording stops.

It is meant as a high-level class using several of the other things attached
to the project, while AudacityProject will be a low level class acting mostly
as just the container of the attached structures.
This commit is contained in:
Paul Licameli
2019-04-29 02:22:08 -04:00
parent c629d44c41
commit 4274d44ab7
50 changed files with 706 additions and 551 deletions

View File

@@ -280,7 +280,7 @@ void OnZoomFitV(const CommandContext &context)
window.GetVerticalScrollBar().SetThumbPosition(0);
window.RedrawProject();
project.ModifyState(true);
ProjectManager::Get( project ).ModifyState(true);
}
void OnAdvancedVZoom(const CommandContext &context)
@@ -304,7 +304,7 @@ void OnCollapseAllTracks(const CommandContext &context)
for (auto t : tracks.Any())
t->SetMinimized(true);
project.ModifyState(true);
ProjectManager::Get( project ).ModifyState(true);
window.RedrawProject();
}
@@ -317,7 +317,7 @@ void OnExpandAllTracks(const CommandContext &context)
for (auto t : tracks.Any())
t->SetMinimized(false);
project.ModifyState(true);
ProjectManager::Get( project ).ModifyState(true);
window.RedrawProject();
}