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https://github.com/cookiengineer/audacity
synced 2025-11-21 16:37:12 +01:00
New attached structure ProjectManager handles project lifetime...
... that is, a factory function, open, close, import, undo/redo/rollback. Also the callbacks from AudioIO, which need to invoke undo history push when recording stops. It is meant as a high-level class using several of the other things attached to the project, while AudacityProject will be a low level class acting mostly as just the container of the attached structures.
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@@ -254,7 +254,7 @@ void HistoryWindow::OnDiscard(wxCommandEvent & WXUNUSED(event))
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mSelected -= i;
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mManager->RemoveStates(i);
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mProject->SetStateTo(mSelected + 1);
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ProjectManager::Get( *mProject ).SetStateTo(mSelected + 1);
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while(--i >= 0)
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mList->DeleteItem(i);
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@@ -292,7 +292,7 @@ void HistoryWindow::OnItemSelected(wxListEvent &event)
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// entry. Doing so can cause unnecessary delays upon initial load or while
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// clicking the same entry over and over.
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if (selected != mSelected) {
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mProject->SetStateTo(selected + 1);
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ProjectManager::Get( *mProject ).SetStateTo(selected + 1);
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}
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mSelected = selected;
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